[–]krayj5 points1 year ago* (last edited 1 year ago)
(1 children)
I'm playing on PS4, so the feedback might be entirely different for people playing on PC or XBox.
My First impressions:
It's not a revolutionary new version. Feels like Diablo 3 with some slightly better graphics and new world to explore and more MMORPG features.
I'm not sure what I think of the skill tree so far. Feels like it's easy (especially early on in the game) to create sub-optimal builds but with penalties for re-doing it. That feels constraining.
It's buggy. While playing my character often gets stuck between objects slightly off map. Sometimes using an ability of some kind can free me up and get be just moved enough to be unstuck, sometimes I have to teleport back to town to get unstuck. I've had the game completely hang/crash on the big map overview multiple times now. This game suffers from a lot of network connectivity issues, even when connected to wired gigabit internet - I think they are having some server issues - maybe it's just launch-week issues.
Some user interface mechanics that were easy in Diable 3 are now much harder than they should be. Just getting to my player profile, for example, is super painful and tedious.
UI inconsistency - they need to straighten this out. For example, when comparing items in inventory with your equipped items, sometimes the comparison pops up with your equipped on the left and the prospect item on the right, sometimes it's the new item on the left and your equipped on the right. I need to rely on them being in the same order- preferably equipped on the left and prospect on the right. I've found numerous examples of UI inconsistency, but this is the first one that comes to mind.
I'm playing on PS4, so the feedback might be entirely different for people playing on PC or XBox.
My First impressions:
It's not a revolutionary new version. Feels like Diablo 3 with some slightly better graphics and new world to explore and more MMORPG features.
I'm not sure what I think of the skill tree so far. Feels like it's easy (especially early on in the game) to create sub-optimal builds but with penalties for re-doing it. That feels constraining.
It's buggy. While playing my character often gets stuck between objects slightly off map. Sometimes using an ability of some kind can free me up and get be just moved enough to be unstuck, sometimes I have to teleport back to town to get unstuck. I've had the game completely hang/crash on the big map overview multiple times now. This game suffers from a lot of network connectivity issues, even when connected to wired gigabit internet - I think they are having some server issues - maybe it's just launch-week issues.
Some user interface mechanics that were easy in Diable 3 are now much harder than they should be. Just getting to my player profile, for example, is super painful and tedious.
UI inconsistency - they need to straighten this out. For example, when comparing items in inventory with your equipped items, sometimes the comparison pops up with your equipped on the left and the prospect item on the right, sometimes it's the new item on the left and your equipped on the right. I need to rely on them being in the same order- preferably equipped on the left and prospect on the right. I've found numerous examples of UI inconsistency, but this is the first one that comes to mind.