Ashtear

joined 1 year ago
[–] [email protected] 2 points 1 day ago

I don't know how well it's aged for a new player, but I found it very notable at the time for being dark, if not outright macabre, at times. We had very little of that in the 16-bit era.

Drawing from real-world locales and cultures was interesting, too. Ys is another series that does that to good effect.

 

I enjoyed Respawn's first Star Wars game, Fallen Order, a pastiche of present-day gameplay concepts on top of a venerable, popular IP. Eager for something with the potential to improve upon some of Fallen Order's shortcomings, I was interested in Survivor from the moment it was announced. There were damning reports about Star Wars: Jedi Survivor's performance on PC, so I held off until the recent patch. Happily, I can report a patient gaming win here.

Survivor ran well on my aging, mid-tier PC (3060Ti, overclocked i5-10600k), with some framerate dips here and there. It's interesting to play a Star Wars game that gives a sense of scale to the planets, and I think adding in fast travel this time created room to stretch things out a bit. Between that and how Star Wars the game feels by blending in distinctive architecture, character design, and fashion, this was a visual treat for me.

Some of that was a big dose of the prequel films, surprisingly. These two games are set in between Episode III and IV, and this one leans even more into the prequels by introducing a local faction that rose to power by taking over a Lucrehulk and its droid contingent. There are B1 droids sprinkled throughout the game (you know the ones, wiry builds and rather chatty), and if you'd told me that ahead of time I would have groaned, not being a fan of the prequels myself. By the end of this one, however, I'm starting to think these games could rehabilitate the sequels in my mind, as I enjoyed this dose of flavor. I suspect they have a smart writing team being selective about what to pull from the established universe, seeing as how they also made the excellent choice late in the game to draw from the same well Andor has.

On the gameplay side, it's interesting that I have zero interest in any of the side content and Metroidvania-style exploration. Survivor does feel just as good in battle as any of the Jedi Knight games (massive praise coming from me, being my favorite melee combat in gaming until Souls came around). Maybe I'm okay with taking my lightsaber fencing fantasy in small doses. Cosmetics being exploration rewards is also a problem here--not interested--and running around wasn't always consistently fun for me. I had whiplash from how awful Jedha was at times and then suddenly being the best parts of the game. There's certainly a concerted effort to give the exploration-oriented players something to do, but I wonder if this would be a better overall experience if it were trimmed down.

Overall, I enjoyed Survivor more than Fallen Order. I'm excited to see where this trilogy goes with more iteration on this winning formula.

[–] [email protected] 2 points 1 day ago (1 children)

It helps to understand that Chrono Trigger's story was the result of a bit of a struggle between Yuji Horii (aka the Dragon Quest guy) and Masato Kato, who would later write and direct Chrono Cross. Horii's end was light-hearted, which makes sense given his pedigree, while Kato liked darker stuff. That's why Zeal in particular is a shift in tone from the rest of Trigger.

One of the core themes of Cross is that actions have consequences, and I personally loved how the game pulled no punches on that topic with respect to Trigger's cast. The idea of repercussions is only hinted at in the first game, but it's there, and the revelations on the beach are heavily foreshadowed within Cross's story itself. It's a grown-up narrative from an era when players were starting to demand grown-up narratives. Its reception reflects that, as well; it earned some of the highest review scores among JRPGs of its era, and it sold well enough to require reprints. This was a game that was well-received in 2000, aside from the grumblings of a few upset Trigger fans. Cross hasn't endured simply because it was very much a game of its time, and it hasn't aged as gracefully as Trigger (especially its visuals).

I consider Chrono Trigger and Chrono Cross to be an excellent cause-and-effect pairing, and Cross's connections to Trigger serve to enhance both games. I love the way Cross can reframe Trigger; I think it adds weight to the actions of a bunch of kids who stumble upon time portals and start messing with things. Time travel raises questions, and Cross's story is why I mull on those questions in my head whenever I replay Trigger.

[–] [email protected] 2 points 1 day ago (1 children)

Not that I've come across, unfortunately. Big part of why I keep trying roguelites. I know a lot of people like Slay the Spire for roguelite card battlers but I didn't get super into it.

[–] [email protected] 10 points 1 day ago

My least favorite fight in the game. On my last honor mode run, Isobel started her turn by triggering Attacks of Opportunity from both Marcus and one of the undead. The second one paralyzed her, of course. She's lucky I happened to have a cleric in that party that could Sanctuary right after, otherwise she would have been gone.

[–] [email protected] 2 points 1 day ago (3 children)

Yeah, delightful stuff. Scratched that FTL itch I've had for a while but also enjoyably lighthearted in its own way. Riggs is so fun.

[–] [email protected] 8 points 2 days ago (2 children)

The script was a little rough at times for sure, like plenty of the other localized games of its era, but I don't remember it being especially bad. Terranigma was definitely worse, though, possibly due to not getting a North America release. Would love to see a project tackle that one.

[–] [email protected] 2 points 2 days ago

I played the demo for Metaphor: ReFantazio (my thoughts are in the demo thread, in short, I think it could be a big hit) and finished Atelier Ayesha. Ayesha has my favorite story of the Atelier games so far--I've only played the Arland games otherwise--but I wasn't big on either the alchemy or the combat. Felt like I barely was required to spend any time in front of the cauldron. This was also the tightest time limit for me so far although I did still have a few months to spare. I'm ready to leave the timers behind, but I'm probably not jumping to Escha & Logy and beyond for a little bit yet.

Instead, the plan for October is more Metaphor, and maybe giving Unicorn Overlord another shot since it's our game of the month in my JRPG Discord. Beyond that, not sure. Maybe I'll try to get a little farther in Ys IX: Monstrum Nox since Ys X is coming out this month.

[–] [email protected] 23 points 2 days ago

"AAAA" isn't a thing. That was just Guillemot being an idiot and flailing on an investor call.

[–] [email protected] 6 points 5 days ago

They really leaned into the Chrono Trigger vibe with this one.

I like their marketing approach here by making a big splash at TGS. Sea of Stars also had a broader marketing approach. I'm not entirely sure how possible grassroots marketing is with this kind of thing anymore, at least in English-speaking communities. Chrono Trigger is a sacred cow in the JRPG community, and Sea of Stars got a surprising amount of backlash for not living up to those lofty expectations (yes, ridiculous ones considering CT was lightning in a bottle even among a dream team of developers and producers).

[–] [email protected] 2 points 6 days ago

Same. I had my eye on this because anything that remotely looks like the next Pharaoh or Emperor: Rise of the Middle Kingdom always catches my eye. There was also so. much. micro. I'd rather be shuffling citizens or buildings around than manually selecting what plants to harvest. Plus I hate the name, lol.

I'll probably check it out again after 1.0.

[–] [email protected] 3 points 6 days ago (1 children)

LiS2 wasn't my favorite. It started to feel like misery porn after a while, not to mention bordering on the absurd with the variety of situations they put the kids through. I think the story would have been stronger without the cult chapter. Expanding on the themes in the last chapter might have been a better choice and more consistent with the overall narrative. I will say, though, the endings are solid in the "choices matter" department. Best in the series with that, and a standout in gaming in that category.

I liked Before the Storm and True Colors, so I'm definitely looking forward to Deck Nine continuing the series with Double Exposure.

 

I can't get this out of my head. The percussion is filthy.

[–] [email protected] 7 points 6 days ago

The chopsticks one was a game changer for me. Helps with mindful eating/portion control, too (until you get good enough with the chopsticks, anyway).

 

A deep cut from Final Fantasy Tactics. Here's hoping the remaster gets announced at Tokyo Game Show next week.

view more: next ›