this post was submitted on 14 May 2024
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Gamedev

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I tried to roll my own alternative, but it's a way bigger undertaking than I initially thought.

I have a quite decent audio system for Windows/Linux (MacOSX missing due to lack of hardware), so I can just skip that, if it relies on "variable size" buffers or its only audio capability being "function that plays WAV/MP3 directly". DLL/SO preferred. I don't need duplicates of things that are already in any standard library.

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[โ€“] [email protected] 1 points 3 months ago (1 children)
[โ€“] [email protected] 2 points 3 months ago

Tried it, looked promising, then I took a look at the input handling...

It would be fine for smaller projects, but not ideal for mine.