delnac

joined 1 year ago
[–] [email protected] 12 points 1 year ago

This is just adorable. Poor s!

[–] [email protected] 4 points 1 year ago

Fantastic way to put it.

[–] [email protected] 17 points 1 year ago (1 children)

RDR2. I like every game design philosophy this game stands for. I love how slower-paced and contemplative, how tactile with everything it is. I just can't summon the excitement to go through the story.

[–] [email protected] 4 points 1 year ago

Here's hoping we'll keep on growing!

[–] [email protected] 1 points 1 year ago

I honestly really like the looks of it, even if I will miss Olisar's uniqueness.

[–] [email protected] 1 points 1 year ago

Yes, although I think with the sound turned off so it wouldn't distract me to get the rhythm right.

[–] [email protected] 1 points 1 year ago (2 children)

I'd say Hyper Light Drifter's 800-dash challenge. It was dumb and daft but boy am I still proud I got it done.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I get what he's getting at. Systemic games tend to have a crapton of edge cases that, statistically and combined with something open-world, will have a higher density of bugs.

I'd still argue that Bethesda is extremely gung-ho about shipping those products utterly broken and not respecting the minima of quality they are beholden to. Those are the games they wish to make and theirs is the burden of making sure they function properly. It comes with the territory of huge sales they each enjoy. There is a sliding scale between utterly broken and more buggy than average. They lean toward the former on release day, and that's not okay.

I would also make the point that while it's true consumers are a little too uninformed, reviewers absolutely are taking the piss when it comes to pointing out and properly tanking reviews on account of technical issues. It seems that even the most broken, egregious technical problems results at most in a 10 or 20% docking of the final score.

[–] [email protected] 2 points 1 year ago

The issue is that once they start heading down that path, they will probably start enshittifying the experience for non-paying users.

[–] [email protected] 21 points 1 year ago* (last edited 1 year ago) (1 children)

I don't think his position is reasonable. JRPG does describe an RPG subgenre, just like CRPG or ARPG do. They have specific formats, structures and tropes that they all adhere to religiously.

He also omits the fact that not all RPGs coming out of Japan are called that. Once they stray enough from the trope of the genres, they are no longer included in it. If it looks like a duck, quacks like a duck...

Finally, acting as if people have a racist or discriminatory slight against those games because of the term... I don't think I've ever seen people do that, other than disliking the general style and anime aesthetic which is entirely fair?

I don't get him.

[–] [email protected] 6 points 1 year ago (1 children)

It requires tampermonkey, greasemonkey or any equivalent but this also works wonder to get a more compact look while fully utilizing the entire screen.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Jusant is one of those games that had me instantly feeling within 2 minutes of playing it that it was going to be something special. Promptly uninstalled and and I am now waiting for the final thing.

One criticism I have is that the kb&m camera sensitivity was really low and frustrating even when turned all the way up. Other than that, it really seems far more interesting and compelling than the trailer had made it out to be.

view more: next ›