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[–] [email protected] 9 points 6 months ago (1 children)
[–] [email protected] 6 points 6 months ago

Right now there are two ongoing series, Star Trek and Star Trek: Defiant, and there's frequently a number of mini-series happening as well.

They're pretty fan service heavy, which works for me but I know some people find that to be a hurdle.

[–] [email protected] 5 points 6 months ago (4 children)

So you're saying you don't just have an encyclopaedic knowledge of medieval European torture methods?

Huh. Weird.

[–] [email protected] 4 points 6 months ago

If we’re being honest, the whole post may or may not have been an excuse to just share that image.

[–] [email protected] 4 points 6 months ago (1 children)

My current completely unfounded theory is that he’s going to use the Progenitor tech to evolve himself -- in the Star Trek (derogatory) sense of the word -- to the point where he sees the koala and is able to use his powers to stop whatever final confrontation there is.

[–] [email protected] 2 points 6 months ago

Yeah, that one was new to me as well.

The Paul Pope art is as gorgeous as one would expect, though.

[–] [email protected] 4 points 6 months ago

Assuming that actually is Eric J. Robbins in the comments on that article, he's the co-writer on the episode, and he's claiming the librarian is an Efrosian.

I want her book pendant.

[–] [email protected] 2 points 6 months ago (1 children)

I considered suggesting "The Last Outpost".

[–] [email protected] 4 points 6 months ago (1 children)

I don't disagree, but I do believe that when we think about what Star Trek is, what it boils down to is an episodic procedural, despite how serialized it can be at times.

[–] [email protected] 23 points 6 months ago (3 children)

My first thought whenever the topic of what episode a person should to introduce Trek to someone comes up is "The Measure of a Man". Though perhaps a courtroom drama, while certainly something Trek dabbles with on multiple occasions, is not typical enough to fall under the umbrella of conventional.

Maybe something like "Children of the Comet" from season one of SNW. There's a strange mystery that's going to spell disaster for a pre-warp civilization, an alien of the week antagonist whom the Enterprise crew needs to figure out how to deal with without getting into a fight, and everything's neatly wrapped up by the end. The biggest mark against it would be the subplot where Pike's dealing with the knowledge that he's going to end up in a beep chair.

[–] [email protected] 7 points 6 months ago* (last edited 6 months ago)

it….
It’s beautiful!

[–] [email protected] 5 points 6 months ago

Well, I double dumbass on me, I guess.

 

Back in late September, WizKids shipped their Disco themed board game based on the four mirror universe episodes of season one, striking while the iron is room temperature. I, of course, purchased this game as soon as it was available to me, and yesterday evening I got the opportunity to play it for the first time when I brought it along to family game night, much to the scepticism and jeers of my sisters.

So, let's talk about it!

(Probably worth noting that we did play it after two games of Wingspan, and it would be difficult for most board games to compare to that)
 

Concept:

As mentioned, the game largely inspired by the episodes, "Despite Yourself", "The Wolf Inside", "Vaulting Ambition", and "What's Past is Prologue", from season one of Disco. Players take on the role of either the characters of the Discovery, or their mirror universe counterparts aboard the Charon. It's an asymmetric game where each side has different abilities, limitations and goals. The Starfleet characters need to zip around the board to complete three missions, while the Terran Empire wants to successfully infiltrate the Discovery three times.

It plays two to four players in teams of up to two. For this game, I played as the Starfleet side, with my opponents being paired together as team Terran Empire.
 

Components

• Everything here seems decent enough. There were no obvious production flaws in the copy of the game that I own.

• The standees for the various ships you move around the board, specifically for the Discovery and the Charon are both dark images on a dark background, so you kinda lose the image of the ship, and instead just have an oddly shaped red or blue bit of cardboard.

• Maybe I'm getting old, but the text on a lot of the components seems a little small.

• Personally I'm not a huge fan when licensed games just use stills from the show/movie/comic/whatever as game art, but I get why they do it. It's cheaper, and has immediate familiarity with fans of the thing, who is likely whom you're trying to sell the game to. Still, it seems lazy.

• This is a hugely nit-picky of me, but players can collect resources which can be spent to enhance actions or complete missions for the Starfleet side. Those resources are dilithium, intel, and tritanium. If you're going to have a "Star Trek: Discovery" themed game, why not go all in and have one of the resources be fungal spores? Cowardly. Anyways, the little bits of plastic you collect to represent those resources are fine.
 

Rules

• This is where my biggest issue with the game is. Some of the rules are not particularly clear, and some are outright missing. Basically things would come up, and I would have to patch in a rule based on what I felt made the most sense in the moment.

• The the most egregious issue is the Threat cards. These come up for both players, and there is a section in the rule book on them, but it's too vague. The cards are divided into three sections, though one of those is only a small circle in the upper right corner. The rules are more clear on how the Starfleet players interact with the cards, but what specifically the Terran players are supposed to do is basically guess work. Even the initial brief description of the Threat cards only mentions the Discovery. What's needed here is a diagram in the rules with a specific breakdown of each section of the card and what circumstances they're supposed to be used in.

• Similarly, a better designed rules document would have breakdowns of the other cards. Most of them seemed fairly straight forward, but I could see where someone could struggle. For example, the Command cards have a circle in the upper left corner with a number in them that is their "Resolve" value, which is used when bidding on Challenges. While it's called out in the rules that's what the number is, I think it would be easy to overlook for someone learning the game, if for no other reason than that there are a lot of different mechanics here that make up the whole.
 

Gameplay

• So, I think there's a lot of neat mechanics here, which is why I was interested in this game beyond just the Trek aspect.

