[-] [email protected] 2 points 3 days ago* (last edited 3 days ago)

The SQLite database is encrypted, though there was a period of time where it wasn't I think which may persist if your DB is older, but the key is stored right next to it on the filesystem. Signal desktop doesn't use your keyring or any of the other available methods to unlock it's database which is why you don't have to enter anything when starting the application, and why you can move it between machines by simply copying the .config/Signal dir. So while they are "encrypted", it's effectively clear text if you have access to the directory the database is stored in.

[-] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago)

What makes those methods better?

Disclaimer, I'm at a sortof "advanced hobbyist" level of cad. My understanding of the topological naming problem in general is that it exists in all cad because it is a sortof byproduct of how computers keep track of data about 3 dimensional objects. If you make a cube, all the sides need to have an identifier associated with them. If you put a hole in that cube, you now have more identifiers and have to decide what ordering makes sense. It sounds easy to work around with a cube but when models get really complex it's not so easy, especially when you change something way back at the beginning which creates more or less faces in the middle of the list somewhere.

Freecad isn't making the topological naming problem "go away". They are creating (or rather merging, it's been around a long time) an algorithm that makes a better guess at what the order should be, rather than sticking new faces in the list and reordering without any consideration of what happened after that face was created. This is, as far as I understand, also how other CAD packages do it, and you can still back yourself into a topological naming problem if you try hard enough (or don't try at all I guess) in both freecad with the new changes applied, and in other CAD packages.

So "best practice" is to be smart about the attachment of your geometry thinking about how things might change in the future, rather than clicking the closest face whenever you need a sketch plane. In reality modern proprietary cad is so good at guessing and maintaining consistency that it doesn't matter unless your model is horrendously complex and whoever made it didn't pay any attention to laying out the base sketches in an organized way.

For example if you make a flange but you're not quite sure about the thickness, base the sketch for say, the holes, on the parallel origin and offset it by the height of the pad or the length of the sketched geometry. Or use a spreadsheet or variableset for the value of both the thing that you define the thickness with, and the offset from the origin plane. That way if the value changes, nothing will break.

I made a test model but it isn't something that shows up well in a single screenshot unfortunately. See the "Flange Thickness" and z offset parameters in the property view. I used that for the flange dimensions, and the hole sketch offset.

[-] [email protected] 1 points 3 weeks ago

Interesting, it is working for me in wayland and the drop down menus are fine but I'm using sway which is a totally different wayland implementation than what KDE is doing. I'm glad you found a workaround.

[-] [email protected] 9 points 3 weeks ago* (last edited 3 weeks ago)

Unfortunately I don't know what is causing the exact issue you are having, however here are a few things I found when doing this myself that are "gotchas" (not immediately obvious).

  1. This is the reason your fonts are all Times New Roman. Go to that key using protontricks regedit and delete all the font replacements.

  2. Anything you put in $HOME/.steam/root/steamapps/common/assettocorsa stays there, even if you uninstall the game. If you want to "start over" you have to uninstall the game and then delete the whole assettocorsa directory there, and the wine prefix in $HOME/.steam/root/steamapps/compatdata/244210

  3. AC and content manager work without .net changes in the latest GE but you do need corefonts which you can install with protontricks. If you want to be extra sure you have the right .net you can install dotnet472 but I don't believe this is necessary anymore as it will be installed automatically or is already installed. You may get a wine .net error the first time you launch the game but it's only the first time.

  4. If you choose to use CSP you have to unzip the archive you get from either Patreon or acstuff.ru and manually copy the dwrite.dll file into $HOME/.steam/root/steamapps/common/assettocorsa on EVERY upgrade. The zip installer built into CM doesn't do this correctly on Linux. It will cause rain not to work if you choose to use the Patreon version if you don't do this manual step.

I think you should start over and make sure the assettocorsa directory is clean before re-installing the game. It could be missing fonts, but it's hard to say. You can back it up somewhere if you have data in there you need.

[-] [email protected] 1 points 3 weeks ago

I like tofi as a wayland alternative. Unfortunately like so many of these projects it seems to be somewhat recently unmaintained.

