[-] [email protected] 2 points 4 hours ago

Oh yeah, that worked perfectly. That solves my Steam problem, so I think that combined with X-Mouse is about as good as Win10 users are going to do for this problem.

[-] [email protected] 4 points 1 day ago* (last edited 1 day ago)

This does pretty much exactly what it should, and I like that it's just a set-and-forget, one-time-run thing. I don't know if this is just Steam, but Steam specifically is still pretty pervasive about yanking all focus away from whatever I'm doing multiple times in a row.

I tested by slowly dragging a window around on my second screen while Steam opened up on my first. Sure enough, three times my cursor just slipped off as the window came to a grinding halt and forced me to start the click-and-drag again, just to kick me off again until Steam was satisfied its presence was thoroughly announced.

I know this whole thing sounds like such a petty gripe, but words can't describe how absolutely aggravating this is when it happens regularly. If I ever worked with someone who behaved like this, I'd be going hands-on in no time and making sure they never come within eye-sight of me again.

[-] [email protected] 1 points 1 day ago

That's not a bad idea for most at-work stations, but I frequently switch around throughout the day. That does give me the idea to have some specific apps open with a minimized argument (via batch file or shortcut arguments), but that only solves a fraction of my problem.

16
submitted 1 day ago by [email protected] to c/[email protected]

For instance, if I'm opening a handful of apps that take a bit of time to start up, and then start dragging windows around to set up my workspace, each time an app finishes loading or a new window is created, I'll be yanked out of my dragging and forced into focus on that window.

I need a way to prevent these windows/apps from automatically seizing focus, it's REALLY fucking annoying. Steam especially will hog focus 3 or more fucking times in its startup process. This is such a stupid default function.

[-] [email protected] 1 points 2 days ago

It's not a lack of software that killed it, it's the lack of ability to use any meaningful library of software due to proprietary restraints, as always. I don't know when everyone made the switch from VR as a peripheral to strictly proprietary, "stand-alone" (and die alone) headsets, but it's literally killing VR as a whole.

Don't get me wrong, the current strict PCVR companies aren't any better. They see what's happening and are doubling down on the massive cost hike despite looking shittier and technically having less features than SA headsets. That being said, they work INFINITELY smoother with PC apps and game and movies, in addition to higher quality tracking systems and third-party hardware support. This alone should put them ahead by a long-shot, but being an unaffordable hobby niche doesn't help when large corpos can churn out headsets full of "stand-alone" bloat at a loss just to devour the majority of the VR market and lock people into hopeless, proprietary hellscapes.

[-] [email protected] -1 points 2 days ago

Completely disagree with you here, and you really didn't explain any of it. In what way does the apple face-book-mac whatever the fuck do things "way nicer" than any other headset? I get that the resolution is objectively higher than the mid-to-low end sets, but a complete lack of actual features negates that. Does the UI just have super silky animations? Transparent icons? A really sexy audio cue when you boot it up? All of this is fluff to make people feel like they made a good purchase decision.

I'm almost certain that you've been using this little "polish" phrase for years to justify being an Apple stan without thinking about it. You see literally any other option as the intimidating, lifted-truck meany that doesn't appreciate that mirror shine on the back of your phone.

And yeah, most people are fresh-out of innovation. That's besides the point, and you know it. Apple is included on that lineup, and they're furious that someone else came up with VR and they somehow let the market create a variety of products before they could reliably gimmick the fuck out of it like they always do. Your turtle-neck fruit daddy died a long time ago, no one has any business considering Apple a respectable company anymore.

[-] [email protected] -1 points 2 days ago* (last edited 2 days ago)

Which is exactly my point. They cater to people who want the shiniest 'new' thing with a sense of faux class to it, and will strip some pretty fucking bare-bones features in place of "polish". Such a stupid, meaningless word to excuse a complete and utter lack of anything of substance.

90% of the apps and games that got people interested in VR aren't even compatible, and you KNOW they never will be. What the fuck else are you gonna do with this $3500 toy? Read emails and watch full-priced movies on iTunes? BUT MAN IT'S LIKE TOUCH SCREEN, BUT EVERYWHERE AND IN REAL LIFE! There's nothing here. 'Polish' isn't a real thing. It's a cherry-on-top adjective for something that already has inherent value, it isn't something of real value in its self.

Sorry man, I gotta go off on this 'compelling and polished' thing. Apple does maybe one "compelling" thing per decade, but even that seems like a thing of the past now. They've been riding the one-trick-pony that is the touch-screen smartphone for fucking ever now, and as amazing as people think it is to have a powerful computer in the palm of your hand, it's contributed shockingly little beyond making the cell phone A. societally mandatory for everyone, and B. MASSIVELY expensive compared to what could have been.

