The bank also grows based on your character level! Mine is now 22k steps, more info here: WalkScape Walkthrough - Saved Steps
Thank you so much! ❤️
The bank also grows based on your character level! Mine is now 22k steps, more info here: WalkScape Walkthrough - Saved Steps
Thank you so much! ❤️
Thank you so much! We're accepting new people throughout the wave, so until October 6th!
Edit: and I will be at Pocket Gamer Connects Helsinki if you're attending, come say hi if you swing by!
We have a newsletter available on the website, and also Reddit, X/Twitter, Discord and WalkScape Portal (which is our own "Reddit alternative" for the game).
If you have problems with signing up, please send email to [email protected] and I can help you out. Tell me the email you signed up with and I can help!
Combat is coming, and so are quests, which will give more direction and goals for new players.
There are a lot of goals already available inside the game, but because it's very open ended at the beginning, it might seen like there aren't anything to grind for. It's one of the games where players usually make their own goals, and then try to achieve those.
First goals usually could be to unlock the other two realms in the game, complete enough achievements to unlock the first guild in the game (Adventurers' Guild), get some good starting tools to become more efficient at it, and so forth.
If you're more combat focused usually in games, I recommend to wait until that's added, as it sounds like that might be the main thing you're missing!
Thank you! And Flutter especially when it comes to game development is still in its infancy, but hopefully more devs would pick it up. It's great for interface-heavy games, and with Flame and upcoming Flutter-GPU also viable for more art-heavy games.
Thank you! And awesome to hear it, your dogs must be enjoying it as well! ❤️
Thank you so much!
We don't have an official community here (at least, not yet). And I'm quite hesitant to add one, as we already have our hands full with Discord, Reddit and WalkScape Portal communities.
When it comes to monetisation, the model we've planned is what seems both the fairest and most sustainable when compared to any other alternative, which is why I chose it as our plan. You can either buy it once to gain access to the offline "ironman" mode, or pay an affordable monthly subscription to play the online mode - both of which will be free to try out, so you'll know if it's worth your money before paying anything.
Going with single purchases only isn't as sustainable for an online game. It's much harder to keep it supported and expanding it long-term (and pay for servers) if we're relying on single purchases, and it would tie us into needing to plan expansions that bring extra revenue to keep things running. By having an affordible subscription, we can keep content coming rapidly without needing to consider what kind of expansion pack and price tag do we need to put these new features behind, which I feel is much better from both game design and player perspective.
Microtransactions and ads are something I've clearly stated we'll never be doing, as those also compromise game design and are predatory or come with privacy concerns.
The sensors (accelerometer, gyroscope, etc.) are anyways already running on the majority of devices, so WalkScape doesn't really add to that. The only times it does draw power is when you boot it up and use it. But even that draws very little power - I've developed my own game engine on top of Flutter, which is an SDK to build apps and is very battery friendly out of the box!
Thank you so much, and awesome to hear you've been enjoying it! We're moving to combat and trading after we ship the next update (Quality of Life update)!