this post was submitted on 09 Jun 2024
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[–] [email protected] 65 points 2 months ago (7 children)

Meh. I was really hoping they'd go back to the sci-fi aesthetic of 2016 but instead they've doubled down on the weird high fantasy with guns thing.

It's like they actually wanted to reboot Heretic/Hexen but they couldn't get the license for it so they've just shoehorned it into Doom instead.

[–] [email protected] 33 points 2 months ago (1 children)

Sorry it's not going in the direction you hoped. I'm personally super into this vibe. Feels bizarre and different. Hopefully they capitalize on the theme and do something cool with it. If the "dragon" flight part is as tight and fun as recent Doom mechanics, it could be really fun.

[–] [email protected] 10 points 2 months ago (1 children)

Agreed. I am not a fantasy fan for games really at all (with very few exceptions) but this looks so rad. The combination of tech and fantasy looks like a wild ride.

[–] [email protected] 6 points 2 months ago

I cast non-magic missile

[–] [email protected] 21 points 2 months ago (2 children)

To me it feels like they're leaning into more of a Quake 1 aesthetic, which I really like.

Funnily enough I never really liked that the quake sequels doubled down on the sci-fi so hard.

[–] [email protected] 13 points 2 months ago

Yeah honestly Eternal should've been a Quake reboot using the new engine rather than a Doom sequel. Everything about it felt like Quake.

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[–] [email protected] 15 points 2 months ago

Yeah, I kind of agree. I wish they'd make a new Quake or something, Doom is cool and all but this barely resembles it. Eternal was fun, but too goofy and campy, Doom 2016 did it perfectly.

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[–] [email protected] 45 points 2 months ago (4 children)

Anyone remember when Doomguy was a Space Marine?

[–] [email protected] 24 points 2 months ago (1 children)

Yeah, the gameplay looks awesome. But the story seems dumb. But then again Doom did come from a dungeons and dragons campaign.

In the end the gameplay has always been the more important part of the Doom games.

[–] [email protected] 8 points 2 months ago

Yes but also: this looks cool as hell

[–] [email protected] 10 points 2 months ago (3 children)

Reboot Doomguy hasn't been a space marine for almost a decade now. He's always been a Titan sent by gods.

[–] [email protected] 5 points 2 months ago

There’s at least one audiolog in Eternal that suggests he is, against all odds, mostly human. I don’t know if they might be retconning that.

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[–] [email protected] 7 points 2 months ago

Well, I mean he still resembles some Space Marines I know of.

[–] [email protected] 5 points 2 months ago

He still is, but as he's become a kind of mythical figure in gaming history he has also become so in universe.

[–] [email protected] 35 points 2 months ago* (last edited 2 months ago) (1 children)

That skull crushing weapon is so satisfying to watch.

Judging from the trailer it looks like we will see more open arenas. Good to see they won’t try to make a repeat of Eternal and instead try new ideas. Looking forward to see how it plays out.

[–] [email protected] 13 points 2 months ago (1 children)

Speaking of not repeating Eternal, I didn't see the chainsaw or any colorful pickups dropping from enemies, which is nice.

[–] [email protected] 15 points 2 months ago

Technically the shield is a chainsaw

[–] [email protected] 32 points 2 months ago* (last edited 2 months ago) (2 children)

Once it started showing off the shield, it stopped looking like Doom and started looking like a first-person Rygar game.

I liked the gun that crushes up and shoots skulls tho. That's metal as fuck. But God damn do I wish they would truly go back to the roots of Doom with the labrynthine map design instead of the linear arenas.

[–] the_doktor 19 points 2 months ago (3 children)

And no monster piñatas. And no trap rooms. And no pointless upgrades. And no nausea-inducing jumping puzzles.

Classic doom, pretty graphics, crazy weapons, new monsters, and steal music from 90s hard rock and heavy metal again.

[–] [email protected] 11 points 2 months ago

You’d probably like Prodeus, it’s certainly scratched that itch for me.

