Thanks! I hope you'll enjoy it
schamppu
Thank you! There are a lot we're planning to release during the next few months ❤️
Thank you so much!
I think why this game is so unique is that it's origins are a hobby project and come from my sentiment of creating a fitness game that fixes what the others fail at. Rarely anyone makes indie games for mobile, and I've been called a bunch of names for attempting making an indie game to the mobile platform by other devs. But so far things are looking great, and I'm hoping that the mobile game industry would have more indie games.
Maybe with DMA we could start seeing more, as the biggest hurdle are the app stores and how they're made to only favour games with big budgets.
Woah, thank you so much ❤️
Awesome to hear that the game has inspired you to learn Dart & Flutter. Dart is an awesome language, and Flutter is versatile and easy tool for making some great looking UIs! But even more so, it always warms my heart to hear that the game has a positive impact on people's lives. Keep it up, and thank you again!
Thank you so much, I hope you'll enjoy it!
No problem, thank you and your partner for signing up and being awesome! ❤️
Thank you! We're accepting people who've applied to the Closed Beta throughout the wave, so there's a good chance you'll gain access! The wave ends on October 6th.
We've got a lot of pictures of happy doggos on the Discord :D I have cats that I walk sometimes, but they're not as effective from XP gain perspective.
Edit: and just to clarify here, access gained during any point of Closed Beta stays until Open Beta when everyone can start playing it. Open Beta is planned for next year.
Just Google Play and TestFlight for now. Could be that we expand to support more stores later on, but at the moment we can't really support more than these two.
I've been working on it for two years. You can see the full story and evolvement of the team in https://walkscape.app/roadmap
I worked alone on it for quite a long time, and then other people have joined the ream. Now working on it full time.
I seriously have no idea. The Pixels had something weird going on when we wanted to keep track of the steps, and it drained a lot of battery. On other devices, it was not an issue. When I made the frequency of getting the steps lower, that fixed it.
Thank you! And I definitely know the feeling of "being boring and don't offer much". That's what I also got from many of the fitness games out there - I felt the games were way too casual to offer long-term motivation. If I'm collecting stuff for the sake of just collecting, there's not enough to keep me hooked.
We're trying here to keep it quite casual friendly by that the complexity reveals itself slowly. But I also think that complexity often for people comes from controls and such - here the input being just walking already lowers the bar a lot.
The combat that's coming to the game I think really is the final missing piece, as then all of the hard grind you've done also ties to combat progression. Making the perfect combat build to beat a boss with your hard earned steps!