this post was submitted on 26 Oct 2024
22 points (100.0% liked)

Satisfactory

1562 readers
44 users here now

The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

Useful Links:

Looking for Group?

@[email protected] started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat

Rules

  1. No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.
  2. Be respectful, especially when disagreeing. Everyone should feel welcome here.
  3. No NSFW content
  4. No ads/spamming

founded 1 year ago
MODERATORS
22
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

I'm just starting to design my first rail system(LHD), and I've encountered some issues while trying to design an intersection.

First, I couldn't figure out how to make a curve without first attaching to an existing rail which is problematic since nothing in the BP designer can connect with anything outside of it. I got around that by making a BP of just a single curve (after deleting the connecting piece).

The bug where the designer's bounding box doesn't visually match was easy to work around once I figured out what was happening. Hopefully the finished blueprint isn't cut off.

Apparently signals can't be placed on the ends of tracks. Being unable to attach more rails to these curves inside of the designer means that I have nowhere that the game will allow me to place signals.

Is there a way to make a more complete BP for intersections, or will they be mostly manual each time?

Edit: realized after I posted that the left and bottom curves are going to the wrong side. Glad I noticed before trying to use it.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 2 weeks ago

It sounds like you are well on your way! Please feel free to ignore the rest of this post, I'm only writing in case it helps someone else one day.

I'm sorry that I didn't explain that my redundancy against that problem which was that I made the blueprints in the shape of an "L" from above where I always knew as I was building away from my base that the _1 m foundation part of the L shape was always to my characters right as I was facing down the | part of the L. I could clearly spot whenever the track was wrong when the spacing between _ foundations was off

I didn't care that it made the track look a little funky, and never really had times where the train rails would meet outside of the main hub base.