[–] [email protected] 9 points 2 months ago (1 children)

And no nausea-inducing jumping puzzles

I take it you're not a Rise of the Triad fan. 😆

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[–] [email protected] 5 points 2 months ago (2 children)

Something that I think doom 2016 and doom eternal failed spectacularly in for me is enemy counts. I wanna open a closet and be greeted by 40 revenants, 30 Chaingunners and 30 Barons. Gimme that Plutonia experience.

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[–] [email protected] 30 points 2 months ago (3 children)

For sure Mick Gordon esque music but definitely not him, it's missing his specific touch

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[–] [email protected] 18 points 2 months ago (1 children)

I'm going to upset someone and I apologize. This game feels cheap to me. Like someone took too many liberties with the game style. I like the doom games so I hope this doesn't fall on its face.

[–] [email protected] 14 points 2 months ago

You sound like me talking about Eternal, just wasn't the Doom for me.

[–] [email protected] 18 points 2 months ago (4 children)

I'm hoping they move away from requiring specific weapons or mods to counter specific enemies. Stoked to learn more about Sentinel Prime.

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[–] [email protected] 17 points 2 months ago

Aside from the gameplay of the recent Doom games being top tier I really enjoyed how they tied the original story into things. Was really cool to come to learn the tie in as I progressed through the game. This looks great I’m ready to rip and tear

[–] [email protected] 14 points 2 months ago (9 children)

Goddamnit I'm loving this third era of DOOM.

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[–] [email protected] 12 points 2 months ago* (last edited 2 months ago) (2 children)

I trust ID to make a fun game, I do not trust Microsoft however so we'll see how hands off they've been. Hopefully it was too far along for Microsoft to meddle with anything.

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[–] [email protected] 12 points 2 months ago

I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn't really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.

It took the story way too seriously as well, and the most enjoyable thing from the first game's story was somebody starting some exposition, followed by Doomguy smashing the radio.

Just wasn't feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I'll keep my expectations lowered for this.

[–] [email protected] 11 points 2 months ago

While I don't really like to play newer Doom games (still would rather play original Doom or Doom 2), they really look great and metal as fuck.

[–] [email protected] 10 points 2 months ago* (last edited 2 months ago)

I'll just keep my excitement at bay until Micrisoft proves they didn't fuck it up by something like requiring a constant online connection for the single player campaign like Black Ops 6.

[–] [email protected] 9 points 2 months ago

Coming to Nintendo Switch - 2028

[–] [email protected] 9 points 2 months ago

Looks like more doom which is all right in my book. Now If they can keep out the always online and live service bullshit out of this one and focus on single player it might turn out to be yet another good doom game. Not sure about the dragon and mecha though, I would rather not have any vehicles, mounts and anything like that in Doom games.

[–] [email protected] 8 points 2 months ago (1 children)

Fuck yeah. Absolutely loved the first 2, absolutely gonna love this. Time for another Eternal playthrough

[–] [email protected] 13 points 2 months ago (1 children)

The first 2? You don't mean Doom and Doom 2, do you? Fuck, I'm old.

[–] [email protected] 37 points 2 months ago (1 children)

I actually meant Doom: The Board Game and the Doom movie starring Dwayne Johnson

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[–] [email protected] 8 points 2 months ago

I’d venture to say that ID has not yet released a bad DOOM game, however they did almost make Call of DOOM. Under Microsoft’s leadership I’d say they’re at risk of making the worst DOOM game ever, but we’ll have to wait and see

[–] [email protected] 5 points 2 months ago

Looks like we're finally able to use the mech!

[–] [email protected] 5 points 2 months ago

Any chance for Heretic/Hexen easter eggs?

[–] [email protected] 5 points 2 months ago (1 children)

Awesome!

Was expecting this to be Xbox/PC exclusive but looks like it’s getting a PS5 release too.

[–] [email protected] 6 points 2 months ago (1 children)

wasn't being crossplatform one of the things Microsoft promised during all its buying up of the games industry?

[–] [email protected] 5 points 2 months ago

It thought those pledges were just for Activison / blizzard stuff. The Bethesda purchase was before regulators started taking an interest. The new Indiana Jones is an Xbox exclusive Bethesda game for example.

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