this post was submitted on 06 Sep 2024
525 points (98.9% liked)

Games

32663 readers
1082 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 179 points 2 months ago (4 children)

Every game executive and investor wants a Fortnight. That's why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

[–] altima_neo 36 points 2 months ago (1 children)

Problem with trying to get a Fortnite was that Epic was wanting to get it's own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.

Concord should have seen the writing on the wall early on and pivoted it's game into something else thats flavor of the month.

[–] [email protected] 17 points 2 months ago* (last edited 2 months ago) (3 children)

Wait wasn't the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.

[–] [email protected] 13 points 2 months ago (2 children)

People paid for that original game too, it wasn’t free. I don’t assume they got refunded. It was basically a massive bait and switch.

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

I was a sucker and my friend convinced me to get and pay for the orginal game. I think it was only like 3-4 weeks after the game was available when they shoehorned battle royal mode in. It wasn't long after that before they switched to free to play and gave us I think in game currency that was worth the $60 or whatever the game costed at launch. I stopped playing altogether because I paid for a co-op PvE tower defense game, not a free to play PvP battle royal game.

[–] [email protected] 2 points 2 months ago

Yea I recall it being like 20 something. That's why I never pre-order. Without having poof I would assume they got refunded if it stopped development, it's epic games. I do recall it did get released eventually but I had lost interest by them.

[–] altima_neo 9 points 2 months ago* (last edited 2 months ago) (1 children)

Yeah, the original trailer made it clear they were trying to go after the Minecraft style of gathering resources, building up a base and fortifying it, then defending from zombie mobs at night, like the Minecraft mobs.

Maybe not so much the pixel/block graphics, but the ideas behind Minecraft, with an actual objective, which Minecraft lacked.

https://youtu.be/hHTE5xg9E-g

[–] [email protected] 1 points 2 months ago

That reminds me of hypixel.

[–] [email protected] 5 points 2 months ago

Yeah the tower defense part of it was actually quite fun

[–] [email protected] 17 points 2 months ago (2 children)

It's not like gamers are rejecting live services as a whole, because there are still quite a lot of successful live service games. And when a live service is successful, it's really successful. So much so that it's worth it to investors to keep gambling on them, one hit can compensate for a dozen flops.

[–] [email protected] 10 points 2 months ago (1 children)

Can they stay solvent through a dozen flops when each one costs them hundreds of millions of dollars?

[–] [email protected] 5 points 2 months ago (1 children)

Usually they don't completely flop though, they just underwhelm expectations but if they can stay active long enough with the right amount of whales and fish they can usually break even or make a small profit. Concord is just a high profile legitimate flop that was turned off before it could do anything.

[–] [email protected] 4 points 2 months ago

Its trajectory was that it was going to continue to burn money. Sega didn't even launch Hyenas because they realized they'd only lose money by letting it rock. A lot of these games chasing the live service trend are spending so much money that they need to hit hard in order to turn that profit, like Avengers, Suicide Squad, Concord, the forthcoming Marathon and Fairgame$, etc. The Finals was huge at launch, lost most of its playerbase in the next couple of months (which, btw, happens for nearly every video game ever, live service or otherwise), and because it was so expensive, it's not looking long for this world. Compared to something like Path of Exile or Warframe or The Hunt: Showdown, that launched a leaner game at the start and scaled up responsibly, they didn't need to be the biggest thing in the world in order for it to make financial sense.

To be clear, I hate all of this shit, even when it's a sound business strategy, but the risk involved in a project like Concord is visible from space, and the chances of it making up that cost are so clearly small when they're not the first one of these to market.

[–] [email protected] 4 points 2 months ago

This is the truth people don't want to admit, but Final Fantasy XIV being successful carried square enix through their darkest days when everything wasn't making a profit. Cygames using all the money they got from the granblue gacha to finance an action rpg and a fighting game, etc.

They serve as a safety net, we lost mimimi last year, I don't think anyone would say they made bad games, but they just didn't sell enough so they closed.

[–] [email protected] 12 points 2 months ago* (last edited 2 months ago) (1 children)

You just made me realise I'm a gamer, not a Fortniter. But I probably should've realised that based on my Steam "years of service* and disgustingly large catalogue.

I'm a proven guaranteed money pot, publishers! Make me something good and I give the moneys!

[–] [email protected] 4 points 2 months ago

The challenge is that requires creativity. Creativity isn't a stable investment.

Viva La indie game studio!