crashkid3000

joined 1 year ago
[–] [email protected] 2 points 11 months ago (1 children)

Also, it appears that there is way more screen shake when spraying than in CSGO. Makes it more difficult to focus where on the target, although the actual movement of the recoil stays the same

 

And another one from Puffin, Rigman and Medic! This time it's a USP-S skin that was initially showing a canine skull. However, in the process of making it, they decided to have it show a human face instead (China still doesn't like skulls on its skins after all).

A great skin if you ask me, especially in mega battle-scarred condition.

[–] [email protected] 2 points 1 year ago

lau did a video on it, trying to holistically examine the change: https://www.youtube.com/watch?v=V1FPWhmv87A

I personally disagree with the change, but can only speak from the pov of a ("casual"/MM) player and viewer.

In my view, each half only becomes interesting during the final couple of rounds where each team had the chance to frisk each other a bit: Get a feeling for how each player on the opposing team behaves normally and under pressure, get an idea for their individual gimmicks (i.e. special weapons, positions or utility they like to play to catch you off-guard) and, if applicable, see what the team's game plan is. Then, you can come up with some counter-plays on the fly and see how they will react. Did they get caught off-guard for once, like you hoped? Did the opposing player predict your counter-play and counter-counter-played you? Did the entire team start playing differently, e.g. start rushing when they were previously pretty late-round heavy?

In my opinion, it's only when these small counter-plays start happening that CS truly comes to life. When a single flash thrown differently can take out the best player on the server and at least create some hope for a winnable round. When an change in strategy made on-the-fly can still salvage an otherwise unwinnable game.

With the shortened game length, I could perhaps see pro CS being played more statically, with a heavier focus on one-off gimmicks and reciting the thought-out strategy, because there simply wouldn't be enough time anymore to really comprened the game plan of each player and the opposing team as a whole.

 

A new workshop submission by Puffin, Rigman and Medic, improving on the existing design and preparing it for Source2.

"Superstitious people can always interpret dreams as indications of good events ahead, underlying conditions on one's mind, or even symbolizing bad times ahead. Certain imagery has always been associated with bad omens, and this skin is inspired by that. Red skies, slithering creatures, watchers in the night with hidden knowledge behind their eyes."

[–] [email protected] 3 points 1 year ago