supersquirrel

joined 11 months ago
[–] [email protected] 14 points 3 days ago (8 children)

One is a product with investors selling itself on promises of decentralization (bluesky), the other is a genuine community tool (mastodon) that actually provides decentralization.

[–] [email protected] 1 points 5 days ago

Sure but also ugggh

[–] [email protected] 2 points 5 days ago

They will break the internet as much as they need to in order to accomplish this.

[–] [email protected] 23 points 5 days ago* (last edited 5 days ago)

wtf kind of lame criticism of mastodon is this...there are constantly cute pictures of pets being posted on mastodon... and like anywhere else with humans these posts are very popular on mastodon.

I would say these posts are MORE popular on mastodon because without an algorithm cute animal photos are going to stick out as popular even more.

This is all nonsense anyways, Bluesky is considered "cooler" by techy types with a childlike awareness of history, politics and power because the tech is cooler when considered in the abstract.

Coincidently none of these technical details have the capacity to make bluesky a truly open and free place otherwise those investors would sue bluesky for purposefully and willfully not pursuing profit for shareholders. This won't stop certain types from pointing at pictures in the sand and reciting idle words thrown to the wind by the people in charge for now.

Bluesky exists as a legal instrument of profit, all else about bluesky is malleable and changeable and will eventually be bulldozed or undermined in the pursuit of profit for shareholders.

edit 2 this is a real human, and I was grumpy and while it was satisfying to point fingers it just makes me into the asshole so I removed that, but my broader point still stands

[–] [email protected] 2 points 5 days ago (5 children)

The third part is youtube keeps implementing more sophisticated ad blocking to the point you can't block ads..

[–] [email protected] 1 points 6 days ago

Thanks for the recommendation Fictorum looks awesome!

[–] [email protected] 5 points 6 days ago

Yeah lots of recommendations here but let me give you some that I think answer your request more specifically.

Wizard Of Legend is a top down roguelite where you play a wizard that can equip different spells and upgrades. The combat and strategy is very focused on spells and how good you are at slinging them between dodging enemy attacks.

https://store.steampowered.com/app/445980/

Margoq's Lair is a top down roguelike where spells are cast by composing them from elements, for example fire + shield casts the spell fireshield. It makes for a much more satisfying experience than pressing a button to cast a spell.

https://store.steampowered.com/app/2516550/Margoqs_Lair/

[–] [email protected] 20 points 1 week ago (2 children)

Watch the recent video of sam seder (Majority Report) going on tim pool's podcast, he shits on tim pool so bad, tim pool is a pathetic, hateful loser.

[–] [email protected] 87 points 1 week ago* (last edited 1 week ago) (4 children)

Bluesky is a corporate hedge to delay the social network business from becoming not a business, it is headed by variously naive or disengenous tech people who believe they are creating the future when they are mercenaries for the past.

You know when you see oil company commercials and they have lots of footage of wind turbines, solar panels and other ecofriendly crap? That is bluesky.

[–] [email protected] 4 points 1 week ago (1 children)

Yeah I think a lot of "gamers"/programming type people actually would look down on most of what farming really is and it is the reason there are so few genuine farming games.

Stardew valley is actually a farming game in both mechanics and spirit. If you think the puzzle of growing your factorio farming machine bigger and bigger is the only interesting or desirable experience of running a farm you categorically don't understand.

Personally I haven't managed to get into stardew valley myself but I respect the hell out of it.

[–] [email protected] 6 points 1 week ago

More cool detail about a modern jet airliner than you thought imaginable all delivered in a cool 3D animation.

https://youtu.be/NZLbTuBDhJg?si=mdgytNATo5Tz9ltx

[–] [email protected] 1 points 1 week ago

Make it on the same engine as the mad max game

 

I am still in the process of ironing out how I want my control scheme, but when looking for a web browser to run in Gaming Mode on my Steam Deck that worked well (Firefox was being funky when run in Gaming Mode/Big Picture) I experimented a little bit with Qutebrowser.

https://qutebrowser.org/doc/quickstart.html Edit figured out how to share steam controller profiles, it is under the gear icon -> layout details, here is my draft vim/qutebrowser profile, try it out and let me know what you think!

steam://controllerconfig/2919876185/3227309282

Qutebrowser is downloadable from the Discover package manager in Desktop Mode on the Steam Deck (then find Qutebrowser in start menu ->right click add to steam). Qutebrowser is designed for a linux window manager like I3 where you don't really use a mouse much, everything in Qutebrowser is meant to be navigated with keyboard commands, no mouse required in the style of Vim keyboard commands. lt also prioritizes using screen real estate efficiently which is a boon for the Steam Deck. Like Vim, Qutebrowser has modes, an input mode (entered by pressing the i key) where you can enter text normally and a navigation mode (entered by pressing escape) that you use the keyboard letters to navigate and input web browser commands. In my control scheme you simply press the menu button to toggle between input and navigation modes.

While this might initially seem like the last software on the planet you would want to try to adapt to using with the Steam Deck's onboard controls, the wisdom of Vim-style keybindings mean that almost every important function in the software is kept to the letters on the main keyboard, i.e. a-z. We can build a nice control scheme with the idea of mapping all the web browser controls to the steam deck while simultaneously mapping letters a-z to the steam deck....

  1. The hjkl keys as up/down left/right navigation in vim naturally map to the left joystick, holding shift (long press R1 bumper) and hitting these keys navigates to previous page/next page/tab to the left/tab to the right

  2. the entire top row of letters on the keyboard can be assigned to a touch menu on the left trackpad and the entire third row of letters can be assigned to a touch menu on the right trackpad.

  3. The shift key can be mapped to long pressing the R1 bumper.

  4. That leaves 5 letters remaining, put f aside and map a s d g to the back buttons of the steam deck. Backspace maps naturally to the x facebutton on the steam deck, the a facebutton to Enter and the b facebutton to Spacebar.

  5. Finally, the last letter f can be mapped to the y facebutton on the Steam Deck. In qutebrowser f is an important key as it prompts what are called hints. When you press f you see something like this....

If you input a sequence of keys shown, Qutebrowser will navigate the cursor to that spot and left click. The really nice accident of this Steam Deck control scheme is that Qutebrowser by default only uses letters that are mapped to physical buttons on the Steam Deck (hjkl asdf and g) in this Steam Controller configuration.

With f bound to the y facebutton on the Steam Deck, it is natural to bind a similar command / that allows to search on the page (bound to long pressing the y facebutton).

Clicking the leftstick inputs o which opens up the prompt to navigate to a url, clicking the right stick inputs : which is used to access Qutebrowsers advanced commands and settings.

The thing about running Qutebrowser in Gaming Mode is that you can use a separate control scheme in Steam designed exclusively for using Qutebrowser. Obviously, inputting bulk text with the touchscreen keyboard is going to be faster, but I think this control configuration is worth exploring since the modal nature of Vim style keyboard commands reduces the amount of necessary keybindings to fully utilize and navigate a web browser by a huge amount. The left joystick being a good fit for hjkl is the icing on the cake!

 

Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode), finding the app in the start menu Right clicking and selecting "add to steam" from the menu. Remember the "game" added to steam will have its own separate controller profile, choose keyboard and mouse template for desktop programs and adjust as needed.

Kdenlive is a video editor that can be downloaded by opening the Discover package manager in desktop mode and selecting to install the program.

Why do this? Well, with Decky Loader plugin Decky Recorder you can record clips of gameplay in Gaming Mode with the Steam Deck. The default file location is /home/deck/Videos/. There isn't necessarily an easy way to view videos in Gaming Mode on the Steam Deck however, which means the next step of reviewing the footage you took while playing the game requires you to exit into Desktop Mode and open a video player like VNC.

Fine, but.. I actually think I like this workflow better, add Kdenlive to steam so you can launch it in Gaming Mode and then create a layout inside Kdenlive (I called it "browse" in demo video) that just has the "media browser", "clip monitor" and "transport" selected. This is your video player to review the clips you record, now you can switch to the "editing" layout (layouts are in top right of screen in Kdenlive) and directly transition to video editing without ever leaving Gaming Mode.

This video is a (clumsy) demonstration of using Kdenlive in Gaming Mode to make a video.

 

This is some gameplay from Operation Harsh Doorstop which is a free multiplayer tactical shooter with large open maps and vehicles, and more importantly from the beginning integrating a modding SDK was central to the objectives of the devs which is a really REALLY nice breath of fresh air (looking at you battlefield series... and call of duty series).

Operation Harsh Doorstop was pretty barebones until fairly recently, but the game now has most of the elements it needs to provide a fun large scale multiplayer shooter game complete with vehicles and I think in it's current state it is quite fun to play! It didn't used to run well on the Steam Deck at all, but with recent updates performance has improved to the point that I can play multiplayer fine (I actually had the graphics set lower than I really needed to in the video). It bodes well for how well future multiplayer games based on the Unreal engine will run on the Steam Deck.

Since OHD is free, it is a no brainer to check out, just pick servers where you can get guns with scopes on them as iron sights are only fun when you have a huge monitor and a high resolution. Development is ongoing so keep your eye on it!

https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

 

Something that might be fun to do on this sublemmy is do a collaborative Sky Islands run where a save file was shared and people took turns doing runs. I suppose it could all go on one post or posts could be made for each individual run or day. People could roleplay it in describing what happened on their run or just relay the details and facts like a matter of fact survivor.

Or another option, one person could mainly play but in big moments of a run like deciding which direction to take in order to reach the portal, post a poll with options for which direction to head in.

I think a shared Sky Islands playthrough might be more fun to play than a normal shared CDDA playthrough since one particular player goofing and dying doesn't end the experience for everybody and multiple players could discuss how best to manage the resources on the island and when next to begin a run vs stay on the island.

I don't know, I haven't thought through all the details yet but I think it might be a fun thing to do on this sublemmy that both encourages people to interact and share stories but also provides an approachable way for newer players to learn from other CDDA player's playstyles and experiences.

 

(no pay to win!)

Mine are:

  • Omega Strikers
  • Xonotic
  • Halo Infinite
  • Minion Masters
  • Splitgate
  • Super Animal Royale
  • Farlight 84 (love it on mobile haven’t gotten to it on steam deck yet)
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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Edit Sorry about the ugly word vomit from lemmy ripping out the video description on peertube, I didn't know it was going to do that

I decided to try Xonotic on my steam deck using joysticks + gyro to see if I could play somewhat competitively. Turns out, it is a blast!

Not claiming I am amazing at Xonotic (the bots are HARD btw) but wow there is a huge potential here for strafe jumping mechanics with games designed to be controlled by joysticks + gyro. It is a blast!

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