SurvivalMariner

joined 8 months ago
MODERATOR OF
[–] [email protected] 1 points 5 months ago

Business discover consumers have limited disposable income and sometimes markets grow to saturation. Businesses failing to understand that different market strategies can be applied to the different stages of growth.

You'd think these industry leaders would understand about business...

Seems it's been overtaken by grifters promising the world and investors being absolute naive mugs.

[–] [email protected] 7 points 5 months ago

I'm yet to spend 1 penny on MTX and any game that has them, I avoid. It has been satisfying. Indie is QQQ for me. The Q is of course quality.

[–] [email protected] 6 points 5 months ago

No chance. Games will only grow. With so many good free engines, I cannot see people stopping making games.

I think with hardware, people bought PCs during the pandemic, and after (when GPU's became available), and after that, they had done their hardware refresh. Some of the bump from the year 2022 was likely because of people finally being able to get hold of their hardware. Because of the backlog catch up, 2023 would inevitably be a drop. Now they have a PC, the only question is whether you need a better monitor to support the hardware, and that would explain the growth of it now.

The only thing happening in the games industry is layoffs due to high interest rates. If interest rates are 2% and you make a 5% ROI, you make a profit. If interest rates are 8%, you're making a loss, so investment in games or any software ain't great at times of high interest. It'll likely bounce back as interest rates drop. I just hope more jobs are built within the indie sector rather than AAA.

[–] [email protected] 3 points 5 months ago

The difference is, actors do it out of choice, and through power. If the gig workers are doing it through no choice and because employers don't want to give them the same benefits as permanent employees, it's exploitative.

[–] [email protected] 2 points 6 months ago

Thanks for tagging as self-promotion. Good luck with the sale.

[–] [email protected] 2 points 6 months ago

Ah, fair enough.

[–] [email protected] 2 points 6 months ago (2 children)

You're Wuzzy?

[–] [email protected] 3 points 6 months ago

I only really play singleplayer. I go at my own pace and experience it as I want to.

[–] [email protected] 1 points 6 months ago

I only really played solo. 250 hours played, so yeah. Would recommend. :)

[–] [email protected] 5 points 6 months ago (1 children)

Look great. Really appreciating the work you are doing and you sharing it with us.

Most of those communities seem to have a header that divides it from the community above, but with the godot one, there is less contrast. Would it help to have a small padded divider of a different colour between it and the one above to clearly separate the community info?

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago)

It's a lot more serious that it with real conditions and symptoms. So definitely worth preparing yourself for a different style of game. But the satisfaction from managing a hospital and watching your staff develop is there. I love Two Point Hospital, but it didn't quite capture me like this one did. Theme Hospital was the pinnacle for me.

[–] [email protected] 1 points 6 months ago

It's highly rated. I personally found it quite difficult and a wee bit too frustrating.

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