It's not too hard to check for XDG support first and use a few hardcoded directory paths if that is unavailable.
Only the core part of the ISA is open source. Vendors are free to add whatever proprietary extensions they want and sell the resulting CPU.
You might get such a CPU to boot, but getting all functionality might be the same fight it is with arm CPUs currently.
I'd guess it's either an issue of incorrect metadata in the Flatpak, or Flathub doesn't recognise the MPL2 license.
One thing this article gets wrong is the usage of REDkit.
To quote from the mod page:
Q: Is it made with redkit?
A: Not really, I spent 2.5+ years on making this mod, there were a bunch of tools which I used, including some ehich I had to write myself (wolvenkit Json converter, many python scripts for processing entities, meshes, generating setup scenes etc). The mod is built in radish system. Redkit was helpful in fixing some animation bugs on last development stages.
So it did help, but this mod probably could have been released without the new mod tools.
This looks awesome. I currently don't need a TV interface, but when I do I'll definitely try this out over Kodi.
AFAIK they allow custom OIDC providers now.
So basically Apple wants to kill the filesystem on Mac as well.
Huh, I guess Ubuntu patched Unattended Upgrades to change the config format.
Try "cloudsmith/caddy/stable:any-version";
Do you have a particular reason for not using Aurora Store?
You're right with the origin. codename
or n
in short form is any-version
. ${distro_codename}
won't match that, as it contains the codename for your distro release, like bookworm
for Debian 12.
With any-version
the repo owner's basically saying you can install this regardless of your distro version or they handle it on their end somehow.
Try just using the origin instead, like this.
"origin=cloudsmith/caddy/stable";
You're forgetting all the labor by mod authors to fix Skyrim.
/s kinda