macmacfire

joined 1 year ago
[–] [email protected] 1 points 15 hours ago

Casting a spell and holding it uses visible components the hobgoblin could react to.

I'd think it'd take at least an arcana check to know that the spell you're holding is Jump. So yeah, he could react, but would he necessarily be able to react in time to stop you from casting the spell? Not to mention, if he reacts just barely not in time and jumps haphazardly, one could argue the Wizard jumped farther and therefore wins.

[–] [email protected] 1 points 15 hours ago* (last edited 15 hours ago)

I think the weird part of Gate Seal was just its duration and casting time(seriously why does it take a minute it's a 4th level spell). And as for Incite Greed - is that misinterpretation not reasonable? The charm is that they stare at the gem greedily but it...makes no mention of what happens to the gem, or what happens if the gem leaves your person.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

I think the one you're replying was making the point that you could just swap out "goblins" in that claim with "humans with slightly different features."

[–] [email protected] 0 points 1 week ago

Y-you...you do realize the lich, as liches generally work this way, was probably once human, right? And is choosing to believe all life must be quelled? Like...that's an example of an irredeemably evil person who is actively choosing to be irredeemably evil. Moron.

[–] [email protected] 2 points 1 week ago

You should probably have specified mindless undead, not just all undead. In fact...anything mindlessly violent. Demons, zombies, etc.

[–] [email protected] 1 points 1 week ago

What exactly does this mean? If you're ignoring remove curse it's because being able to remove a curse with just a spell is boring - the point of a curse in fiction is to be a challenge to remove.

[–] [email protected] 4 points 2 weeks ago (1 children)

Well, jeez. Didn't mean to spark something. Just for the record - I also dislike D&D. Currently trying to move away from it with a Fallout campaign I got going.

 
[–] [email protected] 2 points 3 weeks ago

Lacey's Diner.

[–] [email protected] 6 points 2 months ago

Mememonger is a real term that has been used in serious discussion. Political discussion in the United States, but...still serious discussion.

[–] [email protected] 14 points 3 months ago

Ah yes, a true hero

spoilerresurrects his dead parents into florahuman abominations.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago)

What if: it was discovered, whether before or after Aang unfroze, that benders of other elements, and indeed even non-benders, CAN learn to bend said elements with enough effort and devotion? (e.g. A born Water Bender who isn't the avatar learns to Earth Bend, etc.)

[–] [email protected] 9 points 6 months ago

Have you seen the last airbender show? The movie was a soulless mockery of it with absolutely no sense or real inspiration from its source material. If you haven't seen the show, trust me, it's more than more than worth the watch.

 
 

cross-posted from: https://lemmy.ml/post/5440556

Basically what's in the meme. I don't know if this is an appropriate post here, but I don't have all the specifics.

The gist though is pretty much as described - limit break is its own resource(Like a channel divinity charge) that you can use for Action Surge and then, perhaps, a new ability for each subclass. These charges would refresh on short rest(that's important) and you could maybe even gain a third ability of your choice at higher levels, and of course you gain more charges as you level.
Champion's could be called Honour-Bind and act as a sort of pseudo Compelled Duel ability, to force aggro on you(advantage on Opportunity Attacks, Crossbow Expert negated if it isn't against you, bonus to AC for not having any allies within melee range but having multiple enemies within melee range, etc).
Banneret could get Rallying Cry as this instead of just a pathetic add-on to Second Wind - The user and everyone who hears it gains 5 or so turns of a bunch of Temp HP, immunity to frightened, advantage against poisoned and charmed, some sort of bonus to damage dealt with attacks, and then maybe even instantly stabilizes if they're on death saves, or even just straight-up gets up at 5 HP.
This is made with the idea of BattleMaster maneuvers being resourceless and available to all martials in mind(hence the title), but if it's still a subclass it could just outright gain a huge bonus to its maneuvers for a time.
Rune Knight could just slightly buff its third level Giant's Might ability(The thing that makes you beeg) and have that as its Limit Break.
This was also made with the idea of making Barbarian a fighter subclass in mind, and of course, Barbaric Rage is that subclass limit break.
Maybe even Ranger, and a version of Hunter's Mark becomes their Limit Break? For instance, you could split into three different versions - Pinpoint, which would give you bonuses to attacks against your mark(which are different, but not necessarily strictly better or worse, depending if they're melee, ranged, or even with spells), Chase, which would speed you up and make it easier to slow down, grapple, tackle etc your mark(or pick it up or steal it if it's an object), and Stalk, which...well, lets you hide and stalk your mark, maybe even allowing bonus action dodging. Maybe that's a bit too many subclasses for one class, though...

This was obviously conceptualized for D&D, though I think it would work in other games like Pathfinder just as well. Any sort of tips for what exactly to do with this?

