this post was submitted on 16 Jun 2023
15 points (94.1% liked)
Starfield
2861 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Why do you prefer this? From my perspective, hiding the “numbers” in a game makes the world more immersive, so I see it as a positive. Interested to hear your opinion.
It saves you a trip to the planet just to be instantly killed there. So it may be there to reduce frustration. Personally I would prefer if there were just hints about the level though, not rough numbers.
Yeah like I’m picturing a skull icon or something warning you that it’s too dangerous, or an icon letting you know it’s relatively peaceful
I've played Skyrim since release, but the mod that keeps things interesting for me is undoubtedly Requiem. Requiem uses unleveled world similar to this, but the encounter zone difficulty is hidden from the player. While this is fairly immersive, I think it's frustrating for new players. "Why can't I kill draugr? Why are mages one shotting me?" Etc.. So this is probably a design choice to make the game accessible.