The sheer joy of MGS2 the first time. The mix of shock and shlock at Ocelot's possession by Liquid's arm. Being totally stumped by "Fission Mailed" the first time it came up. Getting annoyed at the swimming section with Emma.
With MGS3, slowly realising the wide ranging freedom in how one interacted with the game world. Watching my brother get slaughtered by crocodiles. The bizzareness of the pain and his bees.
They're both well made engrossing games with a serious point but don't let that get in the way of fun experiences.
For me it took away the joy of the puzzles and building on a theme that the older Zeldas did.
I've not played TotK so maybe it brings back more of the dungeon feel from the older ones that I enjoyed, but I don't have huge amounts of time for gaming these days.