[-] [email protected] 14 points 1 day ago

Are there other relevant standards? The XDG base directory specification has been around for a long time, and is well established.

Maybe your comment wooshed over my head; if so I apologize.

[-] [email protected] 25 points 1 day ago

Are you saying that you don't want to write your software according to the XDG spec, or that you don't want to set the XDG env vars on your system? If it's the second that's fine - apps using XDG work just fine if you ignore it. If it's the first I'd suggest reconsidering because XDG can make things much easier for users of your software who have system setups or preferences that are different from yours; and using XDG doesn't cause problems for users who ignore it.

OP's recommendation is aimed mostly at software authors.

[-] [email protected] 23 points 1 day ago

So yes, "XDG" stands for "Cross-Desktop Group" - but I don't agree that using the spec assumes a windowing system. The base directory spec involves checking for certain environment variables for guidance on where to put files, and falling back to certain defaults if those variables are not set. It works fine on headless systems, and on systems that are not XDG-aware (I suppose that means systems that don't set the relevant env vars).

OTOH as another commenter pointed out the base directory spec can make software work when it otherwise wouldn't on a system that doesn't have a typical home directory layout or permissions.

[-] [email protected] 4 points 1 week ago

Oh, good point

[-] [email protected] 6 points 1 week ago

The picture looks like an Indian Runner duck to me

[-] [email protected] 6 points 1 week ago

I went and fetched a link: markview.nvim

[-] [email protected] 3 points 1 week ago

I also have a slimfold micro that I've been using so long I don't remember how old it is.

[-] [email protected] 3 points 1 week ago

I recognize those from every Serpa Design terrarium video ever made: "Next I put in springtails to control fungus, and eat dead plant matter."

[-] [email protected] 12 points 3 weeks ago

There was a post earlier today complaining about questions that aren't open-ended, and therefore don't adhere to the community rules. So here we are with a question with many possible answers (which makes it properly open-ended).

[-] [email protected] 5 points 3 weeks ago

I guess it's not relevant for your setup, but I like rofi because there is a fork that works in Wayland, and it's the only Wayland window switcher I have found that isn't tied to a specific window manager.

[-] [email protected] 3 points 3 weeks ago

To start the firewall after you stopped it:

sudo systemctl start firewalld

systemctl is part of systemd - it starts and stops various services, shows statuses, lists available services, etc.

There is documentation on opening ports here, plus more details on enabling & disabling the firewall: https://docs.fedoraproject.org/en-US/quick-docs/firewalld/#_controlling_ports_using_firewalld

[-] [email protected] 6 points 1 month ago

Probably not directly helpful, but Nix packages for Chromium and Electron apps are set up so that you can switch to native Wayland mode globally by setting an environment variable, NIXOS_OZONE_WL=1

I don't know of any global setting that isn't distro-specific.

16
submitted 2 months ago by [email protected] to c/[email protected]

I installed StarCraft: Mass Recall which is an impressive project that recreates the original StarCraft and Brood War campaigns in StarCraft 2. Everything works except that the cinematics and some of the game assets are flat, blank red. For example some of the video portraits in the briefing rooms display correctly, but Mengsk is a solid red square. In the first mission Raynor's vulture is flat red while everything else looks correct. Sound works correctly including in cinematics.

The game assets aren't a huge deal, but the cinematics are a big part of the reason for playing these campaigns IMO.

I've tried everything I can think of. I tried some different Wine runners. I tried disabling DXVK. I installed a number of dependencies that look like they provide video codecs:

  • amstream
  • devenum
  • quartz
  • xvid
  • ffdshow

Does anyone have ideas about what else I might try?

What I did figure out is a working command to run the mod, which took me a while. I used Bottles, installed Battle.net through the Bottles program installer, installed StarCraft 2 via Battle.net, and finally installed Mass Recall by unzipping and copying its files to the StarCraft Maps/ and Mods/ directories. Then I was able to run Mass Recall with this command:

$ bottles-cli shell -b "<bottle name>" -i '"C:\Program Files (x86)\StarCraft II\Support64\SC2Switcher_x64.exe" "C:\Program Files (x86)\StarCraft II\Maps\Starcraft Mass Recall\SCMR Campaign Launcher.SC2Map"'
44
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

Passkeys seem like a great idea, and we are at a point where, although things are still very much in flux, software passkeys managed by password managers are starting to be usable. I thought I'd share the workflow that's working for me on Linux with some sites, and ask the community for more tips & tricks.