 

cross-posted from: https://lemmy.ml/post/5440556

Basically what's in the meme. I don't know if this is an appropriate post here, but I don't have all the specifics.

The gist though is pretty much as described - limit break is its own resource(Like a channel divinity charge) that you can use for Action Surge and then, perhaps, a new ability for each subclass. These charges would refresh on short rest(that's important) and you could maybe even gain a third ability of your choice at higher levels, and of course you gain more charges as you level.
Champion's could be called Honour-Bind and act as a sort of pseudo Compelled Duel ability, to force aggro on you(advantage on Opportunity Attacks, Crossbow Expert negated if it isn't against you, bonus to AC for not having any allies within melee range but having multiple enemies within melee range, etc).
Banneret could get Rallying Cry as this instead of just a pathetic add-on to Second Wind - The user and everyone who hears it gains 5 or so turns of a bunch of Temp HP, immunity to frightened, advantage against poisoned and charmed, some sort of bonus to damage dealt with attacks, and then maybe even instantly stabilizes if they're on death saves, or even just straight-up gets up at 5 HP.
This is made with the idea of BattleMaster maneuvers being resourceless and available to all martials in mind(hence the title), but if it's still a subclass it could just outright gain a huge bonus to its maneuvers for a time.
Rune Knight could just slightly buff its third level Giant's Might ability(The thing that makes you beeg) and have that as its Limit Break.
This was also made with the idea of making Barbarian a fighter subclass in mind, and of course, Barbaric Rage is that subclass limit break.
Maybe even Ranger, and a version of Hunter's Mark becomes their Limit Break? For instance, you could split into three different versions - Pinpoint, which would give you bonuses to attacks against your mark(which are different, but not necessarily strictly better or worse, depending if they're melee, ranged, or even with spells), Chase, which would speed you up and make it easier to slow down, grapple, tackle etc your mark(or pick it up or steal it if it's an object), and Stalk, which...well, lets you hide and stalk your mark, maybe even allowing bonus action dodging. Maybe that's a bit too many subclasses for one class, though...

This was obviously conceptualized for D&D, though I think it would work in other games like Pathfinder just as well. Any sort of tips for what exactly to do with this?

 

Basically what's in the meme. I don't know if this is an appropriate post here, but I don't have all the specifics.

The gist though is pretty much as described - limit break is its own resource(Like a channel divinity charge) that you can use for Action Surge and then, perhaps, a new ability for each subclass. These charges would refresh on short rest(that's important) and you could maybe even gain a third ability of your choice at higher levels, and of course you gain more charges as you level.
Champion's could be called Honour-Bind and act as a sort of pseudo Compelled Duel ability, to force aggro on you(advantage on Opportunity Attacks, Crossbow Expert negated if it isn't against you, bonus to AC for not having any allies within melee range but having multiple enemies within melee range, etc).
Banneret could get Rallying Cry as this instead of just a pathetic add-on to Second Wind - The user and everyone who hears it gains 5 or so turns of a bunch of Temp HP, immunity to frightened, advantage against poisoned and charmed, some sort of bonus to damage dealt with attacks, and then maybe even instantly stabilizes if they're on death saves, or even just straight-up gets up at 5 HP.
This is made with the idea of BattleMaster maneuvers being resourceless and available to all martials in mind(hence the title), but if it's still a subclass it could just outright gain a huge bonus to its maneuvers for a time.
Rune Knight could just slightly buff its third level Giant's Might ability(The thing that makes you beeg) and have that as its Limit Break.
This was also made with the idea of making Barbarian a fighter subclass in mind, and of course, Barbaric Rage is that subclass limit break.
Maybe even Ranger, and a version of Hunter's Mark becomes their Limit Break? For instance, you could split into three different versions - Pinpoint, which would give you bonuses to attacks against your mark(which are different, but not necessarily strictly better or worse, depending if they're melee, ranged, or even with spells), Chase, which would speed you up and make it easier to slow down, grapple, tackle etc your mark(or pick it up or steal it if it's an object), and Stalk, which...well, lets you hide and stalk your mark, maybe even allowing bonus action dodging. Maybe that's a bit too many subclasses for one class, though...

This was obviously conceptualized for D&D, though I think it would work in other games like Pathfinder just as well. Any sort of tips for what exactly to do with this?

 

I should probably preface this with that I haven't actually had a chance to play the game yet. I'm just looking at the materials and trying to learn for now. Not to mention, it doesn't really impact my character-designing decisions too much, but the more I think about it the more odd it is.

It being a background instead of a heritage notwithstanding, the only reason I could think of for it not making you undead(or at least having the option) was balance concerns regarding an undead player character. I mean, obviously, right? But...then I remember you can just literally play as a skeleton.
So...what's up with that? Am I the weird one here?

 
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