Deadlock

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A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 2 months ago
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Deadlock 10-27-2024 Update (forums.playdeadlock.com)
submitted 11 hours ago by [email protected] to c/[email protected]
 
 
  • Urn NW lead requirement increased from 8% to 10%
  • Majestic Leap: Cooldown reduced from 45s to 40s
  • Shiv: Killing Blow cast range increased from 13m to 14m
  • Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017
  • Shiv: Killing Blow drain rate reduced from 0.3 to 0.25
  • Bebop: Sticky Bomb stacks no longer decrease on death
  • Bebop: Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
  • Bebop: Sticky Bomb damage per stack increased from 3% to 5%
  • Bebop: Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
  • Bebop: Sticky Bomb T1 improved from -7.5s to -8s
  • Bebop: Sticky Bomb cooldown reduced from 19s to 18s
  • Grey Talon: Movespeed spirit scaling reduced from 0.04 to 0.032
  • Grey Talon: Bullet damage spirit scaling reduced from 0.13 to 0.12
  • Kelvin: Ice Path cooldown increased from 38s to 42s
  • McGinnis: Mini Turrets Spirit Resist reduced from 80% to 70%
  • McGinnis: Spectral Wall cooldown increased from 37s to 46s
  • McGinnis: Spectral Wall T2 cooldown improved from -14s to -23s
  • Paradox: Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
  • Seven: Storm Cloud DPS increased from 110 to 120
  • Yamato: Shadow Transformation cooldown reduced from 90s to 85s
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It’s been a couple months now with the game out. What’s everyone’s favorites hero’s to play as?

Mine are:

  • Wraith
  • Grey Talon (Even before the last patch)
  • Kelvin
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UTC +2 (Germany) is 18:00 - 20:00

Was interessted to try the new heroes and finally made my 50 games to only to be met with a time limited access.

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Big update as always. I'm interested in seeing the new cel shading on characters.

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Source: Art by Nafn

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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]
 
 
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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 

Ranked Matchmaking Update:

  • We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.

Update 2 from about half an hour ago:

  • Ranked now has weekend specific hours (starts 5 hours earlier)
  • Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
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Art by SSAO on pixiv

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Why? Why not?

I don't care about the ranks themselves, but I am tempted to give it a go and see if it results in better matchmaking than standard play.

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  • Urn now reveals you after 20s from initial pickup
  • Urn sprint changed from +3/5 for winning/losing team to +2/6
  • First flex slot is now granted after 3 Guardians die instead of 4
  • Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
  • Respawn time at 20 minutes reduced from 45s to 40s
  • T3 Golden Statues spawn time moved from 25 min to 30 min
  • Range to attack lane Guardians increased from 19m to 20m
  • Seven: Lightning Ball T3 reduced from +2m Radius to +1m
  • Shiv: Rage decay rate increased from 0.25 to 0.3
  • Shiv: Rage buffer duration reduced from 12s to 10s
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Yakuza-demon-mommy

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This is for the goon squad.

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Deadlock 10-11-2024 Update (forums.playdeadlock.com)
submitted 2 weeks ago by [email protected] to c/[email protected]
 
 
  • Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
  • Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Bebop: Sticky Bomb still loses 2 stacks on death
  • Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
  • Bebop: Hook collision against troopers reduced to 12 (default is 33)
  • Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Bebop: Hyper Beam duration increased from 10s to 11s
  • Vindicta: Movespeed increased from 8.3 to 9
  • Torment Pulse now scales with cooldown again
  • Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
  • Fixed Ethereal Shift scaling with duration
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Updated Heavy Barrage sound
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Deadlock | 10-10-2024 Update (forums.playdeadlock.com)
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Added Ranked mode

Yes! Maybe I can stop getting so many tryhards in my games now.

Edit: The rest of the update seems huge as well. Lots of changes to the game pace and a couple of heroes, and now you need to actually get close to guardians to shoot them.

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