Guns are the ultimate in demonstrating why “Let the problem solve itself” has plenty of consequences for lots of other innocent people.
There’s no “special” reason to view the adults you grew up with as better or worse caretakers. Statistically, it’s likely they’re equivalent to many others.
Still, this over application of logic refuses to let us be enthusiastic about anything unless there’s a scientifically documented reason towards it. It’s nice to have reasons to adore something, even if that thing is a country - but the comic is making the point that you should still want to find flaws in and improve that thing.
I’ve been doing a bit of writing, and I feel this…
I want to write comparable experiences, but it can also come across as a heavy-handed author message if people feel too strongly that a certain place or character or event is a strong allegory for a real-life thing.
It’s more likely those fictional events were informed by those real events the author experienced, and it remains in fiction for people to reflect on.
Generally, devs have felt very pressured when given multiple release date goals. By that I mean getting out a playable E3 demo, a “beta”, a demo, an early access for preorders…
It means if, say, the character has always had a clipping issue with their holster but it’s not a priority, the team can focus on important work/bugs first and their QA just kind of acknowledges the weird holster. But anytime they’re releasing, every detail like that has to be trimmed up for however many levels are coming out.
So yeah, I’m in favor of them avoiding any marketing betas if it helps them.
Okay, sorry, 93% is also an acceptable number.
But like, 7% Republican votership is still…weird. And unexpected. Given that that party has contributed absolutely nothing but lies and murderers.
If a hungry man is hanging from a rope over a pit of lava, I am not starving him by keeping food on my side of the pit, I am prioritizing getting him off the rope and away from the dangerous situation first, before addressing equity issues.
I’m kind of okay with them going whichever way they have creative ideas. Even RE’s action design has been really fun except when they tried to “streamline” it in RE6.
In a potential future where Democrats own 100% of the senate, and nobody sane is voting GOP, it’s also possible for third party candidates to make progress in elections since no one has fear of a batshit lunatic getting into office.
All I really know about this game is the ridiculously stylized animations in its cutscenes and fight moves, which has definitely made me want to try it out.
I’m trying this game on PSN, but often the dealer is just throwing high numbers at me and I can’t see any economic way I can match them with my own summons. Two bears in a row; what do?
It’s my common issue with Roguelikes. You’re replaying the first level a lot and things don’t really develop much very quickly. I kinda just gave up.
As someone who never touched the difficulty, I think my smooth experience came down to considering the encounters more, not dial-mashing the controller. Some fights work a lot better with certain equipment. There’s three kinds of defense suitable for certain attacks: Shield, dodging, and sprinting (a certain enemy has a long gun attack, for instance, that’s good for sprinting).
I think I did struggle a bit at an eventual “rush” segment, but that’s coming up near the end of the game.
Those are the companies that have contributed to the fast churn of creatives getting overworked and leaving the industry, leaving their projects to be driven entirely by excess man-hours and lack of innovation.