VioneT

joined 1 year ago
MODERATOR OF
[–] [email protected] 1 points 2 days ago* (last edited 2 days ago)

I think frequency of access, and maybe a habit of turning to the resources page to look for the plugins/templates.

I think that the resources page is an 'all-in-one' page for a lot of things related to Perchance that isn't on the 'tutorial'. I'll ping @[email protected] for other opinions.

While we're at it, maybe also create a 'notice/terms and conditions' regarding the use of AI on the platform. A lot of people are also asking for this, although I just redirect them to the AI FAQ that I compiled and directly on the plugin pages. Maybe an official one so it is compiled and in one place.

Also, maybe a very long shot, and may be breaking for the user/account data (or maybe just tie it to local storage). An option to customize the navbar through account settings? Like we only want the 'generators', and 'hub' to button to show on the navigation as well as hiding the 'ai helper' permanently on the HTML panel than just minimizing it.

[–] [email protected] 1 points 3 days ago

Not sure, I don't really dabble on the NSFW content, so I won't know lmao.

[–] [email protected] 1 points 3 days ago* (last edited 3 days ago)

Upon downloading the Cromite, I was able to fix the WebAssembly issue by enabling something called V8 (you could also just search "WebAssembly" on the search bar and it should highlight the setting):

Also some video proof. You could also probably just add Perchance to the list of sites that allows V8 instead of enabling it globally.

[–] [email protected] 2 points 5 days ago (3 children)

No problem! It was actually an oversight on my part lmaooo

[–] [email protected] 2 points 5 days ago (5 children)

Here is an updated code in the AI Artist.

It seems that there was a problem in setting the properties in the character itself, in which those properties are already existing in the AI Artist character.

But since you've transferred the code to another character, those properties are undefined and cannot be accessed so it cannot change it. I've managed to fix it by just setting default values.

[–] [email protected] 2 points 5 days ago* (last edited 5 days ago) (8 children)

You can share the character link like this:

This won't share any threads, just the character.

[–] [email protected] 1 points 6 days ago (13 children)

I'm not really sure, have you added a new style to it, maybe some syntax errors that doesn't allow the custom code to run? Can you link a 'share link' of the character?

I've added a fix here to not say 'AI Artist (style)' but 'Character Name (style)' and the styles should be added after clicking the button on the /change-style, although you still need to edit/create a new image to apply the style.

Here is a video on applying the styles.

[–] [email protected] 1 points 6 days ago (16 children)

You need to create a new image or edit the current one to apply the style.

[–] [email protected] 3 points 6 days ago (1 children)

Lemmy.world is separate from Perchance, and isn't affiliated with Perchance. It is a Federated Forum Platform, see this post for more Information about Lemmy.world.

Perchance.org on the other hand is a platform for sharing and creating random text generators. Logging in to Perchance would allow you to save/create generators. The AI tools is just an addition to the page.

You can use different login details on both pages.

[–] [email protected] 2 points 1 week ago (19 children)

The custom code is written on the character itself. You can open it up by clicking the pencil icon on the thread. Here is a step by step guide to add custom codes for your character. You do not need to create a new page for it.

Here is AI Artist v2.2 which has my vionet20-t2i-styles-importable. I've also commented on the custom code there the formatting on adding your own styles on the styles object.

[–] [email protected] 1 points 1 week ago

I'll also link some reddit posts that were having troubles with gibberish outputs, mainly on the ai-chat though some are on ai-character-chat:

I haven't encountered one myself, and I'm don't really use it much.

[–] [email protected] 2 points 1 week ago

By editing the syntax, you mean this input fields on the character settings?

Currently yes, after every message, it would reapply the current styles, which would remove all of the changes you have made on those inputs.

Here is the updated character (AI Artist V2.1) that should handle those user inputs to stay. However, if you change styles, it would be overwritten by the new ones.

If I misunderstood the request, please feel free to point me to the right direction.

 

cross-posted from: https://lemmy.world/post/19286382

There has been a couple of Community Events in Casual Perchance since its implementation via Lemmy World posts.

What kind of events would you like to see or be part of?

Some of the old events were:

  • Generator Jam - like a Game Jam but with generators based on a theme
    • Plain - create a generator that fits the specified theme
    • Useful Generators - generators that can be imported/useful for other generators (i.e. importable lists or plugins etc.)
    • Mad Science - not generators but anything made with Perchance Syntax.
  • Contribute to a Generator - didn't get much traction, like a Generator Jam, but you allow others to give feedback/suggestions throughout the event to the generator you have submitted. (Might change this to just a Feedback/Suggestion Jam, submit your generators for feedback and suggestions and don't require to create a new generator)
  • Image Challenge - Mostly AI Images generated with Perchance text-to-image-plugin based on a theme.

Also, feel free to give any feedback or suggestions about the Community Events. Some more specific feedback/suggestion categories are:

  • Length of Events
  • Type/Content of Events
  • Engagement or Retainability of Participants

Note that you can host your own Community Events, see this post for an explanation.

 

There has been a couple of Community Events in Casual Perchance since its implementation via Lemmy World posts.