Now sure, it's slightly more convenient to pay for parking and complete rudimentary "productivity" tasks that you might need your laptop for, but that can be accomplished with much less. About the most "compelling" thing this technology has contributed to the world is the ability to endlessly doomscroll through funny little pictures and videos, with some REALLY sub-par and barely-tolerable games to make your city transit commute feel almost bearable. No, it's not going to get any better, they've had WAY too long. It's not going to happen now.

[-] [email protected] -1 points 3 days ago

Apple isn't really a military contract/industrial complex type, they're more the retarded, pretentious rich people and retarded poor-ish people who think they're rich because they saved 15% or more on Geico type.

[-] [email protected] 10 points 3 days ago

Wow, you mean jacking the price up fucking 7x that of your competitors for about the same or less capability, just because you made the screen resolution slightly higher, isn't a sound business decision? Why do these people still exist, lol

[-] [email protected] -2 points 3 days ago

You're really here talking about swearing with a winky face, I don't even feel bad about being wrong now

[-] [email protected] 1 points 5 days ago

The fuck? These are more expensive than some treadmills, why bother?

[-] [email protected] 0 points 5 days ago

Great, another game I'll never buy due to console exclusivity. I had no idea just a few years ago that this would actually be a fucking issue with VR.

13
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

(Event log details at the end) Trying to run OculusSetup.exe from the Meta website seems to be impossible on my home PC, as the installer hard crashes before any UI is even shown.

As expected, Meta support is completely and utterly fucking worthless. All they know how to do is email you the basic instructions already on their worthless ass website.

I am running Windows 10 x64 Home, and can be bothered to provide further tech specs if someone provides a specific reason for needing them. I also have Avast AV installed, but completely uninstalling and rebooting made absolutely no difference in outcome or error output.

No, I am not open to reinstalling Windows.

Running the installer results in 3 administrative error events :

  1. .NET Runtime

spoilerLog Name: Application Source: .NET Runtime Date: 7/2/2024 2:26:29 AM Event ID: 1026 Task Category: None Level: Error Keywords: Classic User: N/A Computer: ---- Description: Application: OculusSetup.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ArithmeticException

Exception Info: System.OverflowException at System.Windows.Media.Imaging.ColorConvertedBitmap.FinalizeCreation() at System.Windows.Media.Imaging.ColorConvertedBitmap..ctor(System.Windows.Media.Imaging.BitmapSource, System.Windows.Media.ColorContext, System.Windows.Media.ColorContext, System.Windows.Media.PixelFormat) at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.EndInit() at System.Windows.Media.Imaging.BitmapImage..ctor(System.Uri, System.Net.Cache.RequestCachePolicy) at Daybreak.Gooey.SleekImage..ctor(System.Uri) at Dawn.Gooey.DawnWindow.OnLoaded(System.Object, System.Windows.RoutedEventArgs) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs) at System.Windows.BroadcastEventHelper.BroadcastEvent(System.Windows.DependencyObject, System.Windows.RoutedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(System.Object) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object) at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object) at System.Windows.Media.MediaContext.Resize(System.Windows.Media.ICompositionTarget) at System.Windows.Interop.HwndTarget.OnResize() at System.Windows.Interop.HwndTarget.HandleMessage(MS.Internal.Interop.WindowMessage, IntPtr, IntPtr) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)

Event Xml: 1026 0 2 0 0 0x80000000000000 79576 Application ---- Application: OculusSetup.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ArithmeticException

Exception Info: System.OverflowException at System.Windows.Media.Imaging.ColorConvertedBitmap.FinalizeCreation() at System.Windows.Media.Imaging.ColorConvertedBitmap..ctor(System.Windows.Media.Imaging.BitmapSource, System.Windows.Media.ColorContext, System.Windows.Media.ColorContext, System.Windows.Media.PixelFormat) at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.EndInit() at System.Windows.Media.Imaging.BitmapImage..ctor(System.Uri, System.Net.Cache.RequestCachePolicy) at Daybreak.Gooey.SleekImage..ctor(System.Uri) at Dawn.Gooey.DawnWindow.OnLoaded(System.Object, System.Windows.RoutedEventArgs) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs) at System.Windows.BroadcastEventHelper.BroadcastEvent(System.Windows.DependencyObject, System.Windows.RoutedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(System.Object) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object) at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object) at System.Windows.Media.MediaContext.Resize(System.Windows.Media.ICompositionTarget) at System.Windows.Interop.HwndTarget.OnResize() at System.Windows.Interop.HwndTarget.HandleMessage(MS.Internal.Interop.WindowMessage, IntPtr, IntPtr) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)