• Players control characters from the show. Starfleet has: Saru, Burnham, Stamets, Detmer, and Tilly. The Empire has: Georgiou, Lorca, Killy, Landry, and Stamets. Each character has a unique ability which can only be used once per game. Some of the abilities feel fairly powerful, but I'm not sure how well balanced they are. Each player chooses a single character, or in a three player game, the side with only one chooses two, and has to play two hands. I do think the game could be more interesting and a better representation of the show if all characters were in play.

• The board is made up of a number of hexagons tiles which are placed semi randomly and can be moved or rotated by certain effects available to the characters. Each side of each hexagon connects it to other points in paths that make up the mycelial network that the Discovery is able to travel along. These paths can be looping around or lead to dead ends. And the Discovery players are able to rotate any of the tiles on their turn. By contrast, the Charon and the other two Terran Empire ships controlled by the Mirror Universe player move from one hexagon to the next in a pretty straight forward fashion. My only quibble here is that the Discovery usually isn't able to move very far because it needs to stop at Nodes along the network, and that means that they're mostly limited to moving one tile at a time.

• The board has two sections representing the interior of each ship divided into five different locations, and what I really like here is that characters can jump from one ship to the other provided both are on the same tile, and mess with them by stealing resources or doing damage. You can also capture the opposing characters and briefly confine them to your bridge/agony booth.

• A stumbling block for me was the action economy, which can make turns feel pretty ineffectual. During a turn you draw cards up to your hand of three, move your character from one place on the ship to another if you choose, perform the action associated with that ship space, and then clean-up which only applies if a specific type of card is used during the turn. Things that qualifies as actions include rotating a network tile, or collecting resources, or moving one of your support ships for the Terran player. You can play cards in your hand as a free action, but you don't always have cards that are going to be applicable, and then they feel like a dead hand, waiting for the opportunity where they're useful to come up. Frequently I would take my turn and afterwards be like, "I guess that's all I can do." On the plus side, turns do seem to be pretty quick because of it, but it would be nice if say, moving the ship counted as a free action.
 

Conclusion

I asked one of my sisters for her impressions while writing this, and her reply was, "I don't think the rules are super clear. I'd play it again now that we understand what you're supposed to do, and I think it's a pretty neat concept despite all the Treksplaining, but it was definitely frustrating trying to figure it out."

I think there's a decent game here, and that it replicates the scenario we see in the show very well, but with the rules document not covering some pretty essential bits of information, there's no way I could recommend it to anyone. Especially not someone who is maybe a huge fan of "Discovery" but a casual board game player. I'll almost certainly play it again, but it's not about to become a staple of my weekly friend group board game night, or the occasional family board games nights.

Components: 9/10
Rules: 2/10
Gameplay: 7/10
Overall: 6/10

 

• When we see Starfleet Academy in the open shot of the episode it is a recreation of the closing shot of “The First Duty”.

• In the flashback there is a figure in a straw hat and overalls tending the grounds. We only see them from the back, but based on their appearance I think we can assume it’s Boothby, the Academy’s head groundskeeper, and occasional advisor to both Picard and Janeway during their academy days. Boothby was introduced in “The First Duty”.

• We see all of Nova Squadron during the establishing shot, but Jean Hajar waves goodbye and runs back down the path before the close-up.

    • As we saw last episode, Robert Duncan McNeill reprises his roll as Nick Locarno.

    • Shannon Fill reprises her role as Sito Jaxa. This is her first acting credit since 1995.

    • Welsey Crusher is played Wil Wheaton, the host of Paramount+’s “The Ready Room”.

    • This is the only on screen appearance of Joshua Albert as he was dead before the USS Enterprise D arrived to Earth in “The First Duty”.

“I don’t know Nick, the starburst maneuver is banned for a reason.” In “The First Duty” it was established that the Kolvoord Starburst was banned because an entire flight group was killed while attempting it some years earlier.

• Cadet Becket Mariner is excited to learn about various alien species’ history:

    • The Perseveres - First mentioned in “The Paradise Syndrome”, and have a habit of relocating Indigenous peoples and leaving their obelisks lying about

    • The Xindi - The Xindi attacked Earth in “The Expanse” and were the antagonists for much of season three of ENT

• Mariner is wearing the pips of a second year cadet, meaning she was in the same year as Wesley. Of course, at the end of “The First Duty” Picard informed Wesley that he would be losing all academic credit for the year and not advancing with his class.

• Nick’s Nova Fleet has a number of familiar alien vessels:

    • The vertically arranged Romulan-warship - “I Have No Bones Yet I Must Flee”

    • Cardassian Hideki-class starships - “Profit and Loss”

    • A Tellarite cruiser - “Babel One”

       • I am basing this on the arrangement of the impulse engines; the original Tellarite cruiser model was a redress of the CGI model used as an Arkonian warship in “Dawn”, and then a Xindi-Arboreal ship in “The Council” but both those models had slightly different impulse engines

    • A Pakled starship - “Samaritan Snare”

    • Klingon Birds-of-Prey - “Star Trek: The Search for Spock”

    • An Orion Interceptor - “Something Borrowed, Something Green”

    • Federation Sphinx-class workpods - Andy Probert made this particular design for TNG, but it was too expensive, and until now did not show up on screen, but was in the “TNG Technical Manual”

    • A Bynar ship - “A Few Badgeys More”

    • A Ferengi ship - “Parth Ferengi’s Heart Place”

• Admiral Vassery was introduced in “Moist Vessel”.

• Admiral Alonzo Freeman was introduced in “Second Contact”.

• There are a number minor characters who were introduced this season who make appearances this episode:

    • Risik was introduced in “Something Borrowed, Something Green”.

    • The three Bynar defectors were introduced in “A Few Badgeys More”.

