this post was submitted on 10 Jun 2024
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deleted post because of personal info, but thank you to everyone who responded and gave advice, it means a lot

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[โ€“] [email protected] 10 points 6 months ago* (last edited 6 months ago) (1 children)

To clarify your CG knowledge is as a software engineer or as an artist? IOW you know the math and can write shaders? These skills are applicable outside the games and film industries. You can apply them to machine learning, for example. Like I get that AI is a grift but it is what is currently The Hot Thing so the thing to do might be to contribute to some open source projects.

oh i missed the part where you said you dont want to get into tech. nevermind.

[โ€“] [email protected] 6 points 6 months ago

your CG knowledge is as a software engineer or as an artist?

kinda both but more the art side. I'm into stuff like procedural modeling, materials and shaders, so there's a lot of math and logic involved but it's all in service of making art, I don't really like programming for programming's sake. I mess around with node graphs a lot which is programming but I haven't actually written code in a while

You can apply them to machine learning, for example. Like I get that AI is a grift but it is what is currently The Hot Thing so the thing to do might be to contribute to some open source projects.

oh i missed the part where you said you dont want to get into tech. nevermind.

yeah idk much about the machine learning stuff anyway, it wasn't really a thing yet when I got my CS degree. I had considered learning it years ago, before all the current hype around it but never did.

I honestly think there's some genuinely worthwhile applications for AI in the field of computer graphics and video production etc. but the tech world is such a fuck, I don't want to be constantly having to look for a new job due to the tenuous nature of startup culture