this post was submitted on 18 Sep 2024
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[–] [email protected] -5 points 8 hours ago (1 children)

So you don't catch "pals" by weakening them and throwing a ball at them?

[–] [email protected] 4 points 6 hours ago (1 children)

Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).

[–] [email protected] 0 points 4 hours ago (2 children)

Where is the line drawn between borrowing and copying?

[–] [email protected] 0 points 1 hour ago (1 children)

If you can't draw inspiration from other games, then the gaming industry as a whole is in trouble.

[–] [email protected] 1 points 57 minutes ago

It's one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.

[–] [email protected] 1 points 3 hours ago

Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that's enough to call it borrowing and not copying.