popcar2

joined 1 year ago
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LogLog games explain why they'll stop using Rust for game development after 3 years, and caution why they think it's the wrong tool for the job.

 

TL;DR: Brackeys is back and will start making new videos for Godot!

 

Thought people might be interested. I'm tempted to get the shaders course which is the only one in the $1 tier.

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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Great fixes here. I've been looking forward to some of the fixes like Camera2D's frame delay and code completion improvements.

Oh and they finally fixed the profiler which was bugged and didn't report your worst-performing scripts.

[–] [email protected] 2 points 4 months ago

The only thing I'd like is fact-checking itself, which is impossible considering how they work (it basically guesses everything). LLMs are close to being useful but I find most of the time they're not usable because it keeps spouting wrong info.

[–] [email protected] 44 points 4 months ago* (last edited 4 months ago) (2 children)

I've been following this proposal around for the past few months, it's really interesting. Godot could be the de-facto library for complex 3D rendering in any app since it's really feature-rich and not that huge (I think the runtime is like ~60 megabytes? It could likely be smaller with further optimization and stripping features you don't need).

Also I don't remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

Kind of a shame this came as 4.3 is in feature freeze, it would've been nice for it to be included in the next update.

[–] [email protected] 2 points 4 months ago

Your Inception is a great choice, but I also low-key wished pizza tower's music got in to meme on the other instances

 
[–] [email protected] 37 points 4 months ago

One of the devs wrote a blog post a while back talking about his first impressions with Godot.

TL;DR: Really positive on Godot but things that should be improved are text and how Godot handles texture atlases (I totally agree on both)

[–] [email protected] 1 points 4 months ago

Be sure to check where the trackpad is. Centralized is better. My new one is more to the left and my wrist hits it when playing tf2 and I do occasionally get some movement from my wrist in game, but not much.

There should be an option in your OS to disable the trackpad while using the keyboard. My laptop also has a trackpad to the left and I often have my hand over it when playing but never had this issue.

[–] [email protected] 12 points 4 months ago* (last edited 4 months ago)

Make sure you get a laptop with a modern Ryzen processor since the battery life (and performance on battery) is often a lot better than Intel. There are a lot out there that fit the bill like Lenovo's yoga/ideapad lineup. Just be weary of two things:

  • Some 14" laptops may have soldered RAM or SSDs making them impossible to upgrade
  • Don't go off of processor names, they're often pretty misleading. For example a Ryzen 7 7730U is significantly worse than a Ryzen 7 7840U.
[–] [email protected] 2 points 4 months ago

Not sure, I'll look into it when the launcher is feature-complete. I never tried making a Flatpak app before.

[–] [email protected] 2 points 4 months ago

A mod launcher is a program that lets you set up and configure mods for a game, then launch the game with everything set up for you. They exist because configuring everything yourself can be a real pain.

 

cross-posted from: https://programming.dev/post/12340077

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

This may not sound that relevant to this community, but I made this with Godot 4.2, so I thought I'd share it here too.

 

cross-posted from: https://programming.dev/post/12340077

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

 

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

[–] [email protected] 5 points 4 months ago (1 children)

This is awesome! Wish I could run something like this on my car's tablet, then we could go full circle.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

Not a game necessarily, but I decided two days ago to make my own mod launcher for Doom (specifically, GZDoom). I got fed up with the ones that currently exist that lack features I want (not to mention being really old).

UI and theming are definitely not finished, but I'm really happy with how it's shaping up. Made in Godot, as is usual for me.

[–] [email protected] 3 points 4 months ago (1 children)

Really great shader. Reminds me a lot of Balatro's background.

[–] [email protected] 2 points 5 months ago

I've been seeing videos for it all over Mastodon and it's really cool. I never got into Pico-8 since I felt it was too limiting, but Picotron looks a lot more open and easy to use. Really want to get my hands on it when it's out of alpha.

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