kobold

joined 1 year ago
[–] [email protected] 5 points 10 months ago

work has sucked ASS this week, in a capitalists-are-looting sense, but i finally made some new music again and i really like how it sounds so im riding that high

[–] [email protected] 1 points 10 months ago

I'll check em out, thanks

[–] [email protected] 2 points 10 months ago

If you like old adventure games, ps_garak on twitch often streams with his friends

[–] [email protected] 2 points 10 months ago (3 children)

two minutes, wow

[–] [email protected] 9 points 11 months ago

i am so sorry you had to see that kind of thing.

[–] [email protected] 9 points 11 months ago

Use an allow list and make federated moderation a required agreement.

Short term: If you take down a post from the origin, set it up so that it submits an email or whatever. Follow back with federated servers within a week.

Long term: Advocate for this in the project. Gather support and consider forking a long term solution, unless a better platform presents itself.

This is a hard as hell problem but to be honest automated federation is not good in my book. I had so many problems with it in early mastodon to the point of building the first allow-list server, i'm not surprised to hear similar issues here.

[–] [email protected] 2 points 11 months ago

i knew a director of eng from axon for a while. he tried to exploit my husband's stalled career to get him to work on racial profiling ai. last i heard he got divorced (due to his abuse), tried to hide money from her, and ran away to vietnam to set up an office. used to brag being related to famous mafia people. weird company, weird leaders.

[–] [email protected] 13 points 11 months ago* (last edited 11 months ago) (4 children)

I got sick of the constant quick travel back to merchants in BG3 and decided to just install the mod that multiplies my encumbrance by 9000x. the item management in that game is a giant pain and the gold economy plus encumbrance is an artificial barrier to getting them from merchants that simply adds playtime for no actual benefit.

Realistically speaking, if you want a useful encumbrance system, you should be thinking: what is the goal of an encumbrance system in the context of this game?

In BG3, it serves a few purposes:

  1. physical consequences. reduced movement speed, damage from jumping, etc are all part of D&D rules, which is useful when you're in a kind of situation where, say, you need to get a giant boulder across a huge gap and put it on top of a button that opens the gate while in combat. but outside the context of combat, doing this is meaningless, as the player can simply overcome this problem with time, which is annoying more than fun.
  2. limit access to the number of options a character has when confronting an encounter. it's not feasible to carry 99 potions of greater healing on you, and encumbrance is a general strategy that prevents this from being as effective. at the end of the day it does not solve this problem
  3. express limitations on what a character can do with their environment. encumbrance affects how much else you can carry, such as throwing a big rock at an enemy to do a lot of damage. this is irrelevant in the context of inventory vs. how much you can affect your environment; it can easily exist independently of an encumbrance system.

I don't like encumbrance in games in general. It makes games more fiddly, and forces the player to engage the system with no real addition to the fun of it. Limited inventory slots are similarly frustrating in games to the scale of Baldur's Gate. BG2 solved both of these problems by giving the player a billion bags of holding, which also had the added benefit of making inventory organization easier in a system that was largely left the same from its predecessor since it probably was built on the same codebase. BG3 had no such codebase restriction, and its type sort system sucks (the search bar is a lifesaver). Encumbrance very much feels like a "This is how it works RAW in 5e, so we're going to do it this way" decision, which is funny because in plenty of other situations the devs decided to stray away from RAW to make the game a lot more approachable.

I don't know if the goal of encumbrance is to prevent players from taking everything as much as possible or not - but if it is, it utterly fails at that goal

[–] [email protected] 1 points 11 months ago

It's all good

So if you’re worried about that, shouldn’t you rather just not post that stuff to the public?

To me this feels like the same logic as "If you have nothing to hide, why do you care?"

I mean, you're right, people shouldn't post stuff publicly if they truly don't want it to be indexed, but that doesn't mean that whatever we want to say or do publicly can't be used against us in some way even if we think that what we say and do is ok. Like existing while being queer online, for instance

[–] [email protected] 1 points 11 months ago (2 children)

If someone wants the ability to control how their data is used, it should be their right.

Who gets to survey the data? There are companies and governments who stand to profit of our existence being thrown into their machines.

There is a violence in that I still haven't figured out how to describe, but people lose their lives over this stuff. That should be enough to warrant such a right

[–] [email protected] 2 points 11 months ago

That's fantastic news, glad to hear it

[–] [email protected] 2 points 11 months ago

It's better than phpbb for sure. Much easier to manage updates since it uses docker.

It's honestly pretty hard to set up though, they don't have great docs on it imo, but once it's running it seems pretty good.

I like how customizable it is - you can change a lot of functions, and while I haven't done much modding yet, it is nice that it has proper modding support- i added a dice roller and was able to modify it pretty easily.

I think my main complaint is that there's some assumptions about use - for instance, you can only have a single draft at a time (there's a workaround- dm yourself your drafts) and there isn't great multi-account support, which makes it hard if you're doing character-based writing or just want to have different posting profiles - ive been trying for a while to find something like pluralkit for it but it just doesn't exist i think.

Overall, pretty decent. I thought to myself, I could actually see myself replacing discord with this, outside of voice chat

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