this post was submitted on 09 Jun 2024
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[–] [email protected] 18 points 3 months ago (1 children)

I'm hoping they move away from requiring specific weapons or mods to counter specific enemies. Stoked to learn more about Sentinel Prime.

[–] [email protected] 1 points 3 months ago (2 children)

This wasn't a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing

[–] [email protected] 15 points 3 months ago

It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.

[–] [email protected] 3 points 3 months ago (1 children)

There’s the stone imps who can only be damaged with the full auto mod (or super weapons).

[–] [email protected] 3 points 3 months ago

You can also use micro missiles