SenseiRat

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At GenCon they announced that one of the core deities was going to die. What deity do you think it will be and why? Please try to avoid spoilers in your explanation.

[–] [email protected] 13 points 1 year ago* (last edited 1 year ago) (3 children)

Mostly flavor, but some mechanical. You won't be casting wish in combat any more.

From the Ritual entry on AON (emphasis mine to highlight the changes from Wish as a spell):

A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.

When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can’t cast spells. You must know the ritual, and the ritual’s spell level can be no higher than half your level rounded up. You must also have the required proficiency rank in the skill used for the ritual’s primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual’s effects. The primary skill check determines the tradition. Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it’s possible—albeit risky—to perform a ritual during exploration with enough uninterrupted time. A ritual’s casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.

Considering that Wish is supposed to be the end-all-be-all of spells, it makes sense that it would be a ritual rather than just a quick "wave my hands and say mumbo jumbo" cast as an afterthought. It now takes at least an hour, requires gathering other spell casters, multiple checks, and it fits the description of a ritual in that it can have more powerful effects than a normal spell.

Edit to add: I may have misunderstood your question. The adjustment I was referring too was the change from a spell to a ritual, not that rituals had been adjusted.

[–] [email protected] 10 points 1 year ago

Paizo originally wanted to get rid of ability scores and just use modifiers with 2nd Edition, but they were afraid of a D&D 4th Edition schism happening and didn't make the change when they were releasing it. Now they have the perfect opportunity to make the shift without angering the playerbase.

What I have heard is that they haven't quite finished working out how the change from attributes to modifiers will be implemented, but it is something being handled with the official changes of the remaster. What they have said so far is that we will still have the ability to raise ability modifiers above 18, we just don't know how it will work yet.

[–] [email protected] 7 points 1 year ago (5 children)

Honestly, I think that makes more sense now that Paizo has proposed the adjustment.

 
[–] [email protected] 7 points 1 year ago

In addition to what @[email protected] said, we also have [email protected] and [email protected] that I'm hoping will be more geared towards GMs rather than players.

[–] [email protected] 8 points 1 year ago

Normally I run PFS at our local lodge, so not that interesting.

I am working on getting Foundry set up to run Beginner Box -> Troubles in Otari -> The Slithering, with some quests and bounties thrown in randomly with an old group that all moved to different regions. I want to follow that up with Abomination Vaults (new characters), and then possibly do something homebrew. I'm starting a masters program in the fall, so pre-built stuff, rather than homebrew is probably what I have to stick with while I juggle school and work.

I want to use the official adventures to work on my improve, storytelling, voices, etc., so that when I do have the bandwidth to build a homebrew campaign, I'm already well practiced at those skills.

[–] [email protected] 3 points 1 year ago

The Pathfinder Society will automatically take care of this for you during your downtime. You can see the rules on it in the Organized Play Guide.

The Pathfinder Society takes care of its members by removing most ongoing nonpermanent negative conditions and repairing agents’ damaged gear to the condition it was in at the start of the scenario.

The following conditions are not automatically removed and must be cleared from the character before the end of the adventure or the character ceases to be available for organized play:

  • Death
  • Permanent negative effects, including polymorph or petrification
  • Curses

Note that repairing damaged gear does not include resupplying consumables such as ammunition, potions, or talismans.

[–] [email protected] 9 points 1 year ago (1 children)

Yeah, fitting into buildings and dungeons was my first thought. Having the extra reach is going to be balanced pretty well with either carrying around shrink potions or always dealing with squeeze mechanics.

[–] [email protected] 4 points 1 year ago

I've recently started a battle oracle in PFS, but that really seems like the only one that is viable. Ancestor sounds really cool, but the idea of having to roll flat checks every time I do something seems incredibly burdensome to the table. Many of the others also make me feel like they would impact the fun of other players as well.

[–] [email protected] 2 points 1 year ago (1 children)

I actually generally run in person with a hardcopy of the PDF. I was considering making the switch to a tablet of some sort, but wanted something that I could mark up and make notes in the margins. That does make me think that I would probably lose my color-coding highlighting.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I haven't run either one as well (planning to start this fall with BB -> Troubles), but something easy to throw in are quests and bounties; one is specifically The Road From Otari, and some of the others could probably be worked in pretty easily. They take about an hour to run, so they won't fill up a whole session, but might be something you can incorporate to flesh out the town.

The PFS scenario Bandits of Immenwood also takes place between Otari and Absalom, it should take about 4 hours to run; it's balanced for levels 1-4, so it should fit anywhere in those two.

You could also look into Abomination Vaults, which takes place in and near Otari and maybe set up some hooks. There is overlap in levels between those two, but you might be able to set up some rumors or other minor events that allude to the other and then run AV after you finish this game.

[–] [email protected] 1 points 1 year ago

That is a little disappointing. Setting and story might still keep me interested.

[–] [email protected] 8 points 1 year ago (1 children)

I just really hated coming across a cool rogue/thief/assassin-like weapon (like kukris or a kris) on another character and being like "This would be great for my rogue" and then checking and realizing he wasn't proficient.

 

Personally, I think a dungeon crawling ARPG is the right way to go for AV. I'm not so set on the game being an exact replica of tabletop play, there are other APs that are better suited to that.

 

Typically I use pen and paper, but I've been interested in a tablet or similar device for a while and am interested in what other people are using.

The reMarkable 2 seems like a really cool option to play with, but also pretty pricey for trying it out to see if it would even work well.

While it's not directly related, when playing in games, I usually use a paper character sheet for reference, a notepad for consumables, story notes, and HP, and Pathbuilder on my phone for spells.

 

Lately I've been using AI to generate character portraits since I'm terrible at art. This actually came in really handy for PaizoCon, since everything was on VTTs. Here are a couple of ones that I've gotten that were good enough to keep. They're definitely not perfect, but you can upload them back into Nightcafe and have the AI keep working on them later

Hokgnath Bladegnawer (Battle Oracle/Mindsmith)

Matu'uk Bladegnawer (Giant Barbarian)

Jerhyn Skorn (Throwing Magus/Rogue)

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