What kind of events would you like to see or be part of?

Some of the old events were:

  • Generator Jam - like a Game Jam but with generators based on a theme
    • Plain - create a generator that fits the specified theme
    • Useful Generators - generators that can be imported/useful for other generators (i.e. importable lists or plugins etc.)
    • Mad Science - not generators but anything made with Perchance Syntax.
  • Contribute to a Generator - didn't get much traction, like a Generator Jam, but you allow others to give feedback/suggestions throughout the event to the generator you have submitted. (Might change this to just a Feedback/Suggestion Jam, submit your generators for feedback and suggestions and don't require to create a new generator)
  • Image Challenge - Mostly AI Images generated with Perchance text-to-image-plugin based on a theme.

Also, feel free to give any feedback or suggestions about the Community Events. Some more specific feedback/suggestion categories are:

  • Length of Events
  • Type/Content of Events
  • Engagement or Retainability of Participants

Note that you can host your own Community Events, see this post for an explanation.

0
submitted 1 month ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 

Unexplored Wilderness

Create generators that invoke the wilderness (nature, danger), curiosity (discovery, documentation), and adventure (heading into the unknown, trailblazing), be it fictional or non-fiction.

Make generators with the lines of an odyssey to unexplored regions, mapping the vast reaches of the galaxy, or looking deep within oneself.

When: August 7, 2024 12:00PM UTC to August 28, 2024 12:00PM UTC

Perchance Data

// This Part is Required for the Perchance Hub
// This would be where the Event Organizer would change the data to update the Hub
// Remember to indent with two spaces!

// List About the Event to be displayed on the Hub
metadata
  title = Unexplored Wilderness
  description = Create generators that invoke the wilderness (nature, danger), curiosity (discovery, documentation), and adventure (heading into the unknown, trailblazing), be it fictional or non-fiction.
  type = Generator Jam
  image
    https://lemmy.world/pictrs/image/f3889aca-b153-49a9-a9b0-2079eba7dce3.png
    // Can be multiple pictures to randomize the banner image :)
  start = 07 August 2024 12:00:00 UTC+0000 // strict data formats see: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/parse#non-standard_date_strings
  end = 28 August 2024 12:00:00 UTC+0000
  color = linear-gradient(77deg, #386945, #30aa34)
  rules = Make generators with the lines of an odyssey to unexplored regions, mapping the vast reaches of the galaxy, or looking deep within oneself.

// For Generator Jams with Perchance URL
generators
  // The generator's $metadata is also parsed
  immerse-in-senses
    author = Vionet20
    type = Text
// For Image Events
images		

// You can request a format of other events just ask on the forum!
// Banner Info:
// Generator Used: text2image-generator
// Prompt: a behind the character shot of a small group on high elevation overlooking an unexplored forest region, exploration, adventure, high fantasy, concept art
// Negative Prompt: \[mountains, mountain ranges, high mountains, columns of rocks:0.05\]
// Resolution: 768x512
// Art Style: [Vionet20-Styles] Comic/Manga Illustration

 

Update 4: Fixed
Update 3: It seems that changing the 'src' of the iframe of the embedded seems to apply the changes. Clicking on the 'Go to Event' buttons on the home tab seems to revert the page to its previous versions. A video recording of the problem.
Update 2: Can confirm that the changes are reflected after a couple of minutes, for now.
Update: The embedded page has now reflected the changes. Will monitor if any other changes are immediately (or at least after a little bit of time) reflected.

I'm posting again to re-open a previous bug.

Previous Post: https://lemmy.world/post/15639946

Currently, the /hub where the /hub-events is embedded to, doesn't have the updated /hub-events page.

I've updated the code in the /hub-events last July 25. But currently, the change to it isn't reflected on the embedded /hub-events on the /hub at the Events tab.

Last time, it updated itself after a few minutes, but now two days have passed it hasn't updated yet.

 

I've been made aware that the code I've written to access text-to-speech from ElevenLabs API is no longer working.

I've tested it and it seems that the CORS-Proxy that is being used in ai-character-chat currently doens't allow POST methods (which is being used to 'post' the text to be 'spoken' in ElevenLabs).

Not a major/priority issue but might be nice to be fixed. I also wonder how many are using text to speech (even just using the Speech Synthesis code) in the ai-character-chat....

 

On the ai-text-plugin, there is a way to get the inputs that were sent to the AI using the onStart(data) function:

onStart(data) - the code you put in this will run at the start of the generation process. You can access the inputs being used with data.inputs.instruction, data.inputs.startWith, etc.

I am wondering if we could also get the same for the text-to-image-plugin?

It can be either on the onStart(data) or on the onFinish(data) in which we can get the inputs/static values that were used for the response of the AI e.g. data.inputs.prompt, data.inputs.negativePrompt, etc.

With this, some features that can be implemented is a local history of past generations, in which the previous inputs were temporarily stored in the storage (or on the local storage so even if the page reloaded, the history is saved), then the users can revisit the previous generations (I have set up something similar like this on my text to image generators but they have some hacks to work).

This is not really a priority but might be good to have. Thanks!

 

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