    • Malok was introduced in “I Have No Bones Yet I Must Flee”

    • The female Romulan lower decker was introduced in “I Have No Bones Yet I Must Flee”

    • Livik was introduced in “I Have No Bones Yet I Must Flee”

    • Jeef was introduced in “Parth Ferengi’s Heart Place”

    • The second male Ferengi lower decker was introduced in “Parth Ferengi’s Heart Place”

”He looks like Tom Paris.” Personally, much like Boimler, “I don’t see it.”

• The Maquis were an independent, unaligned fleet fighting against Cardassian oppression and occupation, introduced in “The Maquis, Part I”.

• We saw Andorians wearing the uniforms here on on Tulgana IV in “Envoys”

• Petra Aberdeen was introduced in “Reflections”

• The PADD the Hysperians are using appears to be the same design as the Betazoid PADD seen in “Empathaological Fallacies” flipped horizontally and coloured peach as opposed to blue.

• The large Tamarian lower decker is wearing a towel, following the precedent established by Hans Federov (“Second Contact”), Big Merp (“First First Contact”), and one of the Klingons aboard the IKS Che’Ta’ (“wej Duj”).

• The black market Ferengi Genesis device was first seen in “Parth Ferengi’s Heart Place”.

”This guy sucks!” Mariner’s enthusiasm for Starfleet is frequently underestimated, such as when everyone assumed she purposefully made the crew of the USS Cerritos look bad in an interview in “Trusted Sources” be she was actually full of praise.

• It’s Goodgey! From Star Trek!

• Mariner is able to take control of the *USS Passaro” NCC-52670, a Sabrerunner-class starship.

    • The Sabrerunner-class bears a lot of visual similarity to the Steamrunner-class introduced in “Star Trek: First Contact” but is significantly smaller.

    • A Gagarin-class USS Passaro was seen PIC’s “The Last Generation”

    • Both Passaros are named for Fabio Passaro, a CG model maker for Eaglemoss Collections who passed away in October 2022. The Sabrerunner-class version’s registry reflects his birthday, May 26, 1970.

    • The Sabrerunner class name was provided by producer Brad Winters on the bad social media site. You know the one.

• Mariner is able to transfer controls to the captain’s chair, causing a stick to sprout from the chair. Riker was able to control the USS Enterprise E with a joystick in “Star Trek: Insurrection”.

• D’Erika was introduced in “Something Borrowed, Something Green”

• The tryna shield bears some resemblance to the Tholian web seen in “The Tholian Web” and Q’s energy net introduced in “Encounter at Farpoint”.

”What about Rule of Acquisition 91: Your boss is only worth what he pays you?” This is a new rule not from any previous source.

”You’re forgetting Rule 289: Shoot first, count profits later.” It was established in “Rules of Acquisition” that there are only 285 rules, though the Nagus can add or change them as they see fit, as in “Acquisition” there were only 173 in the 22nd century, and Zek was going to release an entirely new set in “Prophet Motive”.

• Twaining was established as a sometimes effective means of conflict resolution in “Something Borrowed, Something Green”.

• Mariner and Locarno playing cat & mouse inside the ion storm recalls the USS Reliant hunting the USS Enterprise through the Mutara nebula in “Star Trek: The Wrath of Khan”.

• Boimler has been made acting captain of the Cerritos despite being outranked by at least two other officers we see on the bridge, and several more besides. In “The Arsenal of Freedom” Geordi was made acting captain over chief engineer Logan, who outranked him.

• The Cerritos’ captain’s yacht is a similar design to that of the Enterprise E but distinct enough to assume they’re not supposed to be the same spaceframe.

”Wow, I’ve never actually seen someone use the captain’s yacht.” Apparently Boimler skipped watching any video logs recorded during the events of “Star Trek: Insurrection”. It’s hard to blame him, but it still seems out of character.

    • Mariner signed out the keys to the Cerritos’ captain’s yacht in Boimler’s name in “Terminal Provocations” and then invited him along, though it sounds like he was either able to prevent Mariner from actually taking the ship out for a joyride, or hid in his bunk until she returned it.

• The explosion of the Ferengi Genesis device recalls the original detonation in “Star Trek: The Wrath of Khan”.

    • Like that explosion, this one also creates a planet, seemingly from the material in the ion storm. Unlike Genesis, the planet Locarno is apparently stable.

• T’Lyn ignores a call from Captain Sokel. In “Empathological Fallacies” she was so stressed over not being able to transmit a message to him that she telepathically caused the crew to lose control of their inhibitions.

• The Orion ship that arrives to collect Tendi is inspired by the one introduced in “The Pirates of Orion”, but appears to be a more modern iteration of that craft, as well as being significantly larger.

 

All joking aside, when I first played A Final Unity, I thought the idea of another Vulcan offshoot was the coolest thing.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

• The episode title, “The Inner Fight” calls back to two previous titles, TNG’s “The Inner Light” and VOY’s “The Fight”.

• We’ve seen outpost scientists wearing the same jumpsuits as the Persioff IX researchers in “Mining the Mind’s Mines” and “Reflections”.

• T’Lyn comment’s that Mariner’s behaviour ”has grown increasing dangerous since [the] mission to Ferenginar” referencing travel guide updating duty the Lower Deckers were assigned in “Parth Ferengi’s Heart Place”.

• Ransom pulls up a display of four of the vessels we’ve seen attacked by the Mysterious Threat over the course of the season: Bynar, Orion, Romulan, and Ferengi. The only ship missing is the Klingon Bird of Prey, IKS Che’Ta’.

    • Ransom specifies that all the attacks have been against non-Federation ships, which establishes that the Bynaus is not a Federation member world.

