this post was submitted on 11 Jun 2024
1543 points (98.4% liked)
Memes
45901 readers
1481 users here now
Rules:
- Be civil and nice.
- Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The rage-inducing MOBA’s what? Real cliffhanger at the end of this meme.
I also hate that the grammatical standard for all cap pluralization is to include an apostrophe. What is it the Oakland A's possess!?
It’s not the standard tho. Every style guide says this is an error it with the optional exception of single-character capital letters …such as Oakland A’s.
should it be MOBAs?
💯
Even if it was the law I would fight it.
The DoTAs and League of Legends kinda games.
Never understood the appeal honestly.
They were joking about the apostrophe in
MOBA's
Same here. I spent about 30 minutes trying to play one (DoTA I think?) and figured out:
From this I could deduce:
I'm not knocking the genre as a whole, but this is not for me. It's too far outside my typical mode of gaming and is likely to just frustrate me more than anything else. I'm familiar with hard to play online games like Quake, TF2, and even Soldat. But those have small power systems that, even with gross imbalances, were still playable because there were usually only one or two scenarios you couldn't overcome. Adding more on every axis just sounds like a wildly unbalanced system where the skill curve isn't steep enough, costing a lot of time invested in bad strategies before you figure it all out.
The appeal would be with a limited albeit large set of characters, items, & rules, you can have effectively an infinite set of outcomes due to the dice rolls of teammates but also champions/heroes chosen on team. It is almost impossible to see the same game twice unlike. There is skill expression & build mechanics that allow a player to outplay or recover matchups & adjust to the state of the game on the fly. With every game starting over at zero, you don’t get invested in building a specific character, but in mastering the gameplay which can go from micro mechanics to macro. I think a lot of folks liked it coincidentally at a time with better broadband for communications for this style of game, developers doing frequent patches to force meta shakeups & e-sports + streaming also taking off. But also a sunk cost fallacy of having invested the time to git gud not bothering to learn any game too similar.
Rage-inducing Noita is my cup of tea ☕
Should I play Noita if it mostly caught my eye because of the cool physics? Hades and Vampire Survivors are the two roguelikes that finally clicked for me.
I started playing because of the physics.
Haven't tried the other two, but I would say yes if you do roguelikes. The physics and reactions are the half of it, the wandbuilding mechanics let you build some completely bizzare and powerful wands, and with a little luck can start getting a godrun fairly quick.. but you're always vulnerable.
Highly recommend going in blind, there are a lot of secrets to find, different sidequests, etc, winning the game once is a milestone.
I just had a nice cup of Thai white tea, which induced the opposite of rage 🍵
I read this in Steve Austin’s voice