Same with the bat "gain or lose life" theme. Turn four to enable them looks a bit late, though.
Solid attacker in limited and decent value. By the time this dies, you've surely played a two-drop by then, so it replaces itself.
Seems easy enough in this set to control any token at all.
Double spelling with this and an adequately good valiant mouse might be worth the virtual card loss of this aura. That would be very all-in aggro, though.
Onboard trick alert!
It's really nice that this is the second Thermo-Alchemist effect we've seen in the set. And the other one has offspring!
When the Wilds are Evolving
I wonder how many more cards will have the torment effect. If there are enough in limited, you might want to hold onto duds to discard.
It's basically a very slightly front-loaded Traveler's Amulet. It would still cost you the same amount of mana to get the land right away.
Looking forward to forcing 5C green in draft!
A 1/1 with chumpwalk is pretty funny.
It's nice to see how simple the bat and lizard themes are and how elegantly they overlap.
Slow and has no board presence. You better have really good payoffs, or else this is pretty much just an expensive Sign In Blood.