Definitely have to try this.
WoolyNelson
Expeditions are a main draw.
As an "open universe" game, it helps to set your own goals. Many people work to find the "perfect ship". Others try to max out their frigate and fleet.
I decided to build a farm and mining operation that generates everything needed for top-tier manufactured goods. 20 min of base-hopping and crafting now nets me roughly one billion. This is enough to let me not worry about funds for a while.
Another fun thing to do is wander about with a friend. My brother and I routinely do derelict missions for fun.
It just boils down to "find what you enjoy doing and do that."
This is still in my "Co-Op Games Bin" with the "Forbidden" series.
It's, essentially, the PeaceCorps but for within the United States (my eldest just finished a stint with them). There are several groups under the umbrella, my kid worked with the NCCC (they worked roughly like an outreach program for FEMA).
While I don't think someone in their mid-30s would fit in most of the generic parts of AmeriCorps (it targets the 19-25 crowd), they do have administrative needs. This would be probably similar to what you would do as an Air Force Reservist of a similar age.
AmeriCorps is also a way to serve.
All I can here now is the song "Stress" by Jim's Big Ego.
I'm still hoping for combo planets.
Or just not tell us and surprise us in the middle of a MO.
I thank you.
I need that pattern for... reasons.
I have a multilevel farm (each level has 8 domes, filled with enough plants to make 5 stasis devices). I also have three gas & mineral farms for each of the required non-biological pieces.
Sure, 20min is a touch of hyperbole, as there are some steps to get the carbon ready, harvest everything, etc. Once I have it all in my inventory, I can generate roughly 10 at a time. By the time I'm done, it's about 20min. I then take some time to sell across a few systems.