this post was submitted on 01 Aug 2024
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This looks like a trainwreck of video game mechanics that don't translate into RPG mechanics.
Ehhh I don't know. I hate to say it but I play neopets kind of regularly because why not, and a large portion of the game is just text descriptions, random events, going to different parts of the map and talking to everything. I think it lends itself quite well to the idea if a TTRPG. The world and **L O R E **of Neopia is setup similarly to other fantasy adventures, each with distinct districts with different attractions.
Is it going to be the go to on game night? For 99.99% of people absolutely not. Am I going to drunk DM my party of Lennys on a dark faerie quest to raid the deserted tomb of Geraptiku for some maguffin? Absofuckinglutely
I am specificly referring to things like the battledome and retained retraining rules. The creators don't seem to understand what an RPG is and are treating it like video game mini-games are an ideal play pattern. Like are you going to want to reference some poorly designed minigame rule for Negg management?
Neopets seems like an ideal IP for something rules light, not something that is trying to be GTA on paper. I also sense that some of these designs might make the game feel unfaithful to Neopets.
Note that it's making a lot of promises for more rules, but not describing what those rules are. Which is likely a sign of the rules being very rough and needing a lot of work. Which is why I say it looks like a mess.
Great points! Yeah they definitely are gonna have to nail the execution if they go more rules heavy route, which honestly sounds like it has potential to ruin it. IMO the setting is pretty lighthearted so Im hopeful they go the rules lite route like you said.
GTA Neopets would go so hard though. Heisting Neopia Central sounds amazing lmao