A passkey is a client certificate - which is an old idea, but now there are some new standards in place*. When you log into a website, instead of sending a password you send a message signed using the private key on your hardware security device, or stored in your password manager. If you use a password manager the flow is about the same as with passwords: your password manager pops up and asks if you want to log in to the given website. But instead of sending a password to the browser, message signing takes place in the password manager. Unlike passwords those signed messages can't be replayed. Arguably you can skip sending MFA codes and get about the same (or maybe better) security with passkeys than you were getting with passwords + MFA.

Complications come up because support for passkey APIs is still patchy. On Linux I think there is system-level support for hardware keys, but not for passkey managers (password managers that can do passkey signing). But you can close that gap using browser extensions! I'm using Enpass with it's Firefox extension. Signing into websites in Firefox using passkeys works quite well in some of the sites I've tried. (I've also tested with Bitwarden's browser extension, and it works just as well.**) Although creating passkeys doesn't work on all of those sites.

  • I was able to create a passkey on Github, and sign in with it.
  • I was able to create a passkey for the demo at https://www.passkeys.io/, and sign in with it.
  • I couldn't create passkeys for Google, but I could log in with passkeys created on another device, and synced by Enpass to my Linux machine.
  • I can use a passkey for MFA on Discord, but they don't seem to be using them for logins yet.
  • I'm not getting options to use my passkeys on Amazon or Paypal, but I was able to create passkeys for these sites on Android.

Without using a browser extension Chrome on Linux does have a feature to sign in with passkeys on mobile devices. I don't think this works with third-party passskey managers. On some sites Chrome gave me the option to log in using the automatically-generated, Google-managed passkey on my phone. It didn't actually worked for me - my phone showed a message saying "connecting to device" but never actually connected.

That brings me to the Android side. Since some sites will let me log in with passkeys but not create them it's helpful to have another option for creating passkeys. Android is further along in implementing system level passkey support (only in Android 14 or later). But it's not perfect yet. Firefox for Android is not working with passkey managers yet, but there is a ticket to track this. Third-party passkey managers work in Chrome for Android, but only if you enable an experimental flag:

  • open chrome://flags/
  • find the setting "Android Credential Management for passkeys"
  • set the value to "Enabled for Google Password Manager and 3rd party passkeys"

* "Passkey" seems to be an umbrella term for WebAuthn or FIDO U2F. It looks like WebAuthn is a part of FIDO2.

** From a cursory look at the two I feel more comfortable with Enpass' browser extension than with Bitwarden's. I'm not positive, but it looks like Bitwarden loads credentials in the extension itself which puts all of your secrets in the browser process. OTOH the Enpass extension uses IPC to send requests to the Enpass desktop app. But as many will point out, Bitwarden's clients are open-source and audited while Enpass' software is closed-source.

8
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

cross-posted from: https://leminal.space/post/4750886

It took me some time to work out how to get my ssh agent set up in Niri so I though I would share what I did. I'm using NixOS and Home Manager. I put this in my Home Manager config:

services.gnome-keyring = {
  enable = true;
  components = [ "pkcs11" "secrets" "ssh" ];
};
home.sessionVariables.SSH_AUTH_SOCK = "$XDG_RUNTIME_DIR/keyring/ssh";

I'm using GDM according to NixOS' default configuration which I think runs gnome-keyring (I thought I saw it in the process list before I set up the user unit), and I think that configuration is automatically unlocking gnome-keyring when I log in via PAM integration. But apparently I need to run gnome-keyring again in my window manager session. Home Manager's services.gnome-keyring adds a systemd user unit that does that.

