Yeah, I think that is way better value-for-effort than mythic’s probability spreadsheet. KiSS
MUNE shares similar concepts as Mythic but simplified. Free PDF:
To clarify - I think your proposed grammar is valid but the phrasing is uncommon. It’s not a phrase I would expect to hear. Though I would understand the gist of what you’re expressing.
Best sounding recommendation probably depends on context and ‘the thing’:
There’s a concept I don’t understand.
There is something in the box I don’t recognize.
There is a feature of the coffee machine I haven’t figured out yet.
There’s a Greek word in the original text that I don’t know.
My guess is it’s likely not a bug but an unexpected (by you) interaction of the tool script with whatever layout you’re doing.
If you can post example code demonstrating the problem someone will probably be able to pinpoint what’s happening.
What if I told you… every day is coffee day.
Sounds like you found a workaround.
There might be some tricks here that could help too:
https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html
I think your supposition about using ik just to capture (key) animations is right. I wouldn’t delete the bones after because you might add or tweak the animations later.
Then you should be able to -X the scale for whatever the root node 2d of your character is.
Maybe helpful: https://ask.godotengine.org/110222/possible-animation-player-deals-animating-position-rotation
Here's a nice tutorial vid - simpler arcade-like control than my example. Looks like this is for Godot 3.x but the concepts should translate to v4 pretty closely.
I think I have it working as you describe - in the latest version on GitHub. That is more complete now than the code snippet above. See if that helps.
Now for no good reason I added flaps that rotate with the controls. Definitely feature creepin. I’m out! Good luck op!
Happy so far w an ECM (sister company) Mechanika. Very similar looking build and materials.
You’ve got more knobs to twiddle it looks like. Enjoy!