this post was submitted on 27 May 2024
194 points (99.5% liked)
PC Gaming
8576 readers
284 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I was there, 3000 years ago, the smooth textures in Quake & NFS, and the lighting effects in Unreal and Quake 2.
Tomb Raider had Glide too. So perfectly pointy.
I have the fondest memories of those days & 3Dfx as a brand. I still have my Voodoo 2s (2×12MB) connected in SLI, I should get them a better display (case?) actually.
you forget the amount of time needed to bake Quake translucent water patch.
I didn’t know about batching at the time so would wake up every few hours to start the next level converting, so I could get it completed during midterm :)
End product was amazing! I still have the converted levels to this day.
Unreal... That was my jam. Voodoo Banshee 16mb and that game was beautiful.
I remember having Glide powered screensavers.
Voodoo Lights!