this post was submitted on 28 Oct 2024
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Deadlock

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A Lemmy community for the upcoming Valve Corporation game Deadlock

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  • Urn NW lead requirement increased from 8% to 10%
  • Majestic Leap: Cooldown reduced from 45s to 40s
  • Shiv: Killing Blow cast range increased from 13m to 14m
  • Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017
  • Shiv: Killing Blow drain rate reduced from 0.3 to 0.25
  • Bebop: Sticky Bomb stacks no longer decrease on death
  • Bebop: Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
  • Bebop: Sticky Bomb damage per stack increased from 3% to 5%
  • Bebop: Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
  • Bebop: Sticky Bomb T1 improved from -7.5s to -8s
  • Bebop: Sticky Bomb cooldown reduced from 19s to 18s
  • Grey Talon: Movespeed spirit scaling reduced from 0.04 to 0.032
  • Grey Talon: Bullet damage spirit scaling reduced from 0.13 to 0.12
  • Kelvin: Ice Path cooldown increased from 38s to 42s
  • McGinnis: Mini Turrets Spirit Resist reduced from 80% to 70%
  • McGinnis: Spectral Wall cooldown increased from 37s to 46s
  • McGinnis: Spectral Wall T2 cooldown improved from -14s to -23s
  • Paradox: Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
  • Seven: Storm Cloud DPS increased from 110 to 120
  • Yamato: Shadow Transformation cooldown reduced from 90s to 85s
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[–] [email protected] 7 points 11 hours ago

This play test gets better support and balancing than 99% of online games. As someone that used to play Overwatch, I'm all for it.

[–] [email protected] 6 points 13 hours ago

It is quite fascinating seeing how quickly they make changes to heroes from patch to patch at this stage of development. I was 100% sure that Shiv and Bebop would be buffed this patch because of all the complaining from people who main them, and equally sure Paradox and McGInnis would be nerfed. You can almost predict the changes before they happen because they're so often in line with the majority of feedback or the amount of clips people post of clearly stupid mechanics (Paradox AoE spam clips since the last patch, for example). The only thing I'm surprised by is that there were no changes to Vindicta, I thought for sure she'd receive some small nerfs again.

[–] [email protected] 5 points 13 hours ago

Feel like this is a better way for bebops stacks to work. Don’t lose them on death but you only get them if you damage a hero that dies. No more just spamming them on minions.