this post was submitted on 04 Oct 2024
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[–] [email protected] 46 points 1 day ago (16 children)

Games got bigger to their own detriment. Halo and Gears of War are open world games now, and they're worse off for it. Assassin's Creed games used to be under 20 hours, and now they're over 45. Not every game is worse for being longer, as two of my favorite games in the past couple of years are over 100 hours long, clocking in at three times the length of their predecessors, but it's much easier to keep a game fun for 8-15 hours than it is for some multiple of that, and it makes the game more expensive to make, raising the threshold for success.

[–] [email protected] 13 points 1 day ago* (last edited 1 day ago) (10 children)

Unpopular opinion: open world ruined Zelda. I thought I'd love the concept. But actually give it to me? Ughhh.... Spend forever doing side quests because you don't know if the equipment will only be good now or if youll need it down the road.... No real guidance so you can end up just meandering around.....

I liked the more structured narrative. Don't get me wrong - it's cool to play Link and just do whatever you want. But for a story game, a more defined linear path is more engaging imo.

[–] [email protected] 3 points 22 hours ago (1 children)

For me it took away the joy of the puzzles and building on a theme that the older Zeldas did.

I've not played TotK so maybe it brings back more of the dungeon feel from the older ones that I enjoyed, but I don't have huge amounts of time for gaming these days.

[–] [email protected] 1 points 22 hours ago

Drag finished BOTW and now likes riding around Hyrule on a motorbike looking for koroks. Drag thinks the game is great if you use it as something to pick up and play a little bit of every now and then. Good game for bringing on airplanes and playing on the bus. Drag would have very much liked to have a game like that when drag was a child being dragged to boring dentist appointments and waiting to be picked up from school. Drag thinks maybe Nintendo is making games for children.

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