9
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

It took me some time to work out how to get my ssh agent set up in Niri so I though I would share what I did. I'm using NixOS and Home Manager. I put this in my Home Manager config:

services.gnome-keyring = {
  enable = true;
  components = [ "pkcs11" "secrets" "ssh" ];
};
home.sessionVariables.SSH_AUTH_SOCK = "$XDG_RUNTIME_DIR/keyring/ssh";

I'm using GDM according to NixOS' default configuration which I think runs gnome-keyring (I thought I saw it in the process list before I set up the user unit), and I think that configuration is automatically unlocking gnome-keyring when I log in via PAM integration. But apparently I need to run gnome-keyring again in my window manager session. Home Manager's services.gnome-keyring adds a systemd user unit that does that.

8
submitted 4 months ago by [email protected] to c/[email protected]
11
submitted 4 months ago by [email protected] to c/[email protected]
11
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I'd like a treesitter query that matches a Rust struct together with all of its attributes. For example,

#[derive(Debug)]
#[serde(rename_all = "camel_case")]
pub struct MyType {
    pub foo: i32,
}

The lines beginning with # are attributes that are logically connected to the struct declaration. But the treesitter grammar for Rust parses attributes as adjacent nodes, not as children of the struct declaration:

  (attribute_item ; [27, 0] - [27, 16]
    (attribute ; [27, 2] - [27, 15]
      (identifier) ; [27, 2] - [27, 8]
      arguments: (token_tree ; [27, 8] - [27, 15]
        (identifier)))) ; [27, 9] - [27, 14]
  (attribute_item ; [28, 0] - [28, 35]
    (attribute ; [28, 2] - [28, 34]
      (identifier) ; [28, 2] - [28, 7]
      arguments: (token_tree ; [28, 7] - [28, 34]
        (identifier) ; [28, 8] - [28, 18]
        (string_literal)))) ; [28, 21] - [28, 33]
  (struct_item ; [29, 0] - [31, 1]
    (visibility_modifier) ; [29, 0] - [29, 3]
    name: (type_identifier) ; [29, 11] - [29, 17]
    body: (field_declaration_list ; [29, 18] - [31, 1]
      (field_declaration ; [30, 4] - [30, 16]
        (visibility_modifier) ; [30, 4] - [30, 7]
        name: (field_identifier) ; [30, 8] - [30, 11]
        type: (primitive_type)))) ; [30, 13] - [30, 16]

How can I get produce a query that I can use in mini.ai that matches the struct, and all attributes?

I've tried this query using Neovim's new built-in :EditQuery command:

((attribute_item)* . (struct_item)) @custom_capture.outer

It looks like it does what I want. But when I try using @custom_capture.outer in mini.ai it matches the struct declaration, but not the attributes.

I tried using #make-range! like this,

((attribute_item)* @_start . (struct_item) @_end
  (#make-range! "custom_capture.outer" @_start @_end))

That matches the struct and the second attribute, but does not get the first attribute. I'm guessing that's because the . specifies that nodes must be adjacent, and the second attribute is the only one that is adjacent to a struct_item. Following that thinking I tried this,

((attribute_item)? @_start . (attribute_item)* . (struct_item) @_end
  (#make-range! "custom_capture.outer" @_start @_end))

That gets the struct and all the attributes, but only if my cursor is on the first attribute line when I use the textobject. If my cursor is on any subsequent line then I get the second attribute and the struct, but the first attribute is missed.

One problem is I'm not clear whether ((attribute_item) . (struct_item)) matches an attribute_item and a struct_item that are adjacent, or matches an attribute_item that precedes a struct_item, but does not also match the struct_item. I tried experimenting with the second interpretation and used this query,

(((attribute_item) 
  . [(attribute_item) (struct_item)])* @_start
  (struct_item) @_end
  (#make-range! "custom_capture.outer" @_start @_end))

That captures what I want, but in some cases if I have two struct declarations and I try to match only the second one the query selects both structs instead.

Is that the way to do a lookahead? Or is there another way?

I've kinda hit a wall looking at documentation, other examples, and running my own experiments. Does anyone have any pointers to help understand these queries on a deeper level?

Edit: It looks like this stuff is in flux, so I should mention that I'm using the latest nightly as of March 2 2024, and I made sure that all of my plugins are up-to-date.

view more: next ›

hallettj

joined 4 months ago