[-] [email protected] 3 points 1 month ago* (last edited 1 month ago)

Ehh, for this one in particular it seems to be heavily designed for HOTAS. I bought it last night and played through the first few trainings. There's no horizontal/vertical thrust (EDIT: Well there is if you're in VTOL mode, but that's not the same as other 6DOF games where you can move in any direction at any time) so the default ship flies more like an airplane. I'm not sure if other ships are closer to 6DOF spaceflight but the fact that you can't even bind controls to H/V thrust outside of RCS mode makes me think they aren't.

It's a cool game though. I really want for more non-combat Newtonian space flight games. I just want to fly ships around and not worry about "credits" and piracy and reputation. Like a BeamNG.drive for 6DOF space simulation.

[-] [email protected] 3 points 1 month ago

Very nice! I hadn't heard about this game until now. Looking forward to trying it out with my HOSAS.

[-] [email protected] 6 points 1 month ago

Does Bazzite use a gamescope session on wayland by default? Gamescope has a bug which prevents the wayland client from drawing the steam overlay. I suppose it's unlikely to be the same issue but I happen to be dealing with it on my system (not Bazzite) so I immediately made the connection.

[-] [email protected] 1 points 1 month ago

AOSP gallery that comes with GrapheneOS. The app info says it's called com.android.gallery3d. There's some info here in the docs about the relationship between camera, edit functions, and the gallery app.

[-] [email protected] 1 points 1 month ago

No, I don't have markup installed (it is there in apps but not installed from the mirror).

I think in my case the screenshot functionality is built into AOSP and the editor you get when tapping the resulting preview overlay in the lower left corner of the screen is part of the "gallery" app since using the "edit" feature from gallery launches the same editor. Maybe GrapheneOS just sets that as the default editor, I'm not sure.

[-] [email protected] 2 points 1 month ago* (last edited 1 month ago)

What android OS do you use? On stock Android 14 (GrapheneOS, but it's not a GOS feature) this functionality is built into the stock screenshot tool.

pwr+voldown -> tap screenshot that appears in the overlay after you take it -> tap the crop tool . I suppose step three could be removed but what if you want to do something that isn't cropping? There are lots of other features so at some point you have to tell the tool what you want to do.

[-] [email protected] 9 points 1 month ago

broad support for generic smart watches

Gadgetbridge is pretty well on it's way to this. They roll out support for new devices monthly it seems like. Of course there are always feature X and Y that fitbit or garmin does that it doesn't, but it's quite an impressive project. I use it with a pebble 2 HR.

8
submitted 1 month ago by [email protected] to c/[email protected]

This is me trying out the new dirt surfacesfx adjustments and rally tires in Custom Shaders Patch. It feels surprisingly good! And looks amazing, as AC usually does. And yes I crashed...

8
Periodic 500 errors (infosec.pub)
submitted 5 months ago by [email protected] to c/[email protected]

I'm receiving periodic 500 server errors when viewing posts for about the last week. It's pretty infrequent but definitely still happening.

I've also noticed that viewing some images has been problematic, sometimes requiring a few tries to get them to appear. Likely the same issue there.

Anyone else noticed this?

10
submitted 5 months ago by [email protected] to c/[email protected]

Got the TM R383 Mod wheel all mounted and everything is working. I'm doing more driving than debugging which is a sign that I think it's near done.

The OpenFFBoard has shift register support so with no modification to the wheel other than a coily cable I was able to get all the buttons working. I designed some adapters to mount to an ebay QR (highly recommend this one called "For Racing Simulator Simagic Moza 70mm Steering Wheel Quick Release+Wheel Base" on ebay) which is rock solid. I was all ready to machine the adapter flanges out of metal but I put the prototypes on to check the fit and they were so rigid there's no point in taking the time to do it. It feels easily just as solid as my real car. Kindof amazing considering the threads are even printed into the PLA, no heatserts or anything.

Feel free to let me know if you want the FreeCAD models, I suspect at least the 70mm wheel side adapter would be compatible with other TM wheels too. I use the RT FreeCAD branch so they won't work in normal FreeCAD unfortunately.

