troyunrau

joined 1 year ago
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[–] [email protected] 1 points 45 minutes ago

Blah blah blah

[–] [email protected] 69 points 1 day ago (27 children)

Or, hear me out, you could just not bother at all. It works for (most) men after all ;)

[–] [email protected] 12 points 1 day ago (2 children)

Tangent: where do you folks buy cat grass seed? We've always got these stupid little kits where a package of 100 seeds is like $10 with the kit. But it seems silly to pay that much and the pet stores seem to be a racket.

[–] [email protected] 4 points 3 days ago

Yes, well, timeline shenanigans. ;)

[–] [email protected] 6 points 4 days ago (3 children)

Meet one of my former D&D characters: Kronos, master of space and time (chronurgy wizard), accidentally turned himself into a grung while experimenting on frog familiars. Jokes that he is his own familiar now. Also has a frog familiar. Claims it is himself from another timeline. Campaign goal: to recover his lost powers. Secret: is delusional, or is he?

[–] [email protected] 5 points 4 days ago

Someone at Goodwill hates you right now :)

[–] [email protected] 1 points 5 days ago
[–] [email protected] 11 points 5 days ago

Look at those smiling eyes!

[–] [email protected] 6 points 5 days ago (2 children)

Did you take physics in high school (or elsewhere) and learn about half lives? Many of the main ingredients in nuclear weapons all have half lives: tritium, plutonium, etc -- and most have fairly short half lives. They need to be continuously produced, enriched, refined, etc. to keep the purity high enough to be detonated. Some of them require breeder reactors and other fun thing.

Well, okay, U235 has a half-life of 700 million years, but you still need to enrich uranium to increase to proportions of U235, since U238 cannot sustain a chain reaction.

The original nuclear weapons were U235 weapons. Later bombs added all the harder to make stuff to make them bigger -- fusion bombs still usually have a U235 starter to get the reaction going, but rely on things like tritium and plutonium to do the fusion bits. Even the Lithium-6 (which is stable) slowly decays to helium and tritium inside the weapon as neutrons from the other components hit it.

Anyway, enjoy the Wikipedia rabbit hole.

5
Rain Temple, by 2814 (dreamcatalogue.bandcamp.com)
 
 

Higher res version available at wikipedia: https://en.wikipedia.org/wiki/The_Night_Watch

I fell in love with this painting due to the Ayreon Song: https://ayreon.bandcamp.com/track/the-shooting-company-of-captain-frans-b-cocq

 

Hi folks, just acquired this module and had a flip through, reading the intros and some parts of the first two levels. Here's a quick overview in case you're interested. This is a Paizo-official 5E conversion of a Pathfinder 2E module -- I haven't played the Pathfinder version so cannot offer any comparisons.

TOC page:

The module goes from L1-L11. There's nice little starting town 20 minutes away from a megadungeon. The dungeon has 10 levels and you should level up after completing each level. The town exists as a home base you can return to as needed, and also to provide support NPCs and plot motivation. At first glance, it appears that there is at least one event triggering in town each time you complete the level, approximately.

BBEG is an undead sorcerer who was defeated 500 years ago and is slowly rebuilding their power. Very necromancer themed, but not a Lich per se.

I like the layout of the module. Each level spells out the expected loot on page one, gives you a decent synopsis, and gets underway with minimal hassle. I haven't read everything yet, but of the description blocks and such that I read, it is thoughtfully crafted but also leaves options for the DM. A good example is the "floor boss" on level 1 who you can convert into a useful NPC if you diplomacy them or let them live. Downside: it might lead to FOMO for the players as they provide a lot of written branches and consequences.

The Monsters are well constructed and have unique enough feel. What's interesting is that they borrowed a few monsters from other publications and copied them in whole-cloth (with credit given on the credit page). For example, the Froghemeth comes from Necromancer Games (via Frog God Games), so it seems like they're really leaning into reinforcing each other as publishers.

If you've run megadungeons before, this is probably nothing partcularly groundbreaking. But if you're looking for a well crafted 5E megadungeon, this looks like it has a lot of potential. My guess is you could easily spend a year on the module if you're meeting weekly :)

 
 
 

Some thoughts. You can complete it in one sitting.

(1) You will need to earn about 15M credits to buy enough frigates so that you can complete the mission where you complete three frigate missions. I recommend putting some expensive sellable items into the expedition so you can get this started as soon as you finish the first milestone. This is the only timed element to the expedition.

(2) Completing the mission to visit 8 uncharted systems is harder than it sounds. Everyone is fanning out, so you'll have to jump a long way from the path to find uncharted systems. I recommend just stocking up on warp fuel and doing this last.

(3) The most annoying time consuming mission is fishing for 5 uncommon icy fish. Find someone's existing fishing outpost to speed this up once you have the fishing rod.

(4) At one point in the fifth phase, you're supposed to wait for community research. Except you can buy the item for quicksilver right away without waiting. The tooltips are a bit wrong here. Just go to the quicksilver synthesis companion on the space anomaly.

(5) Getting the Normandy is cool if you missed expedition 2 previously. Nice that the reward is a frigate and not just another ship for the collection. It has a special class, "Recon".

Overall, can be done in one sitting if you start the frigate missions as early as possible. Don't worry about the community research.

 
 
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