• Apparently someone is targeting ex-Starfleet officers, and there are four specific individuals the Starfleet is concerned about locating:

    • Seven of Nine - Though she severed on the USS Voyager, Seven of Nine was technically never Starfleet; instead she was more akin to a civilian contractor. She will not actually become a Starfleet officer until season three of PIC, 20 years after this episode, more or less. Seven may have already joined the Fenris Rangers by this point.

    • Beverly Crusher - At this point, Doctor Crusher has left Starfleet and is still pregnant with, or has given birth to her son with Captain Picard, Not David Marcus.

    • Thomas Riker - Will Riker’s transporter duplicate. Last seen in “Defiant” leading a team of Maquis. He turned himself over to the Cardassians to serve in a labour camp; Kira gave him her word they would get him out, and he was never mentioned on DS9 again.

    • Nick Locarno - The senior cadet in Nova Squadron, Nick was expelled from Starfleet Academy after getting one of his team members killed performing a dangerous and banned flight maneuver, and then getting the other members to lie about it, in “The First Duty”.

       • Ransom summarizes the events of “The First Duty”.

• The USS Vancouver was seen in “Cupid’s Errant Arrow”.

• Mariner, Tendi, T’Lyn, and Boimler take the shuttlecraft Death Valley on their danger buoy girls trip, which is the shuttle Tendi arrived to the USS Cerritos on in “Second Contact”.

    • Normally the Death Valley has the same NCC-77567 registry that all the Cerritos shuttles have, but in this episode we see that registry, along with NCC-70492, which is the registry of the Vancouver.

• Tendi comments that it looks as though someone tampered with the communication relays on the danger buoy, and then we see it through the viewscreen of the Che’Ta’. In “The Vulcan Hello”, the USS Shenzhou was investigating a communications relay that had been sabotaged by T’Kuvma’s followers.

• The Che’Ta’ appears to be under the command of G’reck, who was introduced in “wej Duj” as one of the Klingon lower deckers.

    • In “Twovix” G’reck commented that Ma’ah “[would not] be captain much longer,” and his spear was the one floating in the fabricated wreckage of the Che’Ta’

• When we see the exterior of the Che’Ta’ is has a representation of the Kolvoord Starburst, as shown in “The First Duty”, painted on the port wing structure.

    • Nick has the same image on his jacket when we see him later in the episode.

• On the planet Sherbal V, we see the commanding officers of various ships attacked by the Mysterious Threat throughout the season:

    • Gem - Ferengi captain introduced in “Parth Ferengi’s Heart Place” - played by Eric Bauza, who a number of characters in PRO, LDS, and the “Very Short Treks”, including Ass Face, Screwhead, and the information broker in this episode

    • Vreck - Romulan sub-commander introduced in “I Have No Bones Yet I Must Flee” - played by Paul F. Tompkins who is the voice of Doctor Migleemo

    • Ma’ah - Klingon captain introduced in “wej Duj” - played by Jon Curry

    • Cosmia - Orion captain introduced in “Something Borrowed, Something Green” - played by Kari Wahlgren voices a variety of LDS characters, such as the Anabaj from “Envoys”, and news anchor Sylvia Ront in “Grounded”

    • Z’oto - Orion first officer introduced in “Something Borrowed, Something Green”

    • The Ferengi first officer introduced in “Parth Ferengi’s Heart Place”

    • The Romulan officer introduced in “I Have No Bones Yet I Must Flee”

    • The Bynar co-captains introduced in “A Few Badgeys More”

    • There is also a pair of Cardassians commanding officers; we did not see any Cardassian vessels attacked by the Mysterious Threat

• When Ma’ah steps in the trap set up by Gem and Vreck, we see that his blood is a bright pink, as Klingon blood has occasionally been depicted, such as in “Star Trek: The Undiscovered Country” and “Battle at the Binary Stars”.

    • G’reck’s blood is also the same colour and Ma’ah bites him to death.

”Captain, did you know we have pockets?” Rutherford discovers that Starfleet uniforms are made from smart technology that accommodates the wearer’s needs, such as in “Ensign Ro” when Ro was able to unzip her uniform jacket in the front, despite the uniform clearly having its closure in the back.

• Cap’n Freeman, Rutherford, and Shaxs visit Mudds, a dive bar which shares it’s name with one Harcourt Fenton Mudd, introduced in “Mudd’s Women”.

• The doorman at Mudds is played by Paul Scheer, who voices chief engineer Billups.

”Jippers are half price for tripeds today.” In “The Escape Artist”, Mudd’s android duplicates were programmed to claim, ”If I had any money, I’d be sipping jippers on a beach somewhere.”

”The Klingons are up to something. Just like when they attacked us with the Pakleds.” Mariner references the events of “wej Duj” and she, Tendi, and Boimler learn that T’Lyn was present at that fight. T’Lyn also apparently learns that the Cerritos was Starfleet ship the VCF Sh’vhal was fighting alongside.

”Teach me how to tap-dance, Beverly Crusher.” We learned in “Data’s Day” that Doctor Crusher was once known as the Dancing Doctor, and she taught Data to dance in that same episode.

• Mariner explains to Ma’ah that she received a promotion she didn’t want, and that she tired to get demoted but her commander wouldn’t follow through, recalling events in “Twovix” and “I Have No Bones Yet I Must Flee”.

”Back at the Academy my dream was to be a captain.” In “Much Ado About Boimler” we learned that everyone in Mariner’s class thought she would be the first of them to make captain.

• We learn that Mariner was friends with Sito Jaxa, who was introduced in “The First Duty” and died in the TNG episode, “Lower Decks”. Mariner references both episodes explaining who Sito was to Ma’ah.