It's running at about 14Nm right now, I don't have a thermister on the motor coils so I'm trying to be a bit conservative however I'm pretty sure 14Nm peak is way way more than I need personally. The motor and supporting hardware should technically support about 22 but I don't think I'll ever push it that hard. 14Nm is scary enough.

7
submitted 8 months ago by [email protected] to c/[email protected]

cross-posted from: https://infosec.pub/post/4625991

A quick test, without a wheel attached to the spindle, of the openffboard running on Linux in BeamNG.drive. It took a while to get here as I'm not very knowledgeable with motor drivers but it seems to work so far.

Next step will be to fabricate a bracket to mount it to my rig. Since this video I have mounted a wheel and done some driving. The feel is pretty good, the motor is only 6NM which in DD land is a little on the low side but it's incredibly smooth.

Hardware:

OpenFFBoard (purchased assembled)

ODrive S1

Baldor BSM90N-1150AFP (ebay auction for untested motor, was about 50USD shipped)

48v 10.5A power supply

7
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]

A quick test, without a wheel attached to the spindle, of the openffboard running on Linux in BeamNG.drive. It took a while to get here as I'm not very knowledgeable with motor drivers but it seems to work so far.

Next step will be to fabricate a bracket to mount it to my rig. Since this video I have mounted a wheel and done some driving. The feel is pretty good, the motor is only 6NM which in DD land is a little on the low side but it's incredibly smooth.

Hardware:

OpenFFBoard (purchased assembled) Project Link Github Link

ODrive S1

Baldor BSM90N-1150AFP (ebay auction for untested motor, was about 50USD shipped)

48v 10.5A power supply

35
submitted 9 months ago by [email protected] to c/[email protected]

Not really much else to say other than to share my disappointment (but not surprise).

34
submitted 9 months ago by [email protected] to c/[email protected]

cross-posted from: https://infosec.pub/post/3508656 . I made some modifications since the last rig post, thought I'd cross post here too.

I don't have a lot of space where my desk is but wanted a combo space combat and racing rig that was fully rigid except for the seat.

The chair sits in a wheel trough with some 3d printed wheel chalks that fit the wheels exactly so it doesn't really move much at all when braking.

Everything is running on Linux using a lot of SDL and input device spoofing hacks to get it all recognized correctly in games. I mostly play DirtRally2.0, BeamNG, AMS2, and Overload. Trying to get into Elite Dangerous but it's not really my type of game. Maybe it will be some day though. Also play a little RBR but not all that much.

List of gear:

T300rs with a R383 Mod wheel - tmff2 driver. I designed a "quick" release ring so it's not a pain to take the wheel off for flight.

Heusinkveld Ultimate+ pedals - protopedal or xboxdrv depending on the game

TH8A shifter - heavily modified to fit in the small space I had and with a 3d printed short throw plate that I designed. It's not ideal, but works for occasional use.

Some ebay handbrake - I use xboxdrv for this sometimes if necessary but most games can find it. I also modified it to be mounted under the plate for a bit more space on top.

Gladiator NXT EVO Omni Throttle (Left and Right hand models) - These are a pain in most games. I use a winehid hack where I adjust the registry values HKEY_LOCAL_MACHINE System CurrentControlSet Enum WINEBUS VID_231D&PID_{200,201} {Service, CompatibleIds} from xinput to winehid. This works but depends on the bus the device is currently connected to. Looking for a better SDL env var alternative but haven't got it working yet.

Acer Nitro 37.5" QHD+ 3840 x 1600 curved display

NextLevelRacing "Wheel Stand 2.0" - I made some steel parts for it on the mill to increase rigidity, 3d printed spacers for the adjustable arms to tighten them up a bit since the stock ones are a bit sloppy, and made some extra plates for mounting the sticks and other stuff out of 10mm aluminum plate.

VKB UCM-S drop mount brackets for the sticks. I modified these as well to fit under the aluminum plates. The left one is hinged so that it can be folded upwards to get in and out of the chair when the chair wheels are fixed in place.

annnd... yes I know the shifter and handbrake are reversed... I like it that way.

