Wait, who downvoted this? ๐ I'm not mad, I'm just curious as to how a link to an interview could make someone go, "Nope, this is trash. To the pit of Hades with you."
I turn my back for a few weeks and this is the sort of shit you guys get up to? ๐
Well... It works, but a couple of notes (mostly to myself, but, experts, feel free to weigh in) for the future:
- Don't lead with the "@adventuregames" tag. It's messy.
- Keep titles short, 'cos it copies the contents of the post as the title.
- Figure out if there's a way to split title and post content in the Mastodon toot, so the post content isn't just a copy of the title.
- I can't edit the post after the fact ('cos my Mastodon user and Lemmy user are, as far as this platform is concerned, two different people), and I'm worried if I edit the toot on Mastodon, it'll just post a new thread here instead of editing the existing one.
This is a fantastic article. I'm actually working on a 7th Guest/11th Hour retrospective video (probably because I've got Stauf on my brain due to our Kickstarter), and this article is pretty much my go-to reference. I haven't seen a lot of videos touch on the how's and why's of those games โ YouTubers seem mostly content with just snarking at the hammy acting and the slow node transitions โ and I kinda wanna make a video that explains why that is... while also snarking at the hammy acting and slow node transitions. ๐
Lucy Dreaming is fantastic. I played it on my stream last year with the developer.
That's my friend Steve's ex-wife. Not joking.
I love Ross' videos. And he hit the nail right on the head: For all its flaws (few and far between), Kyrandia 2 does what a fantasy game should do: make you wish you could actually go there yourself.
Ahhh, that was it! The community language was only set to "English." I have set it to both English and Undetermined, as you suggested, and now it works! Cheers so much!!! ๐โค๏ธโค๏ธโค๏ธ
Testing, testing...
A lot of people really hold this one in very high regard. Unfortunately, with regards to a rerelease, the rights situation is a tangled spiderweb of immense proportions.
I'm Adventure Game Studio all the way myself. Not because I think it's the superior tool necessarily, but it's got a very easy learning curve and it's versatile enough that you can get away with a lot of really cool things.
Will take any excuse to recommend this album: Sybreed - The Pulse of Awakening