this post was submitted on 20 Nov 2024
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Role Playing (sh.itjust.works)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
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[–] [email protected] 6 points 1 month ago (4 children)

I always kinda wanted to play D&D but never did. Are LLMs advanced enough to be dungeon masters yet? Or is that a dumb question lol

[–] [email protected] 12 points 1 month ago

AI Dungeon exists, but you'll have way more fun if you find a group to play with. If there is a game store near you then they can definitely point you towards the right places (and probably host beginner-friendly events anyway). There's also Adventurer's League, which is the publisher's way to try to welcome people in to the hobby. It sacrifices some ofthe freeform nature of the game but in return you get some contacts and a pre-arranged code of conduct for everyone

[–] [email protected] 5 points 1 month ago

They don’t have the attention span or memory to be good at being a DM, generally. I’m sure someone will figure it out in the next couple years though.

[–] [email protected] 3 points 1 month ago (1 children)

They do a terrible job of making anything coherent. Fine for making monster stat blocks or similar though.

[–] [email protected] 4 points 1 month ago

I used one for the first time at my last session. Just to write up some box text–style descriptions of something.

Geez it was awful. It had the statue of an archer "holding a bow taut with the right hand while the left hand was down towards the ground as though trying to grab the dirt". Or something like that. And it took me three attempts at correcting in before it used both hands to hold the bow.

[–] [email protected] 2 points 1 month ago

I think rolepley with LLMs is fun. They're surprisingly creative and cabable of describing fantasy settings. Though, it doesn't really compare to D&D. I mean first of all your friends are missing and so is the pizza, so it's a different experience altogether.

And the LLMs are more invested in the storytelling. They don't strictly adhere to the rulebook. And they don't do the calculations and dice rolls correctly. They'll decide to push for a resolution, happy ending or whatever they deem fit. And it's not a fair game that feels like encounters are settled by the character's abilities. It's more storytelling tropes being the deciding factor. And I believe I'm missing a proper story arc... So I think it's fun, but not D&D.