I play with 2 groups and one group does a main campaign and then smaller campaigns every n weeks so that way the DM has time to prep, adjust plans, and it's lower stakes if someone misses. Add in the occasional one shot or two and you churn through the interesting subclasses quickly.
mertag770
@MartyMart I think that's the reasoning. I do think the issue tends to be overblown though, and in lieu of a new edition, I'd rather see more options for multiclassing or prestige classes since you can only play a pure class so many times before it feels very same-y.
Really sounds like they're backtracking on a lot of the changes. In some ways I like that, but some of what they're keeping are not my favorite, like the subclass choice at level 3.
For me I would rather see every subclass at 1 as many change the way you play enough that it feels abrupt from a level 1 and up campaign.
I'm in a group with a bunch of folks that are professionals in their field in their late 20s to late 50s and it's the exact same reasoning. It's all in fun and isn't thought about too much
I know my DM uses /r/ghostsofsaltmarsh for our campaign there. I think having a sub like that with resources and suggestions would be helpful kind of like a more specific DM academy page that would keep "spoilers" contained
I'm skeptical, but hopeful that it will be somewhat like the Outer Wolds, but maybe with slightly better combat? I'm just hoping the space combat isn't a large focus of the game. Not a huge fan of vehicle controls usually.
Looks like no new subclasses based on the description. Nor are there any races listed (what's the new term? ancestry? Species?) so this feels lacking in the character options as well. Maybe that bodes well for the setting materials?