this post was submitted on 21 Oct 2024
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[โ€“] [email protected] 30 points 1 day ago (1 children)

Even being prerendered, it was an intensely impressive game for 1993.

And it's not like they didn't have plenty of problems to solve.

Here's an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.

https://www.youtube.com/watch?v=EWX5B6cD4_4

[โ€“] [email protected] 3 points 1 day ago

LOL, that quicktime butterfly animation on the main island was hot shit back then.