WillOfTheWest

joined 1 year ago
[–] [email protected] 3 points 1 year ago (1 children)

Baldur’s Gate is part of a setting several decades older than the game franchise of the same name. It was an official setting of D&D a decade before the first game. In the sense of a ROLEPLAYING game, fidelity to the source material is paramount.

The original games were developed at the end of the life cycle of the edition they used for the mechanics. The ruleset got a major revision the same year BG2 was released. There have been several major editions since. Edition warring aside, no one can argue that the Forgotten Realms played in 5th edition isn’t the same Forgotten Realms played in AD&D 2E. The tone and continued narrative of the setting is the key feature in maintaining the soul of a property, not mechanical fidelity.

The game respects the official canon of the Forgotten Realms, including the canonical ending to BG2 where Gorion’s Ward rejected divinity and eventually led to Bhaal’s revival. Characters from the original series return as companions for BG3, with stories acknowledging the Bhaalspawn crisis. One of the origin playthroughs is the exact same story as the first Baldur’s Gate.

If your only complaint is lack of real time with pause then I reckon it’s you who isn’t the real Baldur’s Gate fan.

[–] [email protected] 3 points 1 year ago (4 children)

Yes because mechanical fidelity is the lowest priority in continuing the series. Continuation of the story and tonal fidelity matter a lot more. The Fallout series went from a turn based 2.5D isometric RPG to a real time action RPG, and one of the best instalments in the series follows the latter formula.

[–] [email protected] 9 points 1 year ago (6 children)

Same IP; returning characters from the original series; revisiting important locations from the original series; uses a D&D ruleset for resolution; expands upon the story of the Bhaalspawn crisis over a century after the incident, especially via the

spoilerDark Urge storyline.

All of this is apparent through playing the game.

[–] [email protected] 4 points 1 year ago (3 children)

The Crew - Mission Deep Sea - card game with a simple trick taking mechanic. Difficulty is very modular as you decide a difficulty level before each game. Difficulty is decided by the numbers of missions taken and the relative complexity of those missions (this is all explained on the mission cards). Missions are based on which tricks you win, with simple rules like "I win no 1's" or "I win at least 3 9's".

Hanabi - Card playing game where you don't know your own hand. You describe aspects of each others hands (colours of cards, numbers on cards). Your goal is to place a pile of the cards 1,2,3,4,5 in each of 5 colours. Don't play with mathematicians.

[–] [email protected] 6 points 1 year ago (1 children)

Why would you vote for it to be unrestricted? They've only unprivated due to the threats. Stick to Lemmy.

[–] [email protected] 17 points 1 year ago* (last edited 1 year ago) (3 children)

I'm looking for community engagement without the homogenised superculture. I'd like to be able to discuss books on a small book community without someone jumping in with "I also choose this guy's dead wife" or "not my proudest fap" because it's a low effort way of garnering meta-points. I also like the lack of an account-based point system.

So far Lemmy is delivering and so I'm engaging here a lot more actively than I ever did on Reddit.

[–] [email protected] 3 points 1 year ago (1 children)

The site defaults to sorting by active posts. There are options for hot, new, and top over the past day. I tend to sort by new.

[–] [email protected] 3 points 1 year ago

At the university I run Halloween sessions for new players, and by far the best scenario I've run is the first one: House of the Midnight Violet. It's a 3 hour scenario for a party of 4th level. I've run it twice for a party of 3rd level with no adjustments. It's plays very well as is, though I'd personally suggest running the groups of dolls and cats as swarm creatures rather than individual creatures, for the sake of your own sanity.

[–] [email protected] 1 points 1 year ago

Managed to play Arkham Horror twice in one week, though missed playing War of the Ring with my partner.

Wednesday was an 11 hour Arkham Horror marathon due to 2 friends moving away. Four of us took the day off. We attempted the two-party Dream Eaters campaign with two groups of 3. The awake team blitzed through their scenarios while the dreamers struggled through theirs (having already played the other way, the dream scenarios are more complex). This resulted in the awake team waiting 30 mins - 1 hour per scenario for the dreamers to finish. We finished at the end of scenario 3 as we were so exhausted.

Saturday was my Path to Carcosa group, which proved to be a lot more fun, probably because we weren't trying to cram a whole campaign into one day. Completed scenario 3 before the final agenda came up. Our seeker is ridiculous at hoovering clues.