awake

joined 1 year ago
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Maybe so, but all that spaghetti code to ensure the backwards compatibility comes at a cost of endless Windows jank.

I use both Windows and Mac machines for my audio work and while everything is consistently just 'plug and play' on my Mac, on the PC side I'm constantly fighting a losing battle with Windows ASIO audio driver issues, multi-monitor issues, Microsoft constantly asking me to make an account every 3 days...

For gaming, I love Windows. Still yet to find anything it does better and with less fuss than MacOS in a work environment though.