• We learned in “We’ll Always Have Tom Paris” that Mariner was stationed on Deep Space 9, but this is her first mention of having actually fought in the Dominion War.

“Klingons do not hug!”

    • Worf hugged an Edosian woman in “Justice”

    • Worf hugged Alexander in “Reunion”

    • Kor hugged Jadzia upon their reunion in “Blood Oath”

    • Worf hugged Doctor Crusher in “The Bounty”

    • Worf hugged Troi and Riker in “Surrender”

    • Worf hugged Raffi in "The Last Generation"

• The information broker has had cosmetic surgery to resemble the puppet Balok used to appear intimidating in “The Corbomite Maneuver”

• Tendi is able to use her leverage as Mistress of the Winter Constellations to get Cosmia to listen to Mariner. We learned of Tendi’s title during the first girls trip in “We’ll Always Have Tom Paris”.

• Nick Locarno was behind the Mysterious Threat! The Nicksterious Threat!

• Nick is voiced by Robert Duncan McNiell, who played the character in “The First Duty”, as well as Steth and Janeway in “Vis à Vis”, and the Marseilles character featured in the EMH’s holonovel in “Author, Author”.

    • The animated version of Nick Locarno looks similar to the animated version of Tom Paris, both there are some noticeable differences beyond the stubble and scar. Nick eyebrows angle up, where as Paris’ angle down, and Nick’s nose points down while Paris’ is slightly upturned.

 
 

• The episode title, “Caves” is a call back to the frequency in which caves or cave like structures are featured prominently in episodes of “Star Trek”, going all the way back to the original pilot, “The Cage”. Caves have been a significant part of the following episodes:

• This episode was Ben Rodgers, who voices lieutenant Steve Stevens.

CRITICAL LIST ERROR

• In this episode, we see caves on the following planets:

    • Grottonus - A grotto is a form of cave

    • Kyron 4 - Unfortunately not the fourth chyron we see in the episode

    • Balkus 9

    • Glish

”Oh, awesome. I feel like since we got promoted we never get paired up any more.” Boimler and Mariner were both on travel guide duty in “Parth Ferengi’s Heart Place” two episodes together, but even then they approached the responsibility separately. That is the only episode we’ve seen where they’ve been on a mission together since their mutual promotion in the season premiere “Twovix”.

”I hate caves!” Mariner revealed in the series premiere, “Second Contact” that she was once trapped in a sentient cave. *”That’s a dark place that knows things.”

    • Mariner mentions the sentient cave again at the end of this episode.

“I feel like I’ve been in this cave a hundred times.” Throughout TNG, DS9, and VOY, the same cave set was reused frequently to depict caverns on multiple planets across the galaxy. It was not every cave, but many of them.

“Like the time we all got stuck together after that rage virus outbreak on the ship.” Tendi is referring to the events of “Second Contact”.

• Steve Levy was introduced in “No Small Parts” where we learned he’s a conspiracy theorist.

    • ”Wolf 359 was a tragedy.” In “No Small Parts” Mariner said that Levy claimed Wolf 359 was an inside job during a date they went on.

• During the flashbacks to the various caves the Lower Deckers have been trapped in, they’re all lieutenants junior grade, meaning that for all of them, the events have occurred since getting promoted in “Twovix”.

• We learn that the Vendor Prime is in the Beta Quadrant.

    • In “The Survivors” Spock claimed that the Vendorian homeworld is quarantined; “Their practice of deceit as a way of life puts them off limits.”

• The Vendorians are played by:

    • Noël Wells - Tendi

    • Dawnn Lewis - Cap’n Freeman, and Thusa this episode

    • Jerry O’Connel - Ransom, and the carnivorous moss this episode

    • Fred Tatasciore - Shaxs, and Steve Levy

”I thought you were just a paranoid anxiety made up by people who needed an imagined enemy.” Boimler had previously encountered a Vendorian in “Envoys”.

”...how you guys falsified data that going warp speed damages subspace.” In “Force of Nature” Hekaran scientists demonstrated to the crew of the USS Enterprise D that traveling at warp can damage subspace.

”We did not, as you put it, ‘do the Klingon civil war.’” Presumably Levy’s theory refers to the conflict between those Klingons who supported Gowron’s claim to be Chancellor of the Empire, and those who supported the House of Duras, seen in “Redemption” and “Redemption II”.

“Sure, hang out with a guy who thinks we’re in the evil mirror universe.” The mirror universe was introduced in “Mirror Mirror”, and has been featured in several episodes of DS9, ENT, and DIS.

• Rutherford informs the Lower Deckers that he and Doctor T’Ana had a ”cave baby” together. Apparently he was impregnated by contact from a dying alien that is able to reproduce parthenogenetically through touch with a host.

    • Troi was non-consensually impregnated by a non-corporeal intelligence in “The Child”.

    • Tom Paris and Captain Janeway had children together while they were hyper evolved salamanders in “Threshold”.

    • Trip was accidentally impregnated through touch by a Xyrillian woman in “Unexpected”.

    • The less said about Captain Picard and Doctor Crusher’s child, the better.

• Doctor T’Ana states that molecular fungo-sites can’t be replicated. Other things that cannot be replicated include:

    • The vaccine for Anchilles fever - “Code of Honor”

    • Ketracel White - “The Abandoned”

    • Bio-neural gel packs - “Learning Curve”

    • Borg cortical nodes - “Imperfection”

    • Presumably latinum also cannot be replicated, but this is never explicitly established

• Delta Shift and the Lower Deckers’ rivalry with them were introduced in “Terminal Provocations”.

    • This is the first time we’ve gotten names for Karavitus, Amadou, and Asif on screen.

