this post was submitted on 14 May 2024
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cross-posted from: https://lemmy.ml/post/15508679

Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game development and indie gaming as a community - including you, reading this.

If you are curious and want to check it out:

The games ranked by overall score

The game itself

A devlog looking back at my first jam experience

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[โ€“] [email protected] 2 points 3 months ago (1 children)

Have only had time to dedicate a few minutes to it and go through one month.
I want to point out that, among other things, I love how the tutorial is presented. The 'happy place' stuff is great.
One thing that bothers me, though, is that it seems that customers are more satisfied if you spend a bit of time doing nothing instead of completing the request ASAP.

[โ€“] [email protected] 3 points 3 months ago

Yeah, I tried to balance that a bit with the "quick finish" bonus - but I am thinking of revisiting it after my current game jam project (due at the end of may), to make it more proportional to how quick you are instead of just being a flat bonus. Although, I was also thinking that it may work as sort of a "they took their time interacting with me"-thing. For the confused customer, I viewed it as sort of increasing their satisfaction by being patient with them.

By the way - the game should save progress, so if you want to revisit it and play to the end, you can do so any time. Don't want to spoil anything, but I got pretty good reactions in reviews for the ending ^^

Oh, and thank you so much for playing and taking the time to give feedback, it really means a lot to me <3<3