17
submitted 9 months ago by [email protected] to c/[email protected]

I don't have a lot of space where my desk is but wanted a combo space combat and racing rig that was fully rigid except for the seat.

The chair sits in a wheel trough with some 3d printed wheel chalks that fit the wheels exactly so it doesn't really move much at all when braking.

Everything is running on Linux using a lot of SDL and input device spoofing hacks to get it all recognized correctly in games. I mostly play DirtRally2.0, BeamNG, AMS2, and Overload. Trying to get into Elite Dangerous but it's not really my type of game. Maybe it will be some day though. Also play a little RBR but not all that much.

List of gear:

T300rs with a R383 Mod wheel - tmff2 driver. I designed a "quick" release ring so it's not a pain to take the wheel off for flight.

Heusinkveld Ultimate+ pedals - protopedal or xboxdrv depending on the game

TH8A shifter - heavily modified to fit in the small space I had and with a 3d printed short throw plate that I designed. It's not ideal, but works for occasional use.

Some ebay handbrake - I use xboxdrv for this sometimes if necessary but most games can find it. I also modified it to be mounted under the plate for a bit more space on top.

Gladiator NXT EVO Omni Throttle (Left and Right hand models) - These are a pain in most games. I use a winehid hack where I adjust the registry values HKEY_LOCAL_MACHINE System CurrentControlSet Enum WINEBUS VID_231D&PID_{200,201} {Service, CompatibleIds} from xinput to winehid. This works but depends on the bus the device is currently connected to. Looking for a better SDL env var alternative but haven't got it working yet.

Acer Nitro 37.5" QHD+ 3840 x 1600 curved display

NextLevelRacing "Wheel Stand 2.0" - I made some steel parts for it on the mill to increase rigidity, 3d printed spacers for the adjustable arms to tighten them up a bit since the stock ones are a bit sloppy, and made some extra plates for mounting the sticks and other stuff out of 10mm aluminum plate.

VKB UCM-S drop mount brackets for the sticks. I modified these as well to fit under the aluminum plates. The left one is hinged so that it can be folded upwards to get in and out of the chair when the chair wheels are fixed in place.

annnd... yes I know the shifter and handbrake are reversed... I like it that way.

4
submitted 9 months ago by [email protected] to c/[email protected]

Had a nice relaxing series of crashes today.

9
submitted 9 months ago by [email protected] to c/[email protected]

I have a keyboard with gateron blue clear top (black base, clear top) switches. It has a few switches that no longer work consistently so I'm looking for some replacements. The keyboard is backlit so I'd like to keep the clear top. Unfortunately I can't seem to find a source for this type of switch I feel comfortable with that ships to the US. There's ebay but it's so hard to tell what you're going to get. Does anyone know of a good site that ships to the US that stocks gateron clear top switches?

1upkeyboards is the only place I've seen them even listed, but they are out of stock. https://1upkeyboards.com/shop/switches/set-packs/switches-16-pack/

I have compared cherry blues, which also come in clear top, to the gaterons but I like the gateron feel better even though they seem not to last as long apparently.

10
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]

About 8 years ago I lubed a Topre clone board (CM Novatouch) with "Finish Line Extreme Fluoro PFPAE" which was recommended at the time. Now years later it has pretty much all turned to dust and isn't really lubricating anything anymore. I suspect this happened maybe 5 years from when I applied it because it started feeling not so great and I put it away to use another board.

Now I've finally gotten the time to work on it and I've cleaned off all the old crusty stuff and I'm going to replace it with a combination of 205g0 for the slider points of contact and 3204 for the stabilizer bars. (EDIT: might just try the 3204 on everything or find some actual grease for the bars, not sure yet)

I'm wondering if anyone has any long term experience with either of these and if I might be able to expect a slightly longer life from them than what I had previously?

35
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]

As the title says, @[email protected] do you have any backup and how can we support you as the admin of our instance?

Burnout on spare-time projects can be very real, especially when they suddenly grow or become more difficult to manage. We all appreciate what you are doing here. So even if there's nothing we can do directly, I'd just like to say thank you.

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mranderson17

joined 1 year ago