• Mariner’s mission with Delta Shift used the shuttle, Kings Canyon, which is the same shuttle Boimler’s team used in “In the Cradle of Vexilon”.

• Pergium was introduced in “The Devil in the Dark”.

• Amadou explains that a nearby mineral vein is emitting chronitons, causing the aging effects. Chronitons were first mentioned in “The Next Phase” as subatomic particles with temporal properties.

    • In “Timescape” Picard’s hand ages rapidly when he reaches into a temporal fragment. It is not explicitly stated there are chronitons involved, but both incidents were the result of issues with a Romulan singularity drive.

”We’re just going to have the doc grow you a new one.” Nog’s leg was replaced with a bio-synthetic limb after he lost it in “The Siege of AR-558”.

• Delta Shift has a chant, like the Lower Deckers’ ”Lower Decks!” chant, first seen in “Second Contact”.

• The beginning of Tendi’s flashback to the USS Cerritos’ bar is taken from “Second Contact”.

”I thought synthohol let you shrug off the effects of alcohol.” Data explained that was the case to Scotty in “Relics”.

• Targs are Klingon animals used as pets, food, and candles. The first one seen on screen was manifested by Worf’s mind in “Where No One Has Gone Before”.

 

• The episode title is a reference to the spaghetti western, “A Few Dollars More”.

    • “A Few Dollars More” was the sequel to “A Fistful of Dollars” which TNG referenced with title of season six’s “A Few Datas More”.

    • Badgey as introduced in “Terminal Provocations”. Jack McBrayer reprises the role here.

• The Kalla system was first seen in “Firstborn”, and it’s where the USS Cerritos fought the Pakled clumpship “No Small Parts”.

    • Here we see Drookmani scavengers collecting Rutherford’s lost implant. We already saw this happening at the end of “The Stars at Night”, but the scene ended before revealing it was the Drookmani collecting the implant.

• The Drookmani captain is voiced by Fred Tatasciore, the actor who voices Shaxs.

• The Droomani lower decker is voiced by Paul Scheer, the actor who voices Billups.

• The bisected circle emblem on the Bynar ship as also seen on the high tech fanny packs the Bynars wore in “11001001”, as well as this episode.

• The Bynars are speaking in the language we heard in “11001001”, and we see their text shown a display, also from that episode.

• While we never saw a Bynar ship in any previous iteration of Trek, I did think it worth pointing out that they are a species where two individuals are linked and act in unison, and here we see what would be a single captain’s chair on almost any other species’ ship is actually a loveseat, occupied by two Bynar.

• The Mysterious Threat adds the Bynar ship to it’s collection.

• Badgey appears to be controlling the Drookmani who salvaged him via glowing cybernetic implants, which immediately invokes the Borg. It also makes me think, however, of the fact that after having been beamed into space in “Datalore”, we learn in “Brothers” that Lore was rescued by Pakleds.

• Rutherford has outfitted the Sequoia shuttle with a grappler. The NX-01 Enterprise was equipped with grapplers as seen “Broken Bow”, and so were its shuttlepods, which we saw in “Similitude”.

    • Boimler expressed excitement over the NX-01’s grapplers in “Those Old Scientists”, as did La’an.

• The Daystrom Institute was first mentioned in “The Measure of a Man”, and is named for Richard Daystrom from “The Ultimate Computer”.

    • The view of the Daystrom Institute is recreated from the PIC episode, “Remembrance”.

    • The Daystrom Institute’s Self-Aware Megalomaniacal Computer Storage room was first seen in “Where Pleasant Fountains Lie”.

• Peanut Hamper was introduced in “No Small Parts” and given over to the custody of the Daystrom Institute in “A Mathematically Perfect Redemption”.

    • Peanut Hamper is played by Kether Donohue.

• AGIMUS was introduced in “Where Pleasant Fountains Lie”, where we also saw him placed in Daystrom Institute custody.

    • AGIMUS is portrayed by Jeffery Combs, who has played a number of roles across DS9, VOY, and ENT, including:

       • Tiron - “Meredion”

       • Penk - “Tsunkatse”

       • Krem - “Acquistion”

• Lord Tyrannikillicus was first seen in “Where Pleasant Fountains Lie” and is voiced by Shaxs’ voice actor, Fred Tatasciore.

• We saw AGIMUS’ drones in “Where Pleasant Fountains Lie”, but only depicted in a mural on a world he had conquered, or in a fantasy he had; this is the first we’ve seen an actual drone.

• AGIMUS states the Mysterious Threat’s attack on the Bynar ship occurred on stardate 58934.9.

• The Drookmani ship is outfitted with a number of canons. In “Terminal Provocations”, the first episode to depict the Drookmani, their ship has no weapons at all, and uses a tractor beam to throw space junk at the Cerritos.

”Almost as noble as the time you snapped my [beep]ing neck!” Badgey is still upset about the events of “Terminal Provocations” when Rutherford had to ”kill” him in order to save his and Tendi’s lives.

• Rutherford’s hug causes Badgey to split into two separate entities, one of whom is named Goodgey. In “The Enemy Within”, Captain Kirk was separated into his good and evil halves.

    • Perhaps worth noting that Goodgey is silver, similar to the combadges worn by the Cerritos crew.

    • Badgey also splits off his logical aspect in Logic-y. Spock dreamed about being split into his human and Vulcan halves in “Spock Amok”.

”This stuff is great! All we have on Orion are, like, sharp little pebbles.” It as established in “Second Contact” that there is no sand on Orion.

    • It was also established that sand gives Boimler a rash, but he doesn’t mention it here.

• Tendi is barefoot in this scene in Ecuador.. Unrelated, this scene is also lifted directly from the pitch for the proposed Quentin Tarrantino Trek film that was being talked about back in 2017.

