gabr

joined 3 months ago
[–] [email protected] 4 points 2 months ago (1 children)

legal! as melhores plataformas para doação existentes. poderia considerar abrir no github sponsors tbm. nao tem taxas, apenas conversão de doláres para real (IOF)

[–] [email protected] 1 points 3 months ago

i think i found a solution to my problem: you add 3 more collumns, social unit val, calculated proportion and total adjacent, like the picture. with them, you put the average social prices of items you produced in "social unit val", that will result in proportions in "calculated proportions", which are the maximum values you should put in "proportion"; then you look at the "total adjacent" which should inform you what value of proportion you can deduct from your proportions in order to get prices to go down and the total sum still be your "total added" (you can deduct only that value for all items, not for each item, so you may divide that between all type of items if you want to lower the price of all items). if the value is negative you cant produce at an socially average value (you cant produce the items and you be better buying from others who have the lower price).

[–] [email protected] 1 points 3 months ago

in that example i worked for 6,43 minutes which should give me a total of $7720,00 (6,43x1200 which is the average rate), in that time i produced, with my specific technique, diamonds, redstone, iron, gold, andesite, gravel, etc. what im trying to accomplish is divide that 7720 in value between the diverse types of items so i can put a price tag in them.

if i do as you said, with proportion based on the amount of items acquired compared to the total amount of items the diamonds would be really cheap, and things with a lot of items acquired like redstone would be expensive. i currently set my own proportions manually so the value is distributed more to the rare items and less to the common items like gravel. I need to sell them after all, no one will buy redstone with 5x the price of a diamond.

[–] [email protected] 1 points 3 months ago (2 children)

i would usually put the pickaxe at "costs" with the cost of 4 diamonds to repair the entire pickaxe in the anvil (not the full cost of 4 diamonds but the full cost divided by the quantity wasted on production) but the pickaxe has mending, which means it repairs itself when i get XP and as i got a lot of redstones and such it doesnt count as a cost.

 

I made this spreadsheet to calculate minecraft item prices based on the time it takes to produce them but im having trouble to select the proportion of each item to divide the time (and value) between them, i need to be sure that each item is at least the average price for that item in the market. if they cant it means i dont produce with an average technique.

 

I made a spreadsheet to help calculate prices for economy servers. it is based on the time you need to produce some quantity of items, subproducts and costs. you need also to verify the price of other player's markets and see if you can produce at a lower price than your competitors.

any suggestions? how do you people calculate price of items?

[–] [email protected] 2 points 3 months ago (1 children)

entendo, mas ta bom por enquanto. vlw

[–] [email protected] 2 points 3 months ago (5 children)

eu me subscrevi, no entanto, as publicações continuam sem aparecer...

[–] [email protected] 3 points 3 months ago

é acredito que seja essa intancia mesmo [email protected] vou me inscrever então.

 

olá, sou novo aqui e no fediverso em geral. pra ser direto: antes de criar uma conta aqui eu vi que tinha a comunidade MinecraftDiscussions a qual eu queria fazer um post, porem ao fazer a conta e procurar pela comunidade nao consigo achá-la. qual seria o motivo? só posso acessar comunidades hosteadas nessa instancia? eu achei que uma conta em qualquer instancia poderia fazer posts em outras comunidades de outras instancias (menos as que foram bloqueadas). mas nao vejo motivo para terem bloqueado a comunidade MinecraftDiscussion e tantas outras. obrigado pelos serviços, a propósito.