[-] [email protected] 3 points 1 month ago

VPN latency depends on tech used. OpenVPN is kinda slow and wireguard quite fast in my experience. That said, both work fine and I can't tell the speed difference unless I actually use a ton of data (streaming 4k hd videos, or transferring gigs of files or something). Regular ssh, I can't tell a difference.

[-] [email protected] 7 points 2 months ago

Had something similar happen with indiegala. Had an account with them for years, then one day, could not purchase some games randomly. Hit up their support and got the answer "Oh, the purchase was denied because your account's email address is detected as a temporary email address".... The email address I've been using on that account... for years.... Is temporary.

[-] [email protected] 10 points 5 months ago

Yay... Capitalism...

[-] [email protected] 17 points 5 months ago* (last edited 5 months ago)

For those, like me, that just wanted to see Pokemon Company's statement

We have received many inquiries regarding another company’s game released in January 2024. We have not granted any permission for the use of Pokémon intellectual property or assets in that game. We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon. We will continue to cherish and nurture each and every Pokémon and its world, and work to bring the world together through Pokémon in the future.

The Pokémon Company

OG Statement

[-] [email protected] 5 points 6 months ago

Compounded by sites like RSSing that frame or scrape other websites. Another hit, but literally the same thing verbatim as another.

[-] [email protected] 1 points 7 months ago* (last edited 7 months ago)

Lol at YouTube comment

well we definitely know it has a map

Also not very hopeful cosidering EAs involvement.

[-] [email protected] 8 points 7 months ago

And for the fandubs, there should be an additional paragraph as a hat explaining some concept or pun that just does not translate well.

[-] [email protected] 2 points 8 months ago

Huh... That makes sense. Til. Ran some tests but speed is pretty similar. Only 4% faster using bitmath or 300 milliseconds difference after 10mil runs.

[-] [email protected] 7 points 9 months ago

The short answer is Rust was built with safety in mind. The longer answer is C was built mostly to abstract from assembly without much thought to safety. In C, if you want to use an array, you must manually request a chunk of memory, check to make sure you are writing within the bounds of your array, and free up the memory used by your array when completely done using it. If you do not do those steps correctly, you could write to a null pointer, cause a buffer overflow error, a use-after-free error, or memory leak depending on what step was forgotten or done out of order. In Rust, the compiler keeps track of when variables are used through a borrowing system. With this borrowing system the Rust compiler requests and frees memory safely. It also checks array bounds at run-time without a programmer explicitly needing to code it in. Several high-level languages have alot of these safety features too. C# for example, can make sure objects are not freed until they fall out of scope, but it does this at run-time with a garbage collector where Rust borrower rules are done at compile-time.

[-] [email protected] 23 points 9 months ago

Surprised by how many words here I consider old. jorts? Jorts is a recent addition?

[-] [email protected] 2 points 9 months ago* (last edited 9 months ago)

My guess is a larva of Chrysodeixis argentifera. Only a guess though.

[-] [email protected] 35 points 10 months ago

It kinda do though. VSCode, without a project open has 10 processes running and uses over a half gig of ram. I like VSCode to be clear. I also like discord but it's just a chat app and apparently needs a half gig itself and 6 processes.

view more: ‹ prev next ›

ziviz

joined 1 year ago