”Do you guys want to take a root beer float break?” Root beer is like the Federation, so bubbly and cloying and happy. It’s insidious.

• The EMH used neurazine gas to incapacitate the Romulans who’d hijacked the USS Prometheus in “Message in a Bottle”.

• The Tyrus VIIA research station was seen in “A Quality of Life”. It’s where the Exocomps were created by Doctor Farallon and developed sentience.

    • The interior of the Tyrus VIIA research station is recreated from “A Quality of Life”.

• Badgey develops a plan to travel at warp 9.9 and transfer himself across subspace to the entire Federation. In “Threshold” we learned that an object traveling at warp 10 exists at all points of the universe simultaneously.

• We are introduced to Peanut Hamper’s father, Kevin. In “No Small Parts” Peanut Hamper declared that the only reason she joined Starfleet was to upset Kevin.

• Among the Federation material we see Badgey infect are:

    • A subspace relay which appears to be identical to the “ancient space capsule” the USS Enterprise D located in “The Neutral Zone” which contained three surviving humans from 20th century Earth who had been cryogenically frozen.

    • The Cerritos

    • The USS Vancouver where we see Barbra Brinson from “Cupid’s Errant Arrow”

    • The VCF Sh’vhal from “wej Duj”, commanded by Sokel

    • Starbase 25, first mentioned in “The Slaver Weapon” and seen in “An Embarrassment of Dooplers”

    • Deep Space 9 from DS9

    • Douglass Station which was introduced in “Second Contact”

• Badgey, now all powerful, turns a light blue tone, and exists simultaneously across his past, present and future. He departs to an empty dimension to create a universe.

    • Badgey expresses that he has become tired of Earth. These people. Being caught in the tangle of their lives. Also, for some reason he now has human genitals fully visible on screen.

    • Badgey ascends as O’Connor did in “Moist Vessel”; he has six arms, and the outline of a great bird appears around him, with three circles at its head. He says he might hang out with the Q Continuum, introduced in “Encounter at Farpoint” or check out the Black Mountain, which Shaxs told Rutherford of in “We’ll Always Have Tom Paris”. As he ascends, we see he is travelling towards the Koala. Why is it smiling? What does it know?

 

• Like many Trek episodes, this one’s title was inspired by a great work of art, specifically “Garth Marenghi’s Darkplace”.

• The Ferengi lower deckers we see are cataloguing Cardassian, Klingon and Romulan handheld disruptors before apparently throwing them out.

    • Cardassian weapons were frequently called phasers, not disruptors in dialogue in DS9, such as in the episodes “Profit and Loss”, though in “Return to Grace” Kira refers to them as ”phase-disruptor” weapons.

• The Ferengi have a scaled down Genesis device which among the weapons they’re discarding. In “Star Trek: The Search for Spock”, Commander Kruge believed Genesis was designed as a Federation weapon.

• The Mysterious Threat appears again, making this the fourth attack since its introduction in “Twovix”.

    • The Ferengi, Jeef, implies that he was aware that the Mysterious Threat was going to be there and he’d made a deal with whomever is operating it.

• The bridge of the Ferengi ship appears to be a recreation of the one seen aboard Quark’s shuttle, Quark’s Treasure in “Little Green Men”, which was later used for Brunt’s shuttle in “The Magnificent Ferengi”.

• As is tradition with Ferengi episodes, we’re going to get some Rules of Acquisition. The Rules of Acquisition were first mentioned in “The Nagus”.

    • Rule 62: ”The riskier the road, the greater the profit.” - “Rules of Acquisition”

    • Rule 10: *”Greed is eternal.” - “Prophet Motive”

    • Rule 8: ”Small print leads to large risk.” - This is the first time it’s been said in canon, but was included in the “The Ferengi Rules of Acquisition” reference book written by Ira Steven Behr

• The USS Toronto NCC-70494 is a Parliament-class starship. We first saw the USS Vancouver in “Cupid’s Errant Arrow”.

    • Despite the fact that Parliament-class ships appear to all take their names from Canadian capital cities, the USS Winnipeg is a Daedalus-class, and the USS Regina is an Oberth-class, seen in “An Embarrassment of Dooplers” and “First First Contact” respectively.

• Cap’n Freeman records the Stardate as 58901.5 in her log.

• This is our first view of Ferenginar from orbit.

• Admiral Vassery was introduced in “Moist Vessel”.

”It makes Moab IV inside the dome look like Moab IV outside the dome.” Moab IV was a human colony built as a planned society fostered with eugenics introduced in “The Masterpiece Society”.

• It’s Rom! From Star Trek! Rom is played by Max Grodénchik, who played Rom in DS9, showing up in the series premiere, “The Emissary”.

    • Grodénchik played several other Frenengi as well: his first Trek role was as Sovak in “Captain’s Holiday”; he played Par Lenor in “The Perfect Mate”; finally he appeared as Grand Nagus Gint in Quark’s dream in “Body Parts”.

• It’s Leeta! From Star Trek! Leeta once again portrayed by Chase Masterson. The character first appeared in “Explorers”.

• Rom and Leeta are accompanied by a Hupyrian attendant, as both Zek and Brunt were when they were Grand Nagus. This one is the first female Hupyrian we’ve seen.

• The Ceremonial Invoice for the Bust of Good Fortune features Ferengi script, first seen in “Ménage à Troi”.

• We see the Lower Deckers working on the Sequoia, the shuttle introduced in “Second Contact”. This is the first time we’ve seen the shuttle this season.

• Mariner is weathering a self-sealing stembolt, a device introduced in “Progress” which use has never been made entirely clear.

