this post was submitted on 02 May 2024
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Starfield

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[–] [email protected] 8 points 7 months ago (1 children)

Also, Bethesda cities have hundreds of lootable objects, something most other game engines couldn't handle. As sushibowl says it's different tradeoffs.

I guess they could have designed the major settlements with decorative but unreachable districts surrounding the playable core to give the illusion of size but - oddly for a game with so many loading screens - they chose to have it possible to just walk out of the gate instead.

[–] [email protected] 1 points 7 months ago (1 children)

Who doesn't want to collect virtual garbage for hours

[–] [email protected] 2 points 7 months ago

this unironically. it weirds me out when there are objects in other games that are completely unmovable and houses i cant barge into