  1. Application Error 1

spoiler spoiler Log Name: Application Source: Application Error Date: 7/2/2024 2:26:29 AM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ---- Description: Faulting application name: OculusSetup.exe, version: 1.97.0.0, time stamp: 0x6632b1c5 Faulting module name: KERNELBASE.dll, version: 10.0.19041.4597, time stamp: 0xe77e2ab7 Exception code: 0xe0434352 Fault offset: 0x00140b92 Faulting process id: 0x2e28 Faulting application start time: 0x01dacc597bd3d92d Faulting application path: C:\Users---\AppData\Local\Temp\OculusSetup-4a1e1d83-cbde-43f4-b781-b2517c0be2a3\OculusSetup.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 2d236814-9329-4595-a463-331f921c2a4c Faulting package full name: Faulting package-relative application ID: Event Xml: 1000 0 2 100 0 0x80000000000000 79577 Application ---- OculusSetup.exe 1.97.0.0 6632b1c5 KERNELBASE.dll 10.0.19041.4597 e77e2ab7 e0434352 00140b92 2e28 01dacc597bd3d92d C:\Users---\AppData\Local\Temp\OculusSetup-4a1e1d83-cbde-43f4-b781-b2517c0be2a3\OculusSetup.exe C:\WINDOWS\System32\KERNELBASE.dll 2d236814-9329-4595-a463-331f921c2a4c :::

  1. Application Error 2

spoilerLog Name: Application Source: Application Error Date: 7/2/2024 2:26:33 AM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ---- Description: Faulting application name: OculusSetup.exe, version: 1.97.0.0, time stamp: 0x6632b1c5 Faulting module name: KERNELBASE.dll, version: 10.0.19041.4597, time stamp: 0xe77e2ab7 Exception code: 0xc000041d Fault offset: 0x00140b92 Faulting process id: 0x2e28 Faulting application start time: 0x01dacc597bd3d92d Faulting application path: C:\Users---\AppData\Local\Temp\OculusSetup-4a1e1d83-cbde-43f4-b781-b2517c0be2a3\OculusSetup.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: e9a29fe3-f6d3-4e50-afa8-56100a08f8e7 Faulting package full name: Faulting package-relative application ID: Event Xml: 1000 0 2 100 0 0x80000000000000 79580 Application ---- OculusSetup.exe 1.97.0.0 6632b1c5 KERNELBASE.dll 10.0.19041.4597 e77e2ab7 c000041d 00140b92 2e28 01dacc597bd3d92d C:\Users---\AppData\Local\Temp\OculusSetup-4a1e1d83-cbde-43f4-b781-b2517c0be2a3\OculusSetup.exe C:\WINDOWS\System32\KERNELBASE.dll e9a29fe3-f6d3-4e50-afa8-56100a08f8e7
.

PS, if the only thing you can think of is "HURR JUST WIPE YOUR DRIVE AND DO A CLEAN OS INSTALL", fuck yourself with a pitchfork or I'll fucking find you and do it myself. That's reddit shit and you know it

UPDATE I'm seeing a lot of references to KERNELBASE.dll, as well as some kind of image drawing/color issue that I don't understand. If anyone has any ideas about those, I'd appreciate it

UPDATE 2 Found a log from the Oculus app its self in my appdata. Main take away so far is this line:

"System.OverflowException: The image data generated an overflow during processing. ---> System.ArithmeticException: Overflow or underflow in the arithmetic operation".

I remember looking up an exception code earlier and something came up about trying to divide by zero. Anyone have a clue here? It almost sounds to me like the Meta people just can't fucking code to save their lives (or careers, which I'm not to confident in right now).

4
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]

I recently acquired a new MoBo, CPU, and RAM kit to upgrade my platform for the first time in just about a decade. What I failed to consider until now is the near requirement of a clean Windows install after the upgrade.

I want to retain as much of my personal files, installed software, Windows and Explorer settings, etc. as humanly possible after the reinstall, WITHOUT retaining any files/drivers that could possibly cause performance loss and/or conflicts. I also use Classic Shell, if that matters.

On Windows 10 Home x64, and my current C: drive is a 1TB SSD, and I plan on backing it up to a 4TB HDD I bought for data hording. GPU and other PCIe cards will remain the same, along with a stack of storage HDDs with various media files and installed software/games.

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Squiddick17

joined 2 weeks ago