”The Cerritos *is statistically the horniest and least romantically committed crew in Starfleet,” I’d like to know what metrics they use for gauging that, but Starfleet is a notoriously horny organization. See: All of TOS, TNG, DS9, VOY, ENT, and SNW.

”Maybe I should have Honus and nurse Westlake take a crack at it.” Honus, Westlake, along with Matt are Ransom’s self described ”Friends for life.”

• The skyline of Ferenginar includes the Tower of Commerce, first mentioned in “Prophet Motive” and seen in “Family Business”. The angle here is different, showing more of the capital city and less marshland.

    • It is raining pretty heavily on Ferenginar. According to Quark in “Let He Who is Without Sin…” there are 178 different words in the Ferengi language for types of rain.

    • There’s a Ferengi shuttle flying over the city. The first Ferengi shuttle on screen was seen in “The Price”

• Among the business and billboards we signs for:

    • All You Can @#$%!

    • Slug-O Cola - “Profit and Lace”

    • Acquire Pour Homme

    • Now Playing: Latinum Lost

    • Maximum Oo-Mox Rub Dungeon

    • Uncle Quark’s Youth Casino

    • Lobe’s Lodge

    • The Museum of Gambling

    • The Museum of Haggling

    • Slug-Nasium

    • The Ferenginar Historic Public Library

    • Quark’s Federation Experience Bar & Grill

• One of the ships parked at Lobe’s Lodge is one resembling the ship the Ferengi used when they attacked the NX-01 Enterprise in “Acquisition”.

• There are payboxes for several amenities on Ferenginar for depositing latinum, which we saw introduced in “Family Business”.

    • Shuttle parking

    • Mini bar

    • Hotel bed

    • Toilet

    • Bathroom access

    • Hotel viewscreen

    • Brunch restaurant

    • Dressing rooms

• The confetti canon Parth fires off is shaped similar to a Ferengi hand phaser, like the ones seen in “Ménage à Troi”.

• The viewscreen in in Boimler’s hotel room is very suspiciously familiar, but I can’t quite put my finger on it.

• Mariner meets up with Quimp whom we previously saw in “Envoys” helping her to scam Boimler into believing he was a capable officer.

”I never thought you’d dig your way out of crashing that Oberth.” Was it the USS Regina? We may never know.

    • Presumably the incident with the Oberth-class happened prior to the start of the series, which means that Mariner has been promoted and demoted at least once since then, during the events of “Moist Vessel”, and Quimp is merely unaware that happened.

• Mariner Orders two shots of Cardassian tequila, which presumably can only be produced in the Tequila region of Cardassia Prime.

• Mariner also orders a ”dagger of the mind on the rocks.” “Dagger of the Mind” was a first season TOS episode, but also part of a line from “Macbeth”.

”I like baseball. It’s fun.” Rom was the worst player on the Niners in “Take Me Out to the Holosuite” but Max Grodénchik played in high school and was good enough that he considered going pro before pursuing a career in acting. During the filming of “Take Me Out to the Holosuite” he had to play left handed because he couldn’t convincingly look bad while playing the game with his dominant hand.

• Boimler is watching “Pog & Dar: Cop Landlords” and one of the tenants has a dog-like pet with horns and antenna like the one seen in “The Enemy Within”

    • Pog, Dar, and the tenant all have Ferengi hand phasers, which were last seen in the TNG episode “Bloodlines”.

    • The tenant has muttonchops, and is the only Ferengi we’ve seen to have hair of any kind.

”Haha, they put commercials in the shows? It’s like mind control.” When Boimler says this line, the wall art of a mountain with some stars above it twinkles, and I can’t quite place why it’s familiar.

• Quark’s Federation Experience Bar & Grill is based on Star Trek: The Experience, a now defunct attraction that used to be at the Hilton in Las Vegas, which did include a Quark’s Bar. Among the features here are:

    • Models of the USS Enterprise D and the USS Voyager hanging from the ceiling, both of which were in Star Trek: The Experience.

    • A Mugato - “A Private Little War”

    • The Guardian of Forever - “The City on the Edge of Forever”

    • A Vulcan wedding venue/gladiatorial arena - “Amok Time”

    • One of the primitive peoples encountered on Taurus II - “The Galileo Seven”

    • A holodeck arcade - Ferengi generally refer to them as holosuites

    • A rack of red shirts

    • A Jefferies Tube entrance

    • A Ten Forward exhibit

    • A ”blind box” shaped like a Class-F shuttlecraft

• Production Error: Despite what the sign says, Rutherford refers to it as *”The Starfleet Experience Bar & Grill”.

• One of the Ferengi women eating in the background of Quark’s Federation Experience is nude. Before Zek changed the law leading to the events of “Profit and Lace”, it was illegal for Ferengi omen to wear clothes.

• Rom and Leeta host Vassery and Freeman in the Chamber of Petitioners, seen in “Ferengi Love Songs”.

• Cap’n Freeman tricks Rom into signing a contract which hinges on him bringing Qo’noS into the Federation. In the TNG episode, “Samaritan Snare”, Wesley asks Picard “Was this before the Klingons joined the Federation?” regarding a story of his Academy days, and in “Heart of Glory” we see a Klingon bridge displaying the Federation Emblem alongside that of the Klingon Empire.

• Rom reveals that his outrageous demands were all part of a test to see if there were those in the Federation who would respect Ferengi culture. Captain Pike realized the delegation from the R’ongovian Protectorate were doing something similar in “Spock Amok”.

• The Ferengi ”local authorities” is wearing a simplified version of the Ferengi uniform introduced in “Peak Performance” and has a military tattoo on his forehead, which we haven’t seen since “Bloodlines”. He’s also wielding an energy whip, introduced in “The Last Outpost”.

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