this post was submitted on 14 May 2024
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Gamedev

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I tried to roll my own alternative, but it's a way bigger undertaking than I initially thought.

I have a quite decent audio system for Windows/Linux (MacOSX missing due to lack of hardware), so I can just skip that, if it relies on "variable size" buffers or its only audio capability being "function that plays WAV/MP3 directly". DLL/SO preferred. I don't need duplicates of things that are already in any standard library.

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[–] [email protected] 1 points 5 months ago (1 children)

I'm writing my own engine, I want to cut time on porting stuff to different systems.

[–] [email protected] 1 points 5 months ago

Well, you could use something like Godot for the same reason. Depends on how much work you want to do or if you need something it doesn’t provide.