timkinut

joined 1 year ago
[–] timkinut 3 points 1 year ago* (last edited 1 year ago)

game's good. I love the graphics, the ambience, the music, most of the characters, the voiceovers. side quests are straight-up my favorite new addition, sadly I did 95% already. so much for no-lifeing the crap out of the game heh.

the foundation is there, but some (actually, a lot of) changes/additions are needed for sure.

1 the endgame feels pretty hollow as it stands. we need more distinct dungeon layouts, better mob variety, more bosses, more sidequests, more events.

2 itemization is poor. there aren't many uniques, and most of them are garbage. I'd honestly welcome gear sets back in some form, as long as they aren't stupidly OP like they were in d3

3 renown needs to carry over to season. it's a grind of ungodly proportions. I'd very much rather never do it again. if Lilith statues can carry over, why not renown rewards too?

4 fuck having to rediscover the map not just between realms/seasons, but between ALTS. what purpose does it serve? to annoy players?

5 the lag gets absolutely unbearable, especially when transitioning between zones. ik it's a server-side issue, but honestly I'd rather they implement some narrow corridors with pass-through animations to hide the lag.

6 the campaign ends with nothing. I honestly didn't enjoy it that much, there's barely a coherent story and no satisfying resolution to speak of. I REALLY don't want to wait for expansions, because waiting for like 2 years to get any sort of continuation is just depressing.

7 world scaling is brutal. I hope they come up with a way to make it less so. it really doesn't feel fun to go between struggling 90% and wrecking shit 10% of the time.

8 the skill trees are disappointing. if we factor d3's runes combined with legendary/set affixes, to what we have in d4, d4 just looks sad. build variety suffers from it. the trees need to be expanded, by like three times each.

9 zero visual progression. all the skills look dull and feel weak. I play ice shard sorc, and gameplay looks the exact same at lvl 65 as it did at lvl 20. d3 at least had runes that changed your skills in amusing ways. blizzard promised that the skills would visually evolve, but from my experience I just don't notice any of it. I'm also conflicted on gear transmogs that break the old "higher lvl/tier = cooler-looking" formula. on the one hand it's much better for customization, on the other it's kinda dumb that a lvl100 char doesn't really have any way to look par for the massive playtime difference between them and a 50 lvl char.

10 global chat, raids, group finder. where?

11 PvP is fun but stupidly unbalanced. which is mostly fine, but I wish they at least grouped players by level. 10 lvl diff is already absolutely massive, but it's a helluvalot more fair than having my ass camped by a 98 lvl assassin. right now, there's little to no point in playing PvP until you get to lvl 100 and can become the bully yourself.

12 I've encountered some annoying, immersion-breaking bugs like random dialog lines playing for no reason. just yesterday, I had Nyrelle scream at me about getting her arm cut off in the middle of a post-campaign event. lol

13 I'll admit it: I did buy a couple skins from the shop. with this in mind, I know it'll sound stupid and I'll defy be claimed a dumbass, but I wish the prices were lower. $25 for a skin that doesn't have any special effects is wild. ideally, the pricing should be similar to that of Heroes of the Storm pre-2.0. I will probably still keep buying the skins I really like, but still. I'm just a weirdo who enjoys playing doll and mix-matching free transmogs with cash shop gear lol

14 too few classes, even for release. d3 managed to cover pretty much all the classic fantasy classes right on release (like at least barb could wield a shield, so technically you could have a "knight" of sorts before the crusader came out). d4 is direly missing a flashy support class like monk and an actual archer/bowman (no, rogue doesn't count: the long-range skills are boring and frankly suck). the blood knight rumors make me hopeful for the paladin-esque fantasy soonish, but I doubt that's gonna happen until at least s2.

15 I personally want pets back. make them less immersion-breaking, just give me a basic dog/cat/bat/what have you so I can pet it. also make it collect gold.

16 why tf are those shard things you pick up in PvP not auto-pickup? probably a brainfart on blizz's side.

17 cow/unicorn/greed level, whatever. just add some fun side-activity.

18 the lore is there and it's pretty extensive, but why did they do away with the cool books/scripts that we had in d3? like, I really enjoyed killing a mob for the first time and hearing Cain tell me about that mob. there were much more things like that in d3.

19 give me a way to quickly do dungeons back to back like rifts in d3. it takes ages to port to town, scrap trash, and then port to another town and yeehaw for 3 minutes to finally get to the next dungeon.

20 give me an offline mode. in some form. god, make it a separate realm/world entirely if you want to prevent cheating. I just want to